Mario (SSBU)/Up throw: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Merge it) |
(Don't just copy-paste it. Smash 4 has no relevance here and should be removed. "Performance" is a poor title for what the section is (and should've been called something else in the source article). And don't put anything below categories) Tags: Mobile edit Advanced mobile edit |
||
Line 10: | Line 10: | ||
==Overview== | ==Overview== | ||
An upwards throw, generally used as a combo tool. Reminiscent of an upwards cap throw in Super Mario Odyssey. | An upwards throw, generally used as a combo tool. Reminiscent of an upwards cap throw in Super Mario Odyssey. | ||
===Ally combo=== | |||
The '''Ally combo''', named after the Canadian Mario player {{Sm|Ally}}, is a simple and effective combo after performing Mario's up throw. | |||
It is performed by doing an up throw into a full-hop down aerial. The player can then follow up with any of Mario's other aerials, typically forward aerial for optimal damage or up aerial for coverage and extended advantage situations. Up aerial is predominantly used as a finisher in most cases due to forward aerial not being true with certain [[DI]]. Down aerial is a true combo and is good for dealing damage. | |||
==Throw Data== | ==Throw Data== | ||
Line 67: | Line 72: | ||
[[Category:Mario (SSBU)]] | [[Category:Mario (SSBU)]] | ||
[[Category:Up throws (SSBU)]] | [[Category:Up throws (SSBU)]] | ||
Revision as of 14:49, August 31, 2023
Mario up throw hurtbox visualization | ||||
---|---|---|---|---|
![]() |
Overview
An upwards throw, generally used as a combo tool. Reminiscent of an upwards cap throw in Super Mario Odyssey.
Ally combo
The Ally combo, named after the Canadian Mario player Ally, is a simple and effective combo after performing Mario's up throw.
It is performed by doing an up throw into a full-hop down aerial. The player can then follow up with any of Mario's other aerials, typically forward aerial for optimal damage or up aerial for coverage and extended advantage situations. Up aerial is predominantly used as a finisher in most cases due to forward aerial not being true with certain DI. Down aerial is a true combo and is good for dealing damage.
Throw Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 7.0% | ![]() |
Forward | 70 | 72 | 0 | 0.0× | ![]() |
![]() |
![]() |
Break | 0 | 3.0% | ![]() |
Forward | 40 | 100 | 0 | 0.0× | ![]() |
![]() |
![]() |
Timing
Invincibility | 1-18 |
---|---|
Throw Release | 18 |
Interruptible | 40 |
Animation length | 69 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() Lag time |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |
![]() Interruptible |
|