Smasher:Riddles: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(The previous playstyle section listed out moves that Riddles uses, but Terry and Kazuya players generally use these moves for those reasons too, so it's a bit pointless.)
Line 31: Line 31:
Riddles is known for his devastating pressure and punish game. He is a huge threat while piloting the fighting game characters, being able to close out stocks in very little time with his impressive advantage state and shield pressure. Riddles is also known for having incredible movement with the fighting game characters, despite their mobility being very poor.
Riddles is known for his devastating pressure and punish game. He is a huge threat while piloting the fighting game characters, being able to close out stocks in very little time with his impressive advantage state and shield pressure. Riddles is also known for having incredible movement with the fighting game characters, despite their mobility being very poor.


With Terry, he has a mastery of his combos and strings, knowing all the bread and butter combos Terry has. Riddles also mixes up his jab timings since it is essential for Terry because his jab can be SDI'd out of and he confirms them into power dunk or rising tackle depending on the situation. Riddles also uses Terry's neutral air as a combo starter as well as leading it into a KO confirm with burn knuckle or down air at the ledge. His ledgetrapping is also solid as he uses Terry's tilts like forward tilt and down tilt and is aware of the autoturnaround mechanic in 1v1s to call out rolls from ledge and such. Riddles also intentionally uses Terry's down air sourspot since it leads into confirms as well. When Riddles reaches GO!, he plays more passively to keep it as long as possible before he gets KO'd and he uses it to a good extend, knowing the plenty of confirms he can do. For example, Riddles uses f tilt buster wolf or down tilt jab jab buster wolf to secure stocks early. For power geyser, he does up tilt power geyser or falling up air into it. Riddles also uses Terry's unique spotdodge canceling mechanic to beat out approaches by anti airing his opponent and capitalizes off of it.
With Terry, Riddles' playstyle is more rushdown based, utilizing Terry's speed, burst range and combo game to rack up the percentages, or even take the entire stock. He mixes up his jab timings so the opponents will have a harder time to SDI out of Terry's BnB combos, and utilizes Terry's shield pressure (as opponents expect a special cancel) to condition opponents and bait out a defensive option. Riddles' ledgetrapping with Terry is very call-out and pressure based, such as doing a pre-emptive rising dair at ledge followed by a falling nair (leads to a confirm) to cover multiple options, as well as using the auto-turnaround mechanic to catch rolls. Terry's recovery isn't the best, but has good mixups with his different special moves and versions (weaker or stronger, it goes different distances for some), which Riddles uses very effectively, such as light burning knuckle followed by airdodge to ledge (saving a double jump). When Terry has "Go", Riddles plays more passively to keep it as long as possible before he gets KO'd and he uses it to extend his lead and build momentum.


With Kazuya, Riddles is optimized with him, having his combos down and uses Kazuya's signature move, Electric Wind God Fist to start combos and potentially take his opponent's stock early off of one interaction. Riddles also uses Kazuya's aerials for approaching and landing with them to create unique combos and edgeguard situations with him. For example he uses nair and/or fair as a combo extender and nair and/or down air for edgeguarding. Riddles also uses up air to break out of combos due to it starting on Frame 4 as well as a last resort KO option. Riddles is well known for using Kazuya's command input throw Gates of Hell to gimp characters with bad recoveries, such as {{SSBU|Pyra}} and {{SSBU|Mythra}}, {{SSBU|Cloud}}, {{SSBU|Roy}}, and more. Finally Riddles uses a Kazuya specific advanced technique called "Ferps Tech" and it involves him using nair to tech chase on platforms and then uses Demon God Fist to confirm off of it.
With Kazuya, Riddles is very optimized with his combo game, using Kazuya's signature move, EWGF (Electric Wind God Fist) to start combos and potentially take his opponent's stock early off of one interaction. Riddles also uses Kazuya's aerials for approaching and landing with them to create unique combos and edgeguard situations with him. Riddles also uses up air to break out of combos due to it starting on Frame 4. Riddles is well known for using Kazuya's command input throw Gates of Hell to gimp characters with bad recoveries, such as {{SSBU|Pyra}} and {{SSBU|Mythra}}, {{SSBU|Cloud}}, {{SSBU|Roy}}, and more. Finally Riddles uses a Kazuya advanced technique called "Ferps Tech" (discovered by solo Kazuya main {{Sm|Ferps}} and it involves him using double jump reverse nair to land on platforms faster to tech chase opponents after landing an EWGF and potentially KO them.


==Tournament placings==
==Tournament placings==

Revision as of 23:33, October 12, 2022

Riddles
Riddles.jpg
Character info
Melee main Captain Falcon
Smash 4 mains Mega Man, Ryu
Other Smash 4 character Cloud
Ultimate mains Terry, Kazuya
Retired Ultimate characters Richter, Ken
Team info
Sponsor(s) Team Liquid
Former sponsor(s) team ZENMA, Even Matchup Gaming
Rankings and results info
Most recent ranking Super Smash Bros. Ultimate PGRU v3 NA: 6th
Personal and other info
Real name Michael Kim
Birth date (age 21)
Location Toronto, Ontario Canada
Miscellaneous info
Skill Super Smash Bros. 4 Professional
Super Smash Bros. Ultimate Top professional

Riddles is a Super Smash Bros. Ultimate Terry and Kazuya player from Toronto, Ontario, considered the best player from Canada as well as the best Terry and Kazuya player in the world. Riddles initially played Richter and was considered the best Richter player in the world during the early metagame. His breakout performance was at Super Smash Con 2019, where he most notably eliminated Dabuz en route to a 13th place finish. After dropping Richter and briefly touching Ken and Joker, Riddles picked up Terry and, after solo-maining the character throughout the pandemic, also picked up Kazuya. Riddles is currently ranked 10th on the Wi-Fi Warrior Rank v7, 1st on the Southern Ontario Ultimate Power Rankings, 2nd on the Smash Canada Rankings Ultimate, 18th on OrionRank Ultimate: Eclipse North America, 27th on the OrionRank Ultimate: Eclipse, and 6th on the PGRU v3 NA.

In Smash 4, Riddles was a Mega Man main with a Ryu secondary. He was an honorable mention on the Southern Ontario Smash 4 Power Rankings and has defeated players such as Jw, Burst, V115, and Pokecheese.

Riddles joined team ZENMA on August 15th, 2019, along with many other smashers. Approximately two weeks later, on August 30th, 2019, Riddles, along with many of the other smashers signed by team ZENMA, announced that he was leaving the organization due to controversies with its CEO, false[1]. In February 2020, Riddles was signed by Even Matchup Gaming[2] and left on April 19th, 2022.[3] On May 25th, 2022, he was signed by Team Liquid.[4]

Playstyle

Riddles is known for his devastating pressure and punish game. He is a huge threat while piloting the fighting game characters, being able to close out stocks in very little time with his impressive advantage state and shield pressure. Riddles is also known for having incredible movement with the fighting game characters, despite their mobility being very poor.

With Terry, Riddles' playstyle is more rushdown based, utilizing Terry's speed, burst range and combo game to rack up the percentages, or even take the entire stock. He mixes up his jab timings so the opponents will have a harder time to SDI out of Terry's BnB combos, and utilizes Terry's shield pressure (as opponents expect a special cancel) to condition opponents and bait out a defensive option. Riddles' ledgetrapping with Terry is very call-out and pressure based, such as doing a pre-emptive rising dair at ledge followed by a falling nair (leads to a confirm) to cover multiple options, as well as using the auto-turnaround mechanic to catch rolls. Terry's recovery isn't the best, but has good mixups with his different special moves and versions (weaker or stronger, it goes different distances for some), which Riddles uses very effectively, such as light burning knuckle followed by airdodge to ledge (saving a double jump). When Terry has "Go", Riddles plays more passively to keep it as long as possible before he gets KO'd and he uses it to extend his lead and build momentum.

With Kazuya, Riddles is very optimized with his combo game, using Kazuya's signature move, EWGF (Electric Wind God Fist) to start combos and potentially take his opponent's stock early off of one interaction. Riddles also uses Kazuya's aerials for approaching and landing with them to create unique combos and edgeguard situations with him. Riddles also uses up air to break out of combos due to it starting on Frame 4. Riddles is well known for using Kazuya's command input throw Gates of Hell to gimp characters with bad recoveries, such as Pyra and Mythra, Cloud, Roy, and more. Finally Riddles uses a Kazuya advanced technique called "Ferps Tech" (discovered by solo Kazuya main Ferps and it involves him using double jump reverse nair to land on platforms faster to tech chase opponents after landing an EWGF and potentially KO them.

Tournament placings

Super Smash Bros. for Wii U

Tournament Date 1v1 placement 2v2 placement Partner
Road to ShineOnline August 6th-10th, 2016 7th
Well Played August August 20th-21st, 2016 9th 7th Infinity
Hero to ZeRoOnline November 5th-7th 2016 33rd (DQ)
UGC Online OpenOnline November 1st-10th, 2016 2nd
AMD ExtravaLANza 2017 November 18th-19th, 2017 9th
The Ontario Smash 4 Arcadian January 27th, 2018 5th
Get On My Level 2018 May 18th-20th, 2018 97th 25th Infinity
NXNE 2018 Game Land June 8th-10th, 2018 3rd
Revenge of the 6ix: Smash 4 Episode V June 30th, 2018 9th 9th Jw
Smashurai Dojo - FinaleOnline July 13th, 2018 4th
Naifu Wars: World War 4Online July 14th, 2018 13th
Revenge of the 6ix: Smash 4/SSBM Episode VI July 21st-22nd, 2018 13th
Revenge of the 6ix: Last Chance Qualifier August 18th-19th, 2018 4th

Super Smash Bros. Ultimate

Tournament Date 1v1 placement 2v2 placement Partner
Ultimate Naifu Wars 2Online January 4th, 2019 4th
Press Less 2019 April 6th, 2019 4th 2nd Blacktwins13
Pound 2019 April 19th-21st, 2019 33rd
Ultimate Naifu Wars: Sandy Road to CEO 2019 1Online April 26th, 2019 3rd
Ultimate Naifu Wars: Sandy Road to CEO 2019 2Online May 3rd, 2019 5th
Saints Gaming Live 2019 May 11th, 2019 9th 5th Jw
Get On My Level 2019 May 17th-19th, 2019 13th 97th Dkbill
Ultimate at The Cave August 8th, 2019 2nd 2nd Steve From Accounting
Super Smash Con 2019 August 8th-11th, 2019 13th 25th Steve From Accounting
Shine 2019 August 23rd-25th, 2019 33rd
Rising Stars at EGLX 2019 October 18th-20th, 2019 3rd 5th Mew2King
The Amuka Smash Cup November 9th-10th, 2019 1st 1st Blacktwins13
2GG: Kickoff - Kongo Saga December 6th, 2019 4th
2GG: Kongo Saga December 7th-8th, 2019 33rd 33rd Astro
HABBY Birthday 2019 December 28th, 2019 1st 1st Blacktwins13
Let's Make Big Moves January 3rd-5th, 2020 17th 25th Blacktwins13
Float February 8th, 2020 1st
Frostbite 2020 February 21st-23rd, 2020 33rd
Mazer Gaming SmashOnline March 22nd, 2020 3rd
Ultimate Naifu Wars 8Online March 27th, 2020 25th
The Quarantine Series Opening InvitationalOnline March 29th, 2020 25th
Hitpoint Online Tournament: UltimateOnline April 5th, 2020 9th
Ultimate Naifu Wars 9Online April 17th, 2020 7th
The Quarantine Series: Minor Tournament 1Online April 18th-19th, 2020 33rd
Pound OnlineOnline April 24th-26th, 2020 65th
Ultimate Naifu Wars 10Online May 1st, 2020 17th
The Quarantine Series: Major Tournament 1Online May 2nd, 2020 33rd
The BoxOnline May 8th-10th, 2020 129th
Ultimate Naifu Wars 11Online May 15th, 2020 9th
King of WiFi Random CharactersOnline May 30th, 2020 7th
Ultimate Naifu Wars 12Online June 12th, 2020 4th
Captain's Quarters 2Online June 19th-20th, 2020 5th
Domics' Atomic ArenaOnline June 19th-21st, 2020 2nd
Get On My Line 2020Online July 25th-26th, 2020 9th
Epic_TournamentOnline August 7th-8th, 2020 3rd
The Cosmic KerfuffleOnline August 8th, 2020 1st
Juice Box 9Online August 12th, 2020 5th
GOML North American Open: East CanadaOnline August 29th-30th, 2020 1st
Maister's RNG InvitationalOnline September 25th, 2020 17th
Mashfest 2Online September 26th, 2020 7th
PRYDE + HONOR 1Online October 16th, 2020 1st
The Box: L4st's BoxOnline October 28th, 2020 9th
GOML North American Open: FinaleOnline November 7th, 2020 7th
Ultimate 32Online November 14th-15th, 2020 25th
Gaming For TotsOnline December 12th, 2020 17th (DQ)
HABBY Birthday 2020Online December 19th, 2020 13th
The Host Up InvitationalOnline Januray 30th, 2021 25th
The AirlockOnline February 13th, 2021 13th
The Box: Juicebox+Online April 21st, 2021 2nd
Collision Online 2021Online April 24th, 2021 3rd
The Box: Lunchbox+Online April 28th, 2021 9th
SWT: NA Northeast Ultimate Online QualifierOnline May 22nd-23rd, 2021 6th
heavens double vacc home July 5th, 2021 3rd 5th Bacon
Get In My Basement Weekly Invitational #4 July 23rd, 2021 1st 1st Pokecheese
blanc's booty blast 1 July 26th, 2021 1st 3rd Blacktwins
The Comeback July 31st, 2021 4th
97.7 Heaven FM Smashfest August 9th, 2021 1st
97.7 Heaven FM Riddles Edition August 16th, 2021 1st
Get In My Basement Weekly Invitational #8 August 20th, 2021 1st 1st Pokecheese
Smash Ultimate Summit 3 August 26th-29th, 2021 9th
Homecoming: See Me Offline September 18th, 2021 1st 5th Blacktwins13
Pinnacle 2021 October 8th-10th, 2021 7th
Super Smash Con: Fall Fest October 15th-17th, 2021 33rd
SWT: NA East Ultimate Regional Finals November 6th-7th, 2021 2nd
Mainstage 2021 November 12th-14th, 2021 25th 17th Tea
Smash World Tour 2021 Championships December 17th-19th, 2021 13th
The Box: Lunch Box 18Online January 26th, 2022 13th
Glitch - Infinite February 18th-20th, 2022 49th
The Box: Lunch Box 19Online February 23rd, 2022 5th
Collision 2022 March 12th-13th, 2022 4th
Gourmet Bash March 20th, 2022 2nd
HABBY Belated April 2nd, 2022 1st 1st Orange
Guildhouse Pre-Genesis 8 Tournament April 14th, 2022 2nd
GENESIS 8 April 15th-17th, 2022 13th 9th Stroder Ame
Pound 2022 April 22nd-24th, 2022 4th
MomoCon 2022 May 26th-29th, 2022 7th 33rd Grape
Battle of BC 4 June 10th-12th, 2022 4th
The Gimvitational June 16th-19th, 2022 3rd
CEO 2022 June 24th-26th, 2022 2nd
Get On My Level 2022 July 1st-3rd, 2022 3rd 7th Tilde
Double Down 2022 July 8th-10th, 2022 25th 13th Cosmos
Super Smash Con 2022 August 11th-14th, 2022 7th 49th Blacktwins13
Ultimate WANTED 4 August 25th-28th, 2022 4th 4th BassMage
Smash Ultimate Summit 5 September 15th-18th, 2022 5th
The Big House 10 October 7th-9th, 2022 1st

Super Smash Bros. Melee

Tournament Date 1v1 placement 2v2 placement Partner
Smash Ultimate Summit 5 September 15th-18th, 2022 5th

Gameplay videos

External links

References