Bucculus: Difference between revisions
(This isn't some all-powerful vampiric creature. Just like Leaps they're an annoyance at best, except Leaps are more annoying when they make you drop your ability in the water. Bucculus can't do half the things that were described) |
(→In the Subspace Emissary: Bucculus damage seems to vary depending on what level they are in...) |
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==In the Subspace Emissary== | ==In the Subspace Emissary== | ||
It appears as red lips on the ground: if the player goes near it, it will pop up and attempt to stick to the character. | It appears as red lips on the ground: if the player goes near it, it will pop up and attempt to stick to the character. Walking over it makes it likely to stick to the player, though this can be avoided by jumping over it or getting close enough to trigger it and preempt an attack, and most characters can run over it as well. When they jump out, they have a deceptively long-lasting hitbox, with decent reach above them so the player must jump clean over them. Once stuck, Bucculus will attack by kissing the player repeatedly to deal damage, filling up its "poison zone". | ||
If a Bucculus misses its grab attack, it will bounce around and plant itself again after a few seconds. If a Bucculus with a filled poison zone is killed, it will most likely drop a [[Maxim Tomato]], but it could occasionally drop [[Food]] otherwise. The player does not need to weaken an "empty" Bucculus to turn it into a [[trophy]] with a [[trophy stand]], since its base health is always very low (even on Intense). | If a Bucculus misses its grab attack, it will bounce around and plant itself again after a few seconds. If a Bucculus with a filled poison zone is killed, it will most likely drop a [[Maxim Tomato]], but it could occasionally drop [[Food]] otherwise. The player does not need to weaken an "empty" Bucculus to turn it into a [[trophy]] with a [[trophy stand]], since its base health is always very low (even on Intense). | ||
Although the player is unable to move with a stuck Bucculus on them, they can [[button mash]] to make the Bucculus break away. Bucculus will then run and try to plant itself again in the ground. A Bucculus will naturally break away after three hits. It will do a small amount of damage when it is popped off, regardless of if the player mashes or it does so naturally. | Although the player is unable to move with a stuck Bucculus on them, they can [[button mash]] to make the Bucculus break away. Bucculus will then run and try to plant itself again in the ground. A Bucculus will naturally break away after three hits. It will do a small amount of damage when it is popped off, regardless of if the player mashes or it does so naturally. | ||
==HP and damage taken== | ==HP and damage taken== |
Revision as of 11:40, October 29, 2021
Bucculus | |
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A Bucculus after attacking a character. Note the size of its poison zone. | |
Universe | Super Smash Bros. |
Level(s) appears in | The Lake The Forest The Lake Shore The Cave The Wilds II The Glacial Peak Subspace II The Great Maze |
Point worth | 800 |
A Bucculus (ブチュルス, Bucculus) is a parasitic enemy in Super Smash Bros. Brawl's Subspace Emissary, and first appears in The Lake level.
Appearance
A Bucculus looks like a plant with large, red lips and a purple poison zone on the back that resembles a strawberry. It hides deep in the ground, with only its lips showing.
In the Subspace Emissary
It appears as red lips on the ground: if the player goes near it, it will pop up and attempt to stick to the character. Walking over it makes it likely to stick to the player, though this can be avoided by jumping over it or getting close enough to trigger it and preempt an attack, and most characters can run over it as well. When they jump out, they have a deceptively long-lasting hitbox, with decent reach above them so the player must jump clean over them. Once stuck, Bucculus will attack by kissing the player repeatedly to deal damage, filling up its "poison zone".
If a Bucculus misses its grab attack, it will bounce around and plant itself again after a few seconds. If a Bucculus with a filled poison zone is killed, it will most likely drop a Maxim Tomato, but it could occasionally drop Food otherwise. The player does not need to weaken an "empty" Bucculus to turn it into a trophy with a trophy stand, since its base health is always very low (even on Intense).
Although the player is unable to move with a stuck Bucculus on them, they can button mash to make the Bucculus break away. Bucculus will then run and try to plant itself again in the ground. A Bucculus will naturally break away after three hits. It will do a small amount of damage when it is popped off, regardless of if the player mashes or it does so naturally.
HP and damage taken
HP Values | |||||
---|---|---|---|---|---|
8 | 12 | 15 | 19 | 23 |
Damage taken | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.75 |
Trophy description
A Subspace Army enemy found firmly planted in the ground, with only its lips showing. These lips, by the way, are covered with spikes that stick in its victim to... (Get this!)...suck out vitality. Basically, this results in serious damage. The torso area has a poison zone where it stores vitality. The Bucculus not only looks offensive-- boy, it's rotten to the core.
Names in other languages
Language | Name |
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English | Bucculus |
Spanish | Bucculus |
Trivia
- Bucculus' name is likely a corruption of succubus, with its signature attack referencing their portrayal in media as beings which suck the life-force from their victims.
- When a Bucculus sucks a character's vitality, it makes a slashing sound and animation.
- On Very Hard and lower, players can heal themselves with a Bucculus by letting it sap their health for a bit and then knocking it out to receive a Maxim Tomato. On Very Hard it will deal 46% and a Maxim Tomato will heal for 50%, allowing for net decrease in damage.
- Bucculus attacks in a similar way to Leap, an enemy from Kirby & The Amazing Mirror. The differences are that Bucculus inflicts more damage and it resides underground rather than in the air.
- In Subspace (Part II), the translucent terrain allows the player to see the body of a Bucculus that is still buried. The same happens in The Great Maze.
Gallery
A Bucculus attacking Mario.