Onett: Difference between revisions
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Starting in ''Brawl'', all vehicles do 30% damage and set horizontal knockback, making the stage less hazardous. | Starting in ''Brawl'', all vehicles do 30% damage and set horizontal knockback, making the stage less hazardous. | ||
The background features several more elements: a hospital, a hotel, a backhoe, and a hill with some houses (including [[Ness]]'s) and a meteorite on top. | The background features several more elements: a hospital, a hotel, a backhoe, and a hill with some houses (including [[Ness]]'s) and a meteorite on top. In the foreground, outside the normal camera view, there is a white canopy and some bicycles. To the right of the blue house is The "Onett Message Board", which contains a warning about a man recklessly driving a black van. It is readable in ''Brawl'' when the [[Devil]] Assist Trophy moves the stage to the right or when an unrestricted camera hack is in use. In ''Melee'', it can be read simply by standing close to it, pausing and moving the camera. It is also easy to read the sign in ''Ultimate'' using camera controls, and becomes even easier to view on the Ω form due to the main platform being in front of the regular stage, sometimes even being legible during normal gameplay. The player can also pause while standing just right of the blue house, then zoom out to read the sign. | ||
Onett returns in ''Super Smash Bros. Brawl'' with multiple changes. The stage prefix is now EarthBound: Onett. The biggest change in this version of Onett is that the knockback from the cars have been significantly reduced, and now deal set knockback. As a result they have lost their KO abilities at realistic percentages unless someone is very close to the walk off edges. Their damage output, however, remains unchanged and they can still disrupt gameplay. The cars also no longer have unique horn sounds, and instead the horns are randomized when one is about to pass. The up and down movement of the tree platforms can now supply momentum to a character's jump if they jump just as the leaf platform starts moving up, resulting in a higher jump. Another change in the stage is that the right edge of the left building's roof can no longer be grabbed. Also, there are slight lips on both sides of the house on the right. This prevents characters against these walls from jumping to avoid cars. Another slight change to this stage is that the red cross on the building of the Hospital has been removed, most likely due to issues about the [[wikipedia:Emblems of the International Red Cross and Red Crescent Movement#Use of the emblems|Red Cross emblem]]. These changes carry over to versions of Onett in later installments. | Onett returns in ''Super Smash Bros. Brawl'' with multiple changes. The stage prefix is now EarthBound: Onett. The biggest change in this version of Onett is that the knockback from the cars have been significantly reduced, and now deal set knockback. As a result they have lost their KO abilities at realistic percentages unless someone is very close to the walk off edges. Their damage output, however, remains unchanged and they can still disrupt gameplay. The cars also no longer have unique horn sounds, and instead the horns are randomized when one is about to pass. The up and down movement of the tree platforms can now supply momentum to a character's jump if they jump just as the leaf platform starts moving up, resulting in a higher jump. Another change in the stage is that the right edge of the left building's roof can no longer be grabbed. Also, there are slight lips on both sides of the house on the right. This prevents characters against these walls from jumping to avoid cars. Another slight change to this stage is that the red cross on the building of the Hospital has been removed, most likely due to issues about the [[wikipedia:Emblems of the International Red Cross and Red Crescent Movement#Use of the emblems|Red Cross emblem]]. These changes carry over to versions of Onett in later installments. |
Latest revision as of 03:42, July 11, 2024
EarthBound Eagleland: Onett | |
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Onett as it appears in Smash. | |
Universe | EarthBound |
Appears in | Melee Brawl SSB4 (Wii U) Ultimate |
Availability | Starter |
Crate type | Presents (Brawl) Normal (Wii U and Ultimate) |
Maximum players | 4 (Melee and Brawl) 8 (Wii U and Ultimate) |
Article on WikiBound | Onett |
“ | Ness's hometown has a drugstore in the middle and houses on either side. Watch out for cars entering the stage from the right—they can hit you for 30% damage! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Announced at E3 2001, Onett (オネット, Onett) is a stage available in Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. for Wii U and Super Smash Bros. Ultimate.
In All-Star Mode in Super Smash Bros. Melee, this stage is played on when the player face Ness and any of his teammates. In both Brawl and Ultimate, Ness is fought here for his unlocking battle.
Overview[edit]
In this stage, the fighters face off in Ness's hometown, Onett located in the country of Eagleland. The center of the stage is occupied by a building with two awnings which act as soft platforms. When the awnings are interacted with (a character or item landing on them, (in Smash 4 onwards) projectiles landing on them, or (in Ultimate) Steve mining) 5 times, the sign will tilt and interacting with them 2 more times makes them drop and become unavailable. They get automatically restored after 300 to 500 frames (5 to 8.33 seconds).
On the right there is a light blue house with a festoon over it, which acts as a soft platform. On the left there is a yellow house: the tree over it provides two soft platforms which react to the weight of fighters and items.
Several more buildings appear but because they are beyond the lateral blast lines, they cannot be accessed during gameplay.
At times a warning sign appears near the side of the screen, signifying that a car or van will pass by the bottom of the stage. The vehicles can hit and damage fighters, as well as destroy or activate items like crates. Every vehicle deals 30% damage, but their other properties differ:
- The Taxi Cab (yellow car) and Teal Coupe deal exactly the same amount of damage, but the taxi has more forward knockback. The coupe is most likely to spin out whenever it hits an opponent, and the larger the opponent, the more likely. In Melee, they used the "whistle" horn.
- The Magenta Coupe deals reverse knockback, meaning that it sends the victim flying behind it, like a much more powerful version of Mr. Game & Watch's Judgment number 3. In Melee, it used the "two-beep" horn.
- The Runaway Five's Tour Bus spikes any character it hits. Since it is on the ground, it sends airborne fighters downwards and sends grounded fighters upwards. The spike is powerful, capable of star KOing any character above 90%. In Melee, it used the "one-beep" horn.
Starting in Brawl, all vehicles do 30% damage and set horizontal knockback, making the stage less hazardous.
The background features several more elements: a hospital, a hotel, a backhoe, and a hill with some houses (including Ness's) and a meteorite on top. In the foreground, outside the normal camera view, there is a white canopy and some bicycles. To the right of the blue house is The "Onett Message Board", which contains a warning about a man recklessly driving a black van. It is readable in Brawl when the Devil Assist Trophy moves the stage to the right or when an unrestricted camera hack is in use. In Melee, it can be read simply by standing close to it, pausing and moving the camera. It is also easy to read the sign in Ultimate using camera controls, and becomes even easier to view on the Ω form due to the main platform being in front of the regular stage, sometimes even being legible during normal gameplay. The player can also pause while standing just right of the blue house, then zoom out to read the sign.
Onett returns in Super Smash Bros. Brawl with multiple changes. The stage prefix is now EarthBound: Onett. The biggest change in this version of Onett is that the knockback from the cars have been significantly reduced, and now deal set knockback. As a result they have lost their KO abilities at realistic percentages unless someone is very close to the walk off edges. Their damage output, however, remains unchanged and they can still disrupt gameplay. The cars also no longer have unique horn sounds, and instead the horns are randomized when one is about to pass. The up and down movement of the tree platforms can now supply momentum to a character's jump if they jump just as the leaf platform starts moving up, resulting in a higher jump. Another change in the stage is that the right edge of the left building's roof can no longer be grabbed. Also, there are slight lips on both sides of the house on the right. This prevents characters against these walls from jumping to avoid cars. Another slight change to this stage is that the red cross on the building of the Hospital has been removed, most likely due to issues about the Red Cross emblem. These changes carry over to versions of Onett in later installments.
In Smash 4, the stage has been given an overhaul, with brighter and higher quality textures, and all of the buildings in the background now being 3D, instead of some of the further away ones being 2D. In Ultimate, the design of the buildings in the background more closely match their appearance in EarthBound, and the stage's textures have been updated again, being generally more colourful. Additionally, in Ultimate, the platform of wires above the blue house now reacts to the weight of fighters like the platforms on the tree do.
Ω forms and Battlefield form[edit]
In Super Smash Bros. for Wii U, the Ω form is set on the roof of a much bigger version of the drug store with the platform extending below the blast line. Walk-offs, cars, and falling canopies are removed.
In Super Smash Bros. Ultimate, the main platform of the Ω form and Battlefield form is reminiscent of the drug store from SSB4's Ω form, such as the floor resembling the building's roof top and the walls resembling the bulding's facade; however, the drug store, as well as the rest of the town, are in the background. The platform does not extend below the blast line, and it is resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form are red, blue, and purple canopies, the former two of which are unique to this form.
Hazards Off[edit]
With hazards off in Ultimate, the cars never drive by and hit the fighters, and the Drug Store canopy and sign do not collapse. This is also the case with Ness's unlocking battle in Ultimate, and he is the only fighter whose unlocking battle has this distinction.
Origin[edit]
This stage is based on Onett from EarthBound, which is Ness's hometown in the country of Eagleland. Its name is derived from the number one, as it is the first town that Ness visits, and the numbering scheme is continued through the names of the following towns in Eagleland (Twoson, Threed, and Fourside). Onett's actual layout in EarthBound is different from this stage, including the Burger Shop originally being next to the Drugstore, but it is completely absent in the stage, and the "Game" building being near the Drugstore when it was actually far away.
The buildings that act as the main platforms of this stage include a drugstore, which act as item shops where Ness can withdraw and deposit money with an ATM and save the game with a payphone; the blue house on the right, which bears resemblance to how small houses were designed in EarthBound; and the yellow house on the left, which is not based off any house in EarthBound. The Drugstore is also designed differently from EarthBound, appearing taller, having two canopies instead of one, the stripes being purple instead of green, the "Drugstore" sign being yellow and spaced, the addition of more windows, the door having a different design, and the original addition of stairs and doors on the side.
Cars, including Taxis, drive along the streets in the cities, but unlike in this stage, they stop when in front of Ness, and other kids, until they gets out of the way. The black van, which in EarthBound never appears in Onett, belongs to the Runaway Five, a band with debts that Ness and his friends help repay. To show their gratitude, they offer Ness a ride from Twoson to Threed. The bulletin board which warns players about the van is inspired by similar bulletin boards in EarthBound which feature miscellaneous messages.
Some of the elements in the background and outside the stage's bounds include the Onett arcade, where Ness defeats the Sharks and their leader Frank Fly; a hospital, where status aliments including unconsciousness can be healed; a hotel, where the party's HP and PP can be fully recovered; a backhoe resembling the one in Dusty Dunes Desert, and a canopy in the stage's foreground that resemble the shops of Burglin Park in Twoson.
The very back of the stage also depicts the steep cliffs at the north of Onett. These feature Ness's house, Porky's house, the entrance to the cave that leads to Giant Step, and the meteorite which crashes on top of the hill at the beginning of EarthBound, thereby kickstarting the plot; however, their positioning is different with respect to EarthBound.
The Ω form in SSB4 takes place on top of a wider version of the drugstore with some flowers and a trash can, which is reminiscent of the first meeting between Ninten and Lloyd in EarthBound Beginnings, where Lloyd is hiding in a trash can on the roof of Twinkle Elementary School.
Tournament legality[edit]
In the early metagame of Melee, Onett was considered tournament legal as a counterpick stage. However, the stage is now banned in all games it appears in. The reasons for banning are the same across games; the walls allow for infinite combos, especially in Melee, and the stage hazards of the cars can disrupt gameplay and easily allow for early kills. The lack of an accessible lower blast line also removes the edge guarding component of characters; the low ceiling at the top of the stage and the walk-off blast lines also can allow for very easy and early KOs.
Gallery[edit]
Super Smash Bros. Melee[edit]
Super Smash Bros. Brawl[edit]
Super Smash Bros. for Wii U[edit]
Onett in Super Smash Bros. for Wii U.
Ness and Jeff in Onett in Super Smash Bros. for Wii U.
Ganondorf with Toon Link, Ness and Villager in Super Smash Bros. for Wii U.
Super Smash Bros. Ultimate[edit]
Mario on the stage.
Samus using her dash attack after laying a Bomb on the stage.
"Jigglypuff Kirby" using Rollout with Jigglypuff on the stage.
Young Link tossing his Boomerang on the stage.
Villager riding the Lloid Rocket on the stage.
Bowser Jr. idling on the stage.
Ken using Focus Attack on Wario on the stage.
Ness taunting on the stage.
Names in other languages[edit]
Trivia[edit]
- The Onett Message Board reads: "Caution: A black van driven by this guy has been spotted racing recklessly through town. Be careful!" The man seen in the picture right of the message is Lucky, one of the main Runaway Five band members.
- In Super Smash Bros. Brawl, if the Soccer Ball is hit and lands on one of the tree platforms above the left house, it will bounce continuously, causing the tree platform to bounce, until a player or another item steps onto it.
- Using an unrestricted camera hack, a rice ball can be seen behind some flowers. This can be seen in both Melee and Brawl, but is absent in for Wii U and Ultimate.
- Oddly, two of the mailboxes that appeared in previous incarnations of the stage do not appear in for Wii U and Ultimate.
- This is the only Melee Stage in Super Smash Bros. Brawl that is used when unlocking a character, that being Ness.
- Onett is the only stage in Melee, barring the Smash universe stages, where the primary music and alternate music come from the same game.
- Onett is the only EarthBound series stage that was ever tournament legal outside of Battlefield and Ω forms. It was also the only EarthBound series stage to have been a past stage before the release of Ultimate.
- In Ultimate, the following Assist Trophies can only appear on the Battlefield and Omega forms of this stage: Metroid, Kapp'n, Color TV-Game 15, Devil, Yuri Kozukata, and the Squid Sisters. Additionally, the following Poké Ball Pokémon can only be summoned on the stage's Battlefield and Omega forms: Alolan Raichu, Abra, Gardevoir, Arceus, Xerneas, Lunala and Marshadow.
- In Melee, and Brawl the texture for the Onett sign, a chicken weather vane, and a ground texture were reused from the canceled Nintendo 64 version of Mother 3.
External links[edit]
Stages in Super Smash Bros. Melee | |
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Starter stages | Brinstar · Corneria · Fountain of Dreams · Great Bay · Green Greens · Icicle Mountain · Jungle Japes · Kongo Jungle · Mushroom Kingdom · Mute City · Onett · Pokémon Stadium · Princess Peach's Castle · Rainbow Cruise · Temple · Venom · Yoshi's Island · Yoshi's Story |
Unlockable stages | Battlefield · Big Blue · Brinstar Depths · Final Destination · Flat Zone · Fourside · Mushroom Kingdom II · Poké Floats |
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Dream Land · Kongo Jungle · Yoshi's Island |
| |
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Fighters | Ness (SSB · SSBM · SSBB · SSB4 · SSBU) · Lucas (SSBB · SSB4 · SSBU) |
Assist Trophies | Jeff · Starman |
Bosses | Porky Statue · Porky |
Stages | Onett · Fourside · New Pork City · Magicant |
Items | Mr. Saturn · Franklin Badge · Ramblin' Evil Mushroom |
Enemies | Devil Car · Starman |
Other | Boney · Flying Man · Kumatora · Paula · Poo · Rope Snake · Ultimate Chimera |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | EarthBound |