Samus (SSBU)/Side special: Difference between revisions
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*{{bugfix|Missiles follow the Pokémon Trainer's new Pokémon if they switch after the missile was fired.}} | *{{bugfix|Missiles follow the Pokémon Trainer's new Pokémon if they switch after the missile was fired.}} | ||
*{{nerf|Aerial Missile has slightly more ending lag (FAF 60 → 62), no longer being less laggy than Dark Samus's version.}} | *{{nerf|Aerial Missile has slightly more ending lag (FAF 60 → 62), no longer being less laggy than Dark Samus's version.}} | ||
==Hitboxes== | ==Hitboxes== | ||
Due to the 0° [[angle]]'s special behavior in ''Ultimate'', the homing Missile's angle changes to 32° if it deals [[knockback]] of at least 120 units. However, under normal damage and knockback conditions, this does not take effect until ludicrously high damage percents (over 500% for middleweights). | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Missile|50}} | {{HitboxTableTitle|Missile|50}} | ||
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==Timing== | ==Timing== | ||
For the aerial versions of both Missile types, manual horizontal movement is enabled starting on frame 35. | |||
===Missile=== | ===Missile=== | ||
{|class="wikitable" | {|class="wikitable" | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
!Missile {{FrameStrip|t=Blank|c=17}}{{FrameStrip|t=Hitbox|c=120}} | |||
|- | |- | ||
!Grounded {{FrameStrip|t=Lag|c=17|e=LagPropS}}{{FrameStrip|t=Lag|c=37|s=LagPropE}}{{FrameStrip|t=Interruptible|c=18}}{{FrameStrip|t=Blank|c=65}} | |||
|- | |- | ||
!Aerial {{FrameStrip|t=Lag|c=17|e=LagPropS}}{{FrameStrip|t=Lag|c=42|s=LagPropE}}{{FrameStrip|t=Interruptible|c=13}}{{FrameStrip|t=Blank|c=65}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
!Missile {{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=Hitbox|c=76}} | |||
|- | |- | ||
!Grounded {{FrameStrip|t=Lag|c=20|e=LagPropS}}{{FrameStrip|t=Lag|c=37|s=LagPropE}}{{FrameStrip|t=Interruptible|c=25}}{{FrameStrip|t=Blank|c=14}} | |||
|- | |- | ||
!Aerial {{FrameStrip|t=Lag|c=20|e=LagPropS}}{{FrameStrip|t=Lag|c=41|s=LagPropE}}{{FrameStrip|t=Blank|c=35}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 16:31, July 16, 2022
Samus side special hitbox visualizations. | ||||
---|---|---|---|---|
Missile | Super Missile | |||
Overview[edit]
Samus fires a Missile with a tilt input or a Super Missile with a smash input. The missiles have a duration of 120 and 76 frames respectively.
Update History[edit]
- Missiles follow the Pokémon Trainer's new Pokémon if they switch after the missile was fired.
- Aerial Missile has slightly more ending lag (FAF 60 → 62), no longer being less laggy than Dark Samus's version.
Hitboxes[edit]
Due to the 0° angle's special behavior in Ultimate, the homing Missile's angle changes to 32° if it deals knockback of at least 120 units. However, under normal damage and knockback conditions, this does not take effect until ludicrously high damage percents (over 500% for middleweights).
Timing[edit]
For the aerial versions of both Missile types, manual horizontal movement is enabled starting on frame 35.
Missile[edit]
Missile | 18-137 |
---|---|
Interruptible (grounded) | 55 |
Interruptible (aerial) | 60 |
Animation length | 72 |
Missile | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial |
Super Missile[edit]
Super Missile | 21-96 |
---|---|
Interruptible (grounded) | 58 |
Interruptible (aerial) | 62 |
Animation length (grounded) | 82 |
Animation length (aerial) | 61 |
Missile | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial |
Lag time |
Hitbox |
Prop event |
Interruptible |
Parameters[edit]
Move[edit]
Smash input window | 5 frames |
---|---|
Horizontal speed divisor | 2 |
Air friction | 0.0025 |
Missile X offset | 1u |
Maximum Homing Missiles at a time | 2 |
Maximum Super Missiles at a time | 1 |
Homing Missile[edit]
Lifetime | 120 frames |
---|---|
Initial speed | 1.15 |
Homing deviation per frame | 0.65° |
Maximum homing deviation | 70° |
Period before decelerating | 85 frames |
Speed multiplier per frame when decelerating | 0.95 |
Minimum speed | 0.4 |
Super Missile[edit]
Initial speed | 0.18 |
---|---|
Period before accelerating | 26 frames |
Lifetime upon accelerating | 50 frames |
Acceleration | 0.16 |
Maximum speed | 4.2 |
Rotation speed | 2 |
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