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Kongo Jungle: Difference between revisions

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(Fixed a typo that made than into that)
Tag: Mobile edit
(→‎Super Smash Bros. for Wii U: This doesn't provide anything about the stage other than music, which is already handled elsewhere. It's original purpose was to show what it looked like before the game was made public, which it now is and we have a better image. It's also terribly cropped)
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<gallery>
KongoJungle64Smash4.jpg|Image of Kongo Jungle in the Challenges mode.
KongoJungle64Smash4.jpg|Image of Kongo Jungle in the Challenges mode.
Kongo_Jungle_Potential_Default_Track_List.png|The stage in [[My Music]].
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Revision as of 20:57, April 5, 2022

For the stage that originated in Melee, see Kongo Falls.
Donkey Kong Country
Congo JungleSuper Smash Bros.
Kongo JungleSuper Smash Bros. MeleeSuper Smash Bros. Ultimate
Kongo Jungle 64Super Smash Bros. for Wii U
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DKSymbol.svg
Kongo Jungle in the Smash games.
Universe Donkey Kong
Appears in SSB
Melee
SSB4 (Wii U)
Ultimate
Availability Starter (SSB and Ultimate)
Unlockable (Melee and SSB4)
Unlock criteria Complete 15-Minute Melee (Melee)
Clear The Original Heavyweights event (SSB4)
Crate type Normal
Maximum players 4 (SSB and Melee)
8 (Wii U and Ultimate)
Music
Bolded tracks must be unlocked
Super Smash Bros. Congo Jungle Stage
Melee Kongo Jungle N64
for Wii U Kongo Jungle
Jungle Level Tribal Style
Jungle Level Ver. 2
King K. Rool / Ship Deck 2
Donkey Kong Country Returns
Donkey Kong Country Returns (Vocals)
Ultimate Donkey Kong series music
Main: Jungle Level (64)
Alternate: King K. Rool / Ship Deck 2
Tournament legality
Super Smash Bros. Singles: Banned (US National ruleset)
Banned (Japanese ruleset)
Doubles: Banned (US National ruleset)
Banned (Japanese ruleset)
Melee Singles: Banned
Doubles: Counterpick/Banned
Smash 4 Singles: Banned
Doubles: Counterpick/Banned
Ultimate Singles: Banned
Doubles: Banned
Article on Super Mario Wiki Kongo Jungle (Super Smash Bros.)
The moving barrel beneath the stage could be your salvation if you get knocked off.
—Super Smash Bros's instruction manual

Kongo Jungle (コンゴジャングル, Kongo Jungle) is a stage in Super Smash Bros. (originally spelled Congo Jungle) that reappears in Super Smash Bros. Melee (as Past Stages: Kongo Jungle on the stage select screen and as Kongo Jungle N64 in Random Stage switch), Super Smash Bros. for Wii U (as Kongo Jungle 64 in NTSC versions and Kongo Jungle (64) in PAL versions), and Super Smash Bros. Ultimate. It is one of Donkey Kong's home stages.

It is the 6th stage in the 1P Game, where the player, along with two random allies, fight against Giant Donkey Kong.

Stage overview

This stage is made up of a main large indented platform. Two slanted soft platforms float over its sides, and in the middle two more small soft platforms spin clockwise in a circle. The main platform can be passed through from below, but not from above.

A Barrel Cannon moves back and forth under the stage, spinning. A player who enters the cannon is shot in the direction the cannon is pointing either by pressing a button, or automatically after a while: this can greatly aid recovery, but it can also shoot players offscreen. The barrel can hold only one character at a time.

In Super Smash Bros. Melee, the stage itself is a near-exact copy of the SSB version, only being slightly larger. There also seems to be a short delay when the player is launched from the barrel, which makes it riskier to use.

In Super Smash Bros. for Wii U, like other returning stages from the first Smash game, some of the textures are slightly higher in quality, but the overall primitive look of the original is retained.

In Super Smash Bros. Ultimate, the stage's notoriously large blast zones have been moved inwards somewhat. Turning stage hazards off will keep the moving platforms in one place and remove the barrel cannon.

Ω forms and Battlefield form

In Super Smash Bros. for Wii U, the main platform of the Ω form is completely flat. The barrel cannon and soft platforms don't appear, and the main platform cannot be passed through from below.

In Super Smash Bros. Ultimate, the Ω form and Battlefield form are similar to SSB4's Ω form; however, they are resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form somewhat resemble the ones of the normal form.

Origin

The sunset background as seen in the Orang-utan Gang level from Donkey Kong Country.

This stage is loosely based on the various jungle themed levels of Donkey Kong Country, such as the ones in Kongo Jungle, and especially resembles the level Orang-utan Gang with its jungle theme and its sunset in the background; however, Orang-utan Gang is set in Vine Valley.

In the level Blackout Basement, there are two platforms that oscillate up and down, and in the level Platform Perils, there are platforms with arrows on them that move in the direction the arrow is pointing when the player jumps on them. In this stage, the two platforms that go in a circle seem to be loosely based on the moving platforms in Blackout Basement and Platform Perils. Also from Donkey Kong Country are barrels that the player can get shot out of, either automatically or with the push of a button, that can move in a fixed pattern or rotate in place. Donkey Kong Country 2: Diddy's Kong Quest added arrows to these barrels indicating the direction of fire. In this stage there is a barrel with an arrow that moves from side to side as well as rotate, and players can press the attack button to launch early, or the barrel will fire automatically; however, in Donkey Kong Country 2, the arrow barrels are always stationary. In the background, a flock of Neckies, vulture enemies from Donkey Kong Country, sometimes fly across the horizon.

Tournament legality

Super Smash Bros.

Kongo Jungle was usually considered to be a counterpick stage in doubles, but is banned in the US national ruleset in singles, as with every other previously legal stage besides Dream Land.

The stage's layout does not provide a significant disadvantage for any character, although the slanted structure can worsen certain characters' horizontal combos, such as Yoshi. The Barrel Cannon below may be considered a gimmick, but it is very easy to punish players shooting upwards out of the barrel, and it is also impossible to stall indefinitely in the barrel. However, there were some arguments that circle camping could be a potential problem and that could lead to an eventual ban. It was a rarely played stage, and it was seen the least in tournaments, even if it was more neutral than the one counterpick stage at the time, Peach's Castle. In doubles, though, the stage was much more commonly picked and was generally seen as quite neutral.

In the Japanese ruleset, Kongo Jungle has always been banned. However, no definite reason has been given as to why, outside of potential circle camping due to the platforms being too high for certain characters.

On this stage, certain palette swaps are banned from being used due to the darkness of the stage's background; namely Captain Falcon's black palette swap, Donkey Kong's black palette swap, and Samus's brown palette swap.

Super Smash Bros. Melee

Kongo Jungle was usually regarded at first to be a counterpick. Although it had a relatively non-obtrusive stage design, it had a large size, which gave an advantage to faster characters and characters with projectiles, as well as a high ceiling, giving a slightly larger reliance on horizontal finishers. However, the stage is currently banned in singles, since characters such as Peach and Jigglypuff were found to be very powerful on the stage, as the platform layout made it extremely difficult to approach floaty characters circle camping across the two top platforms. A match between Pink Shinobi and RockCrock at GENESIS is particularly infamous, and commonly regarded as one of the primary reasons why the stage was banned. However, the stage remains a counterpick in doubles due to the 4-character gameplay removing the camping disadvantages, but the stage is seldom picked in tournaments, so much so that it is being phased out of stage selection for doubles tournaments altogether.

Super Smash Bros. 4

Kongo Jungle was never included in any mainstream rulesets for Smash 4. The stage remains largely the same in terms of function and layout, albeit with smaller blast zones. However, characters launched from the barrel now have a hitbox, unlike in previous games, making it a more concerning damaging hazard. Additionally, characters with good aerial mobility remain able to circle camp the upper two platforms, making it a less-than-ideal candidate for stage legality.

Super Smash Bros. Ultimate

Kongo Jungle remains universally banned. Although disabling stage hazards removes the barrel cannon, eliminating a potentially intrusive element from the stage, the moving platforms remain stationary near the same height as the upper platforms, further encouraging circle camping by removing an already-limited route to reach the upper two platforms.

Gallery

Super Smash Bros.

Super Smash Bros. for Wii U

Names in other languages

Japanese.png This article is missing the subject's name in Portuguese.
Help improve this page by adding its name in Portuguese from a reliable source.
Language Name Meaning
Japan Japanese コンゴジャングル Kongo Jungle
UK English Congo JungleSuper Smash Bros.
Kongo JungleSuper Smash Bros. MeleeSuper Smash Bros. for Wii USuper Smash Bros. Ultimate
France French Jungle du Congo Super Smash Bros.
Jungle Kongo Super Smash Bros. MeleeSuper Smash Bros. for Wii USuper Smash Bros. Ultimate
Congo Jungle
Kongo Jungle
Germany German Tiefster Kongo Deepest Kongo
Spain Spanish (PAL) Selva Kongo Super Smash Bros. MeleeSuper Smash Bros. Ultimate
Jungla KongSuper Smash Bros. for Wii U
Kongo Forest
Kong Jungle
Mexico Spanish (NTSC) Selva Kongo Kongo Forest
Italy Italian Giungla Kongo Kongo Jungle
China Chinese (Simplified) 刚果丛林Super Smash Bros.
康加丛林Super Smash Bros. Ultimate
Congo Jungle
Taiwan Chinese (Traditional) 康加叢林 Congo Jungle
South Korea Korean 콩고 정글 Kongo Jungle
Netherlands Dutch Kongo-Jungle
Russia Russian Джунгли Конга Konga Jungle

Trivia

  • This stage has had a different name in every appearance. In Super Smash Bros., it is called "Congo Jungle"; in Melee, it is called "Past Stages: Kongo Jungle" on the stage select screen and "Kongo Jungle N64" in the Random Stage switch; in Smash 4, it is called "Kongo Jungle 64" in NTSC versions and "Kongo Jungle (64)" in PAL versions; and in Ultimate it is simply called "Kongo Jungle".
  • In Smash 4, this stage's Spanish name makes no mention of its appearance in the Nintendo 64 game, being named Jungla Kong (Kong Jungle) in PAL versions and Selva Kongo (Kongo Jungle) in NTSC versions without any "64" suffix.
  • When hazards are turned off in Ultimate, the right platform of the 2 in the middle is slightly higher up than the left one.
  • In Super Smash Bros. Ultimate, this stage's song's intro was slightly edited, possibly because it was originally too long, and it fit with the original on screen appearances that was in the original Smash 64; due to them being significantly faster in Brawl onwards, the first drum beat was cut. It remains unchanged in Melee and for Wii U, however.
  • The misspelling "Congo" in this stage's first outing might be due to the fact that two countries in Africa, as well as a river that runs through them, are spelled "Congo", whereas the location in Donkey Kong Country, which this stage's name is attributed to, is actually called "Kongo Jungle", a pun between "Congo" and "Kong".
  • This is the only Smash 64 stage exclusive to Smash Wii U, as it is also the only Smash 64 stage that isn't downloadable content.
    • It is also the only Smash 64 stage in Smash 4 that doesn't have "64" in parentheses (only in the NTSC region).
  • In Ultimate, Nikki cannot be summoned on this stage, due to the fact that the dark background would make her drawings difficult to see. Additionally, the Squid Sisters and Marshadow cannot be summoned here either.