[dismiss]
Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
Isabelle (SSBU)/Neutral special: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Started Overview) |
(Duplicate Overview removed) |
||
Line 2: | Line 2: | ||
[[File:IsabellePocket.gif|thumb|400px|Hitbox visualization showing Isabelle's neutral special, Pocket.]] | [[File:IsabellePocket.gif|thumb|400px|Hitbox visualization showing Isabelle's neutral special, Pocket.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Can be B-reversed, providing an alternative means of movement mid air with invincibility and the ability to grab items. Due to her slower movement and worse disadvantage state, Isabelle gains more value from this technique than her counterpart- Villager. | Can be B-reversed, providing an alternative means of movement mid air with invincibility and the ability to grab items. Due to her slower movement and worse disadvantage state, Isabelle gains more value from this technique than her counterpart- Villager. |
Latest revision as of 02:56, January 11, 2024
Overview[edit]
Can be B-reversed, providing an alternative means of movement mid air with invincibility and the ability to grab items. Due to her slower movement and worse disadvantage state, Isabelle gains more value from this technique than her counterpart- Villager.
Timing[edit]
Pocket[edit]
Intangible | 5-23 |
---|---|
8-23 | |
Interruptible | 51 |
Animation length | 65 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Pocket throw[edit]
Not every projectile is active as soon as its out. Some like Villager's Bowling Ball are active a few frames after they're generated.
Item thrown | 9 |
---|---|
Interruptible | 31 |
Animation length | 38 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() Lag time |
![]() Vulnerable |
![]() Absorb |
![]() Intangible |
![]() ![]() Prop event |
![]() Interruptible |