On-screen appearance: Difference between revisions

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* [[Ice Climbers (SSBB)|Ice Climbers]]: Fly in riding the [[condor]] from ''[[Ice Climber (game)|Ice Climber]]''.
* [[Ice Climbers (SSBB)|Ice Climbers]]: Fly in riding the [[condor]] from ''[[Ice Climber (game)|Ice Climber]]''.
* [[Ike (SSBB)|Ike]]: Warps onto the stage using warp magic.
* [[Ike (SSBB)|Ike]]: Warps onto the stage using warp magic.
* [[King Dedede (SSBB)|King Dedede]]: Gets carried on by four Waddle Dee's.
* [[Link (SSBB)|Link]]: Instead of riding a light from the sky (like in the original), he appears in a whirlwind like from the original ''[[The Legend of Zelda|Legend of Zelda]]''.  
* [[Link (SSBB)|Link]]: Instead of riding a light from the sky (like in the original), he appears in a whirlwind like from the original ''[[The Legend of Zelda|Legend of Zelda]]''.  
* [[Lucas (SSBB)|Lucas]]: Rides in on [[Mr. Saturn]]'s tea table.
* [[Lucas (SSBB)|Lucas]]: Rides in on [[Mr. Saturn]]'s tea table.
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* [[Pit (SSBB)|Pit]]: Flies down onto the stage from a beam of light.
* [[Pit (SSBB)|Pit]]: Flies down onto the stage from a beam of light.
* [[Peach (SSBB)|Peach]]: Appears spinning, then winks and poses with parasol.
* [[Peach (SSBB)|Peach]]: Appears spinning, then winks and poses with parasol.
* [[Pokémon Trainer (SSBB)|Pokémon Trainer]]: Runs onto the stage and Taunts.
* [[Samus Aran (SSBB)|Samus Aran]]: Arrives from a Metroid save port, like in the original.
* [[Samus Aran (SSBB)|Samus Aran]]: Arrives from a Metroid save port, like in the original.
* [[Solid Snake (SSBB)|Solid Snake]]: Optical camouflage breaks up as he lands.
* [[Solid Snake (SSBB)|Solid Snake]]: Optical camouflage breaks up as he lands.

Revision as of 08:59, January 13, 2008

File:Mario Hop.jpg
Mario's On-Screen Appearance in Super Smash Bros. Brawl.

The On-Screen Appearance, also known as an intro or entrance, is a minor feature in both Super Smash Bros. and Super Smash Bros. Brawl. It was not present in Super Smash Bros. Melee. It includes a small animation unique for each character entering the battle field during the three second countdown before battle. It has no effect whatsoever on game play other than visually dramatic and comedic purposes. Each entrance usually relates to that characters universe, such as Mario entering in through a warp pipe. The animation will randomly have all characters enter at once, or one at a time with a closeup of each.

Super Smash Bros.

Super Smash Bros. Melee

Unique character based entrances have been removed in Melee. Instead, all characters appear as trophies that "come to life" at the start of the match. The three-second countdown is also more streamlined and quicker.

Super Smash Bros. Brawl