Rapid: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Source: https://docs.google.com/spreadsheets/d/1UdH2L0xi8dO6jyPCcO5e5-8j7SGzezxkeZuF1uP8uOw/edit#gid=691134335&range=C120) |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:LuigiDARapid.gif|thumb|300px|The first four hits of Luigi's [[dash attack]] use the rapid effect.]] | [[File:LuigiDARapid.gif|thumb|300px|The first four hits of Luigi's [[dash attack]] use the rapid effect.]] | ||
The '''rapid''' [[effect]] (known internally as '''rush''') is used by a small amount of attacks in ''[[Super Smash Bros. Ultimate]]'', mainly those that strike quickly and repeatedly. The effect has a subtle aesthetic difference from the [[normal]] effect, in that the random displacement of the visuals when hitting an opponent is larger, with a maximum distance of 7 | The '''rapid''' [[effect]] (known internally as '''rush''') is used by a small amount of attacks in ''[[Super Smash Bros. Ultimate]]'', mainly those that strike quickly and repeatedly. The effect has a subtle aesthetic difference from the [[normal]] effect, in that the random displacement of the visuals when hitting an opponent is larger, with a maximum distance of 7 [[unit]]s from the collision point instead of 2 units. Otherwise, both effects function identically. | ||
==List of attacks with rapid hitboxes== | ==List of attacks with rapid hitboxes== |
Revision as of 12:45, November 14, 2022
The rapid effect (known internally as rush) is used by a small amount of attacks in Super Smash Bros. Ultimate, mainly those that strike quickly and repeatedly. The effect has a subtle aesthetic difference from the normal effect, in that the random displacement of the visuals when hitting an opponent is larger, with a maximum distance of 7 units from the collision point instead of 2 units. Otherwise, both effects function identically.
List of attacks with rapid hitboxes
Trivia
- When an opponent is sent into tumbling by a rapid attack, the launch smoke trail doesn't appear for unknown reasons.
List of attack effects | |
---|---|
Introduced in Super Smash Bros. | Normal • Coin • Electric • Flame • Slash • Sleep |
Introduced in Super Smash Bros. Melee | Bury • Darkness • Flower • Freezing • Grab • Inert • Reverse • Screw • Stun |
Introduced in Super Smash Bros. Brawl | Aura • Down • Flinchless • Grass • Paralyze • Plunge • Slip • Water |
Introduced in Super Smash Bros. 4 | Blaster • Magic • Obliviate • Stab • Solar |
Introduced in Super Smash Bros. Ultimate | Autoreticle • Chain • Curse • Dedede • Grapple • Ink • Mushroom • Poison • Rapid • Sparks • Fist-Down • Scintilla |