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|3 (hit 1 ID 1)<br>368 (hits 2-7 ID 0)<br>2 (ID 2-3/1-2)<br>4 (ID 4-6/3-5) | |3 (hit 1 ID 1)<br>368 (hits 2-7 ID 0)<br>2 (ID 2-3/1-2)<br>4 (ID 4-6/3-5) | ||
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==Trivia== | |||
*[[Bowser Jr.]]'s down aerial, [[Diddy Kong]]'s dash attack, [[Mario]]'s Super Jump Punch, [[Mii Brawler]]'s forward aerial, [[Mii Swordfighter]]'s Blurring Blade, [[Peach]]'s Toad, [[Samus]]' Screw Attack, and [[Zelda]]'s neutral aerial are the only returning moves from ''Smash 4'' to ''Ultimate'' to have lost their autolink angles entirely. | |||
**This is not counting [[Dr. Mario]]'s down aerial and [[Meta Knight]]'s [[Mach Tornado]], which have been repurposed from multi-hitting to single-hitting moves, and [[Sonic]]'s [[up tilt]], which lost its previous first hit. | |||
**In the case of [[Toad]], this is due to the hitboxes being changed to [[projectile]]s that all have the same strength and keep opponents in [[hitlag]] to connect, instead of physical multi-hits that are simply coded to be [[reflect]]able. | |||
*[[Lucas]]' PK Thunder 2 and [[Meta Knight]]'s Drill Rush in ''Ultimate'' use the highest amount of autolink angle types at once, with up to three. | |||
*If a hitbox with an autolink position uses [[set weight]], a glitch can occur if it hits an opponent and the move is interrupted before the autolink effect is finished, causing the opponent to continue flying at an unusually fast speed until they reach a [[blast line]] and get KO'd.[https://twitter.com/Ruben_dal/status/1134846731030597632] Prior to version {{SSBU|4.0.0}}, this issue affected [[Charizard]], [[Dark Samus]], [[Mii Gunner]], and [[Samus]]' up smashes, as well as [[Daisy]], [[Link]], and [[Peach]]'s up specials, which have since stopped using set weight on the respective hitboxes. | |||
==References== | ==References== |