Super Smash Bros. Ultimate

Isabelle (SSBU)/Down smash: Difference between revisions

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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Isabelle's Down Smash is her fastest smash attack, providing generous knockback for its startup time, and is typically safe on hit. It notably combos from her jab at mid and high percentages. However, the move is unsafe if shielded and is a relatively unrewarding smash attack. Despite this, Isabelle still greatly benefits from having a quick Down Smash. As a character who excels at ledge trapping and edge guarding, opportunities to send the opponent offstage are valuable.
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|13.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|13.0.0}}'''

Revision as of 02:33, February 19, 2024

Hitbox visualization showing Isabelle's down smash.
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Overview

Isabelle's Down Smash is her fastest smash attack, providing generous knockback for its startup time, and is typically safe on hit. It notably combos from her jab at mid and high percentages. However, the move is unsafe if shielded and is a relatively unrewarding smash attack. Despite this, Isabelle still greatly benefits from having a quick Down Smash. As a character who excels at ledge trapping and edge guarding, opportunities to send the opponent offstage are valuable.

Update History

Super Smash Bros. Ultimate 13.0.0

  • Buff Down smash has more range vertically (size : 4.0 → 5.0, Z offsets : 12.5/-12.5 → 11.5/-11.5).
  • Buff Down smash deals more knockback (KBG : 100 (both) → 104 (hit 1)/105 (hit 2)).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 10.0% 0 AngleIcon28.png Standard 35 104 0 HitboxTableIcon(False).png 5.0 top 0.0 3.6 11.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Water (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Water SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 10.0% 0 AngleIcon28.png Standard 35 104 0 HitboxTableIcon(False).png 3.3 top 0.0 3.6 7.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Water (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Water SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 2
0 0 0 8.0% 0 AngleIcon28.png Standard 40 105 0 HitboxTableIcon(False).png 5.0 top 0.0 3.6 -11.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Water (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Water SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 8.0% 0 AngleIcon28.png Standard 40 105 0 HitboxTableIcon(False).png 3.3 top 0.0 3.6 -7.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Water (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Water SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Charges between 3-4
Hit 1 8-9
Hit 2 12-13
Interruptible 44
Animation length 59
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
Interruptibility
Interruptible