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| }} | | }} |
| {{UltimateHitboxTableRow | | {{UltimateHitboxTableRow |
| |id=0 | | |id=1 |
| |rehit=2 | | |rehit=2 |
| |part=1 | | |part=1 |
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| }} | | }} |
| |} | | |} |
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| ==Timing== | | ==Timing== |
| {|class="wikitable" | | {|class="wikitable" |
Latest revision as of 10:57, August 18, 2024
Hitbox visualization showing Zero Suit Samus's unheld side special,
Plasma Whip.
Hitbox visualization showing Zero Suit Samus's held side special,
Plasma Whip.
Overview[edit]
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Hitboxes[edit]
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Hitstun
|
Hit 1
|
0 |
0 |
2 |
2.0% |
0 |
|
Forward |
0 |
100 |
50 |
|
4.0 |
top |
0.0 |
8.0 |
9.0 |
0.5× |
1.0× |
0% |
|
|
|
|
|
|
Shock |
|
All |
All |
|
|
|
|
|
|
-
|
1 |
0 |
2 |
1.2% |
0 |
|
Forward |
0 |
100 |
80 |
|
3.5 |
top |
0.0 |
8.0 |
19.0 to 17.0 |
0.5× |
1.0× |
0% |
|
|
|
|
|
|
Shock |
|
All |
All |
|
|
|
|
|
|
-
|
Hit 2
|
0 |
0 |
2 |
2.0% |
0 |
|
Forward |
0 |
100 |
80 |
|
4.0 |
top |
0.0 |
8.0 |
9.0 |
0.5× |
1.0× |
0% |
|
|
|
|
|
|
Shock |
|
All |
All |
|
|
|
|
|
|
-
|
1 |
1 |
2 |
1.2% |
0 |
|
Forward |
0 |
100 |
60 |
|
3.5 |
top |
0.0 |
8.0 |
23.0 to 21.0 |
0.5× |
1.0× |
0% |
|
|
|
|
|
|
Shock |
|
All |
All |
|
|
|
|
|
|
-
|
Hit 3
|
1 |
2 |
0 |
1.2% |
0 |
|
Forward |
0 |
100 |
65 |
|
3.7 |
top |
0.0 |
8.0 |
27.0 to 25.0 |
0.5× |
1.0× |
0% |
|
|
|
|
|
|
Shock |
|
All |
All |
|
|
|
|
|
|
-
|
Hit 4
|
1 |
3 |
0 |
1.2% |
0 |
|
Forward |
0 |
90 |
60 |
|
4.0 |
top |
0.0 |
8.0 |
30.0 to 26.0 |
0.5× |
1.0× |
0% |
|
|
|
|
|
|
Shock |
|
All |
All |
|
|
|
|
|
|
-
|
Unheld hit 5
|
1 |
4 |
0 |
8.0% |
0 |
|
Forward |
47 |
138 |
0 |
|
6.0 |
top |
0.0 |
8.5 |
38.0 to 35.0 |
1.5× |
1.0× |
0% |
|
|
|
|
|
|
Explosion |
|
All |
All |
|
|
|
|
|
|
-
|
Held hit 5
|
0 |
5 |
0 |
4.0% |
0 |
|
Standard |
98 |
62 |
0 |
|
4.5 |
top |
0.0 |
8.0 |
36.0 to 33.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Shock |
|
All |
All |
|
|
|
|
|
|
+4 frames
|
Held hit 6
|
0 |
5 |
0 |
4.0% |
0 |
|
Standard |
98 |
62 |
0 |
|
4.5 |
top |
0.0 |
7.0 |
24.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Shock |
|
All |
All |
|
|
|
|
|
|
+4 frames
|
Held hit 7
|
0 |
6 |
0 |
4.0% |
0 |
|
Standard |
98 |
62 |
0 |
|
3.5 |
top |
0.0 |
16.0 |
16.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Shock |
|
All |
All |
|
|
|
|
|
|
+4 frames
|
Held hit 8
|
0 |
7 |
0 |
4.0% |
0 |
|
Forward |
98 |
62 |
0 |
|
4.0 |
top |
0.0 |
23.0 |
6.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Shock |
|
All |
All |
|
|
|
|
|
|
+4 frames
|
1 |
7 |
0 |
4.0% |
0 |
|
Forward |
98 |
62 |
0 |
|
2.5 |
top |
0.0 |
23.5 |
6.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Shock |
|
All |
All |
|
|
|
|
|
|
+4 frames
|
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Hit 1
|
0 |
0 |
2 |
1.2% |
0 |
|
Forward |
0 |
100 |
85 |
|
3.5 |
top |
0.0 |
8.0 |
19.0 to 17.0 |
0.5× |
1.0× |
0% |
|
|
|
|
|
|
Shock |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
2 |
2.0% |
0 |
|
Forward |
0 |
100 |
95 |
|
3.0 |
top |
0.0 |
8.0 |
9.0 |
0.5× |
1.0× |
0% |
|
|
|
|
|
|
Shock |
|
All |
All |
|
|
|
|
|
|
Hit 2
|
0 |
0 |
2 |
2.0% |
0 |
|
Forward |
0 |
100 |
100 |
|
3.0 |
top |
0.0 |
8.0 |
9.0 |
0.5× |
1.0× |
0% |
|
|
|
|
|
|
Shock |
|
All |
All |
|
|
|
|
|
|
1 |
1 |
2 |
1.2% |
0 |
|
Forward |
0 |
100 |
85 |
|
3.5 |
top |
0.0 |
8.0 |
25.0 to 17.0 |
0.5× |
1.0× |
0% |
|
|
|
|
|
|
Shock |
|
All |
All |
|
|
|
|
|
|
Hit 3
|
1 |
2 |
0 |
1.2% |
0 |
|
Forward |
0 |
100 |
85 |
|
3.7 |
top |
0.0 |
8.0 |
28.0 to 25.0 |
0.5× |
1.0× |
0% |
|
|
|
|
|
|
Shock |
|
All |
All |
|
|
|
|
|
|
Hit 4
|
1 |
3 |
0 |
1.2% |
0 |
|
Forward |
0 |
90 |
60 |
|
4.0 |
top |
0.0 |
8.0 |
30.0 to 28.0 |
0.5× |
1.0× |
0% |
|
|
|
|
|
|
Shock |
|
All |
All |
|
|
|
|
|
|
Unheld hit 5
|
1 |
4 |
0 |
8.0% |
0 |
|
Forward |
45 |
105 |
0 |
|
6.6 |
top |
0.0 |
8.5 |
38.0 to 34.0 |
1.5× |
1.0× |
0% |
|
|
|
|
|
|
Explosion |
|
All |
All |
|
|
|
|
|
|
Held hit 5
|
0 |
5 |
0 |
4.0% |
0 |
|
Standard |
98 |
62 |
0 |
|
4.5 |
top |
0.0 |
8.0 |
36.0 to 33.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Shock |
|
All |
All |
|
|
|
|
|
|
Held hit 6
|
0 |
5 |
0 |
4.0% |
0 |
|
Standard |
98 |
62 |
0 |
|
4.5 |
top |
0.0 |
7.0 |
24.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Shock |
|
All |
All |
|
|
|
|
|
|
Held hit 7
|
0 |
6 |
0 |
4.0% |
0 |
|
Standard |
98 |
62 |
0 |
|
3.5 |
top |
0.0 |
16.0 |
16.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Shock |
|
All |
All |
|
|
|
|
|
|
Held hit 8
|
0 |
7 |
0 |
4.0% |
0 |
|
Forward |
98 |
62 |
0 |
|
4.0 |
top |
0.0 |
23.0 |
6.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Shock |
|
All |
All |
|
|
|
|
|
|
1 |
7 |
0 |
4.0% |
0 |
|
Forward |
98 |
62 |
0 |
|
2.5 |
top |
0.0 |
23.5 |
6.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Shock |
|
All |
All |
|
|
|
|
|
|
Multihits
|
22-23, 24-25, 26-27, 28-29
|
Unheld final hit
|
31-35
|
Held hitboxes
|
31-32, 37-38, 42-43, 46-47
|
Interruptible
|
56, 63
|
Animation length
|
67, 69
|
|
|
|
|
Zero Suit Samus's moveset
|
|