On-screen appearance: Difference between revisions

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* [[Donkey Kong (SSBB)|Donkey Kong]]: Breaks out of a barrel, like in the original.
* [[Donkey Kong (SSBB)|Donkey Kong]]: Breaks out of a barrel, like in the original.
* [[Fox McCloud (SSBB)|Fox McCloud]]: Jumps out of an [[Arwing]], like in the original.
* [[Fox McCloud (SSBB)|Fox McCloud]]: Jumps out of an [[Arwing]], like in the original.
* [[Ice Climbers (SSBB)|Ice Climbers]]: Fly in riding the [[condor]] from ''[[Ice Climber]]''.
* [[Ice Climbers (SSBB)|Ice Climbers]]: Fly in riding the [[condor]] from ''[[Ice Climber (game)||Ice Climber]]''.
* [[Ike (SSBB)|Ike]]: Warps onto the stage using warp magic.
* [[Ike (SSBB)|Ike]]: Warps onto the stage using warp magic.
* [[King Dedede (SSBB)|King Dedede]]: Carted in by [[Waddle Dee|Waddle Dees]].
* [[King Dedede (SSBB)|King Dedede]]: Carted in by [[Waddle Dee|Waddle Dees]].

Revision as of 18:35, December 11, 2007

File:Mario Hop.jpg
Mario's On-Screen Appearance in Super Smash Bros. Brawl.

The On-Screen Appearance, also known as an intro or entrance, is a minor feature in both Super Smash Bros. and Super Smash Bros. Brawl. It was not present in Super Smash Bros. Melee. It includes a small animation unique for each character during the three second countdown before battle. It has no effect whatsoever on game play other than visually dramatic and comedic purposes. Each entrance usally relates to that characters universe, such as Mario entering in through a warp pipe.

Super Smash Bros.

Super Smash Bros. Melee

Unique character based entrances have been removed in Melee. Instead, all characters appear as trophies that "come to life" at the start of the match.

Super Smash Bros. Brawl


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