Rosalina & Luma (SSBU)/Neutral attack/Infinite: Difference between revisions
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===Luma=== | ===Luma=== | ||
If Luma has been separated via [[Luma Shot]], the hitboxes have their damage multiplied by 1.5×, which is ignored for [[knockback]] calculation. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | ! Hitstun |
Latest revision as of 21:01, July 27, 2022
Overview[edit]
Hitboxes[edit]
Rosalina[edit]
The rapid jab's hitstun and shieldstun modifiers are actually specified for an ID 0 hitbox that does not exist; however, due to a glitch with hitstun and shieldstun modifiers, they apply to the ID 1 hitbox regardless.
Luma[edit]
If Luma has been separated via Luma Shot, the hitboxes have their damage multiplied by 1.5×, which is ignored for knockback calculation.
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Rosalina[edit]
Loop points | 2-3, 14-15 |
---|---|
Rapid jab | 5, 8, 11, 14 |
Finisher | 6-7 |
Interruptible | 40 |
Animation length | 54 |
Luma[edit]
Loop points | 1, 12-13 |
---|---|
Rapid jab | 3, 6, 9, 12 |
Finisher | 6-7 |
Interruptible | 40 |
Animation length | 56 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|