Super Smash Bros. series
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Effect: Difference between revisions

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*{{b|Dedede|effect}}: creates visual effects identical to {{b|Normal|effect}}; exclusive to [[King Dedede]]'s hammer attacks
*{{b|Dedede|effect}}: creates visual effects identical to {{b|Normal|effect}}; exclusive to [[King Dedede]]'s hammer attacks
*{{b|Grapple|effect}}: makes characters flash bluish purple with electric spark similar to the electric effect; exclusive to [[Samus]] and [[Dark Samus]]'s throws.
*{{b|Grapple|effect}}: makes characters flash bluish purple with electric spark similar to the electric effect; exclusive to [[Samus]] and [[Dark Samus]]'s throws.
*{{b|Ink|effect}}: creates ink-like visual effects; not related to the Inkling's [[ink]] mechanic
*{{b|Ink|effect}}: creates ink-like visual effects; not related to the [[Inkling]]'s [[ink (status)|ink status effect]] or [[Ink Tank]].
*{{b|Mushroom|effect}}: inflicts the mushroomized status, reversing the victim's controls temporarily; exclusive to the item [[Ramblin' Evil Mushroom]]
*{{b|Mushroom|effect}}: inflicts the mushroomized status, reversing the victim's controls temporarily; exclusive to the item [[Ramblin' Evil Mushroom]]
*[[Poison]]: inflicts the poison status, dealing damage over time and a shocked expression; exclusive to the [[boss]]es [[Rathalos]] and [[Dracula]], [[Assist Trophy]] [[Yuri Kozukata]], [[Skill Tree|Adventure Skill]] "Poisoned Smash" and [[Hero]]'s [[Hocus Pocus]].
*[[Poison]]: inflicts the poison status, dealing damage over time and a shocked expression; exclusive to the [[boss]]es [[Rathalos]] and [[Dracula]], [[Assist Trophy]] [[Yuri Kozukata]], [[Skill Tree|Adventure Skill]] "Poisoned Smash" and [[Hero]]'s [[Hocus Pocus]].

Revision as of 17:06, April 15, 2022

Effect (属性, attribute)[1] is the term used to refer to what kind of elemental properties an attack applies to what it hits. For example, attacks with the freezing effect can freeze opponents, while those with the flame effect produce fiery visuals and trigger fire-based interactions. Most attacks use the normal or slash effects, which have only cosmetic results.

The origin of the term "effect" is unclear. It is believed to come from how it determines whether an attack can apply status effects to opponents, such as freezing, burying, or using the Screw Attack. It could also relate to a basic visual system in most video games known as particle effects, which would pertain to the aesthetic flair of attacks in Super Smash Bros.

List of effects

Introduced in Super Smash Bros.

Introduced in Super Smash Bros. Melee

  • Bury: inflicts the buried status, which immobilizes the opponent
  • Darkness: creates shadowy flames as a visual effect
  • Flower: inflicts the flower status, which damages over time
  • Freezing: inflicts the frozen status, which immobilizes the opponent
  • Grab: used to turn hitboxes into grabs (unique to Melee and differs from how grabs function in other games)
  • Inert: used only for detection rather than damage
  • Reverse: turns opponents around
  • Screw: used to force a fighter hit by a thrown Screw Attack item to perform a Screw Attack (only used in Melee)
  • Stun: inflicts the stun status

Introduced in Super Smash Bros. Brawl

  • Aura: modifies the power of attacks based on the user's damage; unique to Lucario (from SSB4 onward, Lucario's aura is a separate mechanic and the effect is purely cosmetic)
  • Down: leaves the opponent lying down; unique to Snake's down throw
  • Flinchless: deals damage with no flinching or knockback
  • Grass: used in type effectiveness
  • Paralyze: inflicts the paralyzed status, immobilizing the opponent before applying knockback
  • Plunge: identical to bury, except that it shoves opponents all the way through soft platforms
  • Slip: makes the opponent trip
  • Water: used in type effectiveness

Introduced in Super Smash Bros. 4

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Introduced in Super Smash Bros. Ultimate

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References