Isabelle (SSBU)/Neutral aerial: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Added to overview) |
(Added detail to Overview introduction) |
||
Line 4: | Line 4: | ||
==Overview== | ==Overview== | ||
Isabelle | Isabelle tucks her knee in, and kicks out- happily spinning about with pom-poms on her hands. This is Isabelle's fastest aerial at frame 5, on top of being Isabelle's most reliable [[out of shield]] option. Its clean hit having decent horizontally-[[launch]]ing power, while the late hit has a high amount of active frames, make it a useful [[edgeguard]]ing tool. The clean hit is also a [[combo]] starter at low percents, while its late hit can do the same at mid percents. | ||
Intentionally landing the late hit of Neutral air can keep the opponent closer and allow more time for a followup offstage, allowing for a potential KO confirm. | Intentionally landing the late hit of Neutral air can keep the opponent closer and allow more time for a followup offstage, allowing for a potential KO confirm. |
Revision as of 08:12, December 10, 2023
Overview
Isabelle tucks her knee in, and kicks out- happily spinning about with pom-poms on her hands. This is Isabelle's fastest aerial at frame 5, on top of being Isabelle's most reliable out of shield option. Its clean hit having decent horizontally-launching power, while the late hit has a high amount of active frames, make it a useful edgeguarding tool. The clean hit is also a combo starter at low percents, while its late hit can do the same at mid percents.
Intentionally landing the late hit of Neutral air can keep the opponent closer and allow more time for a followup offstage, allowing for a potential KO confirm.
Update History
- Neutral aerial autocancels earlier (frame 39 → 34).
Hitboxes
Timing
Attack
The move enables ledge grabs from both sides starting on frame 58.
Initial autocancel | 1-2 |
---|---|
Clean hit | 5-7 |
Late hit | 8-25 |
Ending autocancel | 34- |
Interruptible | 34 |
Animation length | 58 |
Landing lag
Interruptible | 7 |
---|---|
Animation length | 29 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |