From SmashWiki, the Super Smash Bros. wiki
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| ===Aerial=== | | ===Aerial=== |
| The move enables ledge grab from the front starting on frame 15, and from behind starting on frame 34. | | The move enables ledge grabs from the front starting on frame 15, and from behind starting on frame 34. |
| {|class="wikitable" | | {|class="wikitable" |
| !Front hits 1-4 | | !Front hits 1-4 |
Revision as of 16:09, January 25, 2022
- This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Spin Attack.
Hitbox visualization showing Link's up special, Spin Attack, when grounded.
Hitbox visualization showing Link's up special, Spin Attack, when aerial.
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Overview
Update History
4.0.0
- Spin Attack's autolink angle knockback has been reduced, no longer launching opponents at an unusual high speed if the move fails to connect.
Hitboxes
Grounded
The hitboxes' damage can be multiplied by up to 1.6× depending on the move's charge, for a maximum of 22.4% with the clean hit. More specifically, their damage output is equal to base damage + 0.6 * (charge frames / 60)
.
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Clean hit
|
0 |
0 |
0 |
14.0% |
0 |
|
Standard |
60 |
88 |
0 |
|
4.0 |
sword2 |
-2.0 |
0.0 |
0.0 |
1.4× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
14.0% |
0 |
|
Standard |
60 |
88 |
0 |
|
3.5 |
sword2 |
2.5 |
0.0 |
1.0 |
1.4× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
11.2% |
0 |
|
Standard |
60 |
88 |
0 |
|
2.8 |
sword2 |
8.0 |
0.0 |
1.5 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Mid hit
|
0 |
0 |
0 |
12.0% |
0 |
|
Standard |
52 |
88 |
0 |
|
4.0 |
sword2 |
-2.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
12.0% |
0 |
|
Standard |
52 |
88 |
0 |
|
3.5 |
sword2 |
2.5 |
0.0 |
1.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
9.6% |
0 |
|
Standard |
52 |
88 |
0 |
|
2.8 |
sword2 |
8.0 |
0.0 |
1.5 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Late hit
|
0 |
0 |
0 |
9.0% |
0 |
|
Standard |
48 |
84 |
0 |
|
4.0 |
sword2 |
-2.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
9.0% |
0 |
|
Standard |
48 |
84 |
0 |
|
3.5 |
sword2 |
2.5 |
0.0 |
1.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
7.2% |
0 |
|
Standard |
48 |
84 |
0 |
|
2.8 |
sword2 |
8.0 |
0.0 |
1.5 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
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Latest hit
|
0 |
0 |
0 |
7.0% |
0 |
|
Standard |
20 |
82 |
0 |
|
4.0 |
sword2 |
-2.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
7.0% |
0 |
|
Standard |
20 |
82 |
0 |
|
3.5 |
sword2 |
2.5 |
0.0 |
1.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
5.6% |
0 |
|
Standard |
20 |
82 |
0 |
|
2.8 |
sword2 |
8.0 |
0.0 |
1.5 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
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Aerial
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Front hit 1
|
0 |
0 |
0 |
4.0% |
0 |
|
Forward |
0 |
100 |
107 |
|
6.0 |
top |
0.0 |
10.0 |
14.5 to 8.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Back hit 1
|
1 |
0 |
0 |
2.0% |
0 |
|
Backward |
0 |
100 |
95 |
|
5.0 |
top |
0.0 |
11.5 to 11.0 |
-12.0 to -9.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Front hit 2
|
0 |
0 |
0 |
2.0% |
0 |
|
Forward |
0 |
100 |
107 |
|
6.0 |
top |
0.0 |
6.0 to 7.5 |
15.0 to 8.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Back hit 2
|
1 |
0 |
0 |
2.0% |
0 |
|
Backward |
0 |
100 |
95 |
|
5.0 |
top |
0.0 |
11.5 to 11.0 |
-12.5 to -9.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Front hit 3
|
0 |
0 |
0 |
2.0% |
0 |
|
Forward |
0 |
100 |
71 |
|
6.0 |
top |
0.0 |
10.0 to 10.5 |
15.0 to 8.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Back hit 3
|
1 |
0 |
0 |
2.0% |
0 |
|
Backward |
0 |
100 |
95 |
|
5.0 |
sword2 |
2.0 to 5.5 |
0.0 |
0.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Front hit 4
|
0 |
0 |
0 |
2.0% |
0 |
|
Forward |
0 |
100 |
62 |
|
7.0 |
top |
0.0 |
14.0 to 12.5 |
12.5 to 8.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Back hit 4
|
1 |
0 |
0 |
2.0% |
0 |
|
Backward |
0 |
100 |
95 |
|
5.0 |
sword2 |
2.0 to 5.5 |
0.0 |
0.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Front hit 5 (early)
|
0 |
0 |
0 |
4.0% |
0 |
|
Forward |
30 |
200 |
0 |
|
7.5 |
top |
0.0 |
7.5 to 9.5 |
14.0 to 7.5 |
2.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Front hit 5 (mid)
|
0 |
0 |
0 |
4.0% |
0 |
|
Forward |
30 |
200 |
0 |
|
7.5 |
top |
0.0 |
13.0 to 12.5 |
15.5 to 7.5 |
2.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Front hit 5 (late)
|
0 |
0 |
0 |
4.0% |
0 |
|
Forward |
30 |
200 |
0 |
|
7.5 |
top |
0.0 |
19.0 to 14.0 |
12.5 to 7.5 |
2.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
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Timing
Grounded
Charges between
|
3-4
|
Hitboxes (clean, mid, late, latest)
|
7-8, 9-13, 14-23, 24-39
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Hitboxes (from release)
|
4-5, 6-10, 11-20, 21-36
|
Interruptible (from release)
|
74
|
Animation length (from release)
|
91
|
Aerial
The move enables ledge grabs from the front starting on frame 15, and from behind starting on frame 34.
Front hits 1-4
|
8-9, 16-17, 22-23, 31-32
|
Back hits
|
12-13, 19-20, 26-27, 38-39
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Final hit (early, mid, late)
|
47, 48, 49
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Animation length
|
91
|
Parameters
Grounded
Maximum charge time
|
60 frames
|
Maximum charge damage multiplier
|
1.6
|
Aerial
The ending attributes apply on frame 48 of the move.
Initial vertical speed
|
2.4
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Gravity multiplier
|
0.55
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Additional Air acceleration
|
0.22 (rising) 0.01 (ending) 0.025 (helpless)
|
Air speed multiplier
|
0.5 (rising) 0.909 (helpless)
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Air speed on ending
|
0.8
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Landing lag
|
30 frames
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