Mario (SSBU)/Up tilt: Difference between revisions
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Omega Tyrant (talk | contribs) m (5 frame startup really isn't "incredible", and a hitbox lasting for 6 frames is certainly above-average, so why write it as if that's not a lot (and it's 7 frames too)? Also this hitbox image is way too big) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{competitive expertise}} | {{competitive expertise}} | ||
[[File:MarioUTiltSSBU.gif|thumb|300px|Hitbox visualization showing Mario's up tilt.]] | |||
==Overview== | ==Overview== | ||
Mario performs a spinning uppercut. The move is very fast, with [[hitbox]]es starting on frame 5, and the hitboxes have above-average duration, lasting for 7 frames. It can be a useful [[combo]] tool at lower percents, being able to combo into a variety of moves, but its hitboxes are rather small and are nearly entirely vertically oriented, meaning Mario must be close to or under an opponent to hit them. This difficulty in landing the move can be alleviated by comboing into it from other moves, namely Mario's [[Mario (SSBU)/Down throw|down throw]]. The move lacks a sourspot, so the possible followups from it are consistent. | |||
==Hitboxes== | ==Hitboxes== |
Latest revision as of 05:52, May 29, 2023
Overview[edit]
Mario performs a spinning uppercut. The move is very fast, with hitboxes starting on frame 5, and the hitboxes have above-average duration, lasting for 7 frames. It can be a useful combo tool at lower percents, being able to combo into a variety of moves, but its hitboxes are rather small and are nearly entirely vertically oriented, meaning Mario must be close to or under an opponent to hit them. This difficulty in landing the move can be alleviated by comboing into it from other moves, namely Mario's down throw. The move lacks a sourspot, so the possible followups from it are consistent.
Hitboxes[edit]
Timing[edit]
Hitboxes | 5-11 |
---|---|
Interruptible | 30 |
Animation length | 51 |
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![]() Lag time |
![]() Hitbox |
![]() Interruptible |
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