Dark Samus (SSBU)/Grab aerial: Difference between revisions
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{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Interruptible|c=5}} | {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Interruptible|c=5}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}} | ||
{{MvSubNavDarkSamus|g=SSBU}} | {{MvSubNavDarkSamus|g=SSBU}} | ||
[[Category:Dark Samus (SSBU)]] | [[Category:Dark Samus (SSBU)]] | ||
[[Category:Grab aerials (SSBU)]] | [[Category:Grab aerials (SSBU)]] |
Latest revision as of 23:26, June 5, 2022
Overview[edit]
Update History[edit]
- Created visual glitch where Dark Samus's tether grab beam would disconnect from her arm when performed in the air before landing.
- Fixed tether beam glitch from 3.0.0.
- Grab aerial deals more damage (1.5% → 2.5% (hit 1), 3% → 4% (hit 2)), and the second hit has a longer duration (frames 16-17 → 16-19).
Hitboxes[edit]
Timing[edit]
Attack[edit]
The tether recovery can be triggered on frames 2-4.
Hit 1 | 8-15 |
---|---|
Hit 2 | 16-19 |
Interruptible | 60 |
Animation length | 59 |
Landing lag[edit]
Interruptible | 9 |
---|---|
Animation length | 13 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
|