Super Smash Bros. Melee

Mario (SSBM)/Neutral attack/Hit 3: Difference between revisions

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(Undid edit by Mariogeek2: See talk page comment)
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==Timing==
==Timing==
On frame 7, hitbox 0 is reduced in radius from {{MeleeHitboxScale|1100}} to {{MeleeHitboxScale|900}}.
{|class="wikitable"
{|class="wikitable"
!Hitboxes
!Hitboxes
|5-9
|5-9
|-
!Hitbox size change
|7
|-
|-
!Animation length
!Animation length
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=13}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=13}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y}}


{{MvSubNavMario|g=SSBM}}
{{MvSubNavMario|g=SSBM}}
[[Category:Mario (SSBM)]]
[[Category:Mario (SSBM)]]
[[Category:Neutral attacks (SSBM)]]
[[Category:Neutral attacks (SSBM)]]

Latest revision as of 18:27, August 1, 2024

Hitbox visualization showing Mario's third jab.
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Overview[edit]

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 5% 0 Sakurai angle 10 100 0 4.2966 55 4.6872 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 5% 0 Sakurai angle 10 100 0 1.5624 54 1.1718 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing[edit]

On frame 7, hitbox 0 is reduced in radius from 4.2966 to 3.5154.

Hitboxes 5-9
Hitbox size change 7
Animation length 22
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change