Rapid: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary |
mNo edit summary |
||
Line 175: | Line 175: | ||
*When an opponent is sent into [[tumbling]] by a rapid attack, the launch smoke trail doesn't appear for unknown reasons. | *When an opponent is sent into [[tumbling]] by a rapid attack, the launch smoke trail doesn't appear for unknown reasons. | ||
{{ | {{Effects}} | ||
[[Category:Effects]] | [[Category:Effects]] |
Latest revision as of 19:33, November 14, 2022

The first four hits of Luigi's dash attack use the rapid effect.
The rapid effect (known internally as rush) is used by a small amount of attacks in Super Smash Bros. Ultimate, mainly those that strike quickly and repeatedly. The effect has a subtle aesthetic difference from the normal effect, in that the random displacement of the visuals when hitting an opponent is larger, with a maximum distance of 7 units from the collision point instead of 2 units. Otherwise, both effects function identically.
List of attacks with rapid hitboxes[edit]
Trivia[edit]
- When an opponent is sent into tumbling by a rapid attack, the launch smoke trail doesn't appear for unknown reasons.
List of attack effects | |
---|---|
Introduced in Super Smash Bros. | Normal ![]() ![]() ![]() ![]() ![]() ![]() |
Introduced in Super Smash Bros. Melee | Bury ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Introduced in Super Smash Bros. Brawl | Aura ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Introduced in Super Smash Bros. 4 | Blaster ![]() ![]() ![]() ![]() ![]() |
Introduced in Super Smash Bros. Ultimate | Autoreticle ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |