Super Smash Bros. Ultimate

Stage Morph: Difference between revisions

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==Overview==
==Overview==
The frequency of the transformation can be set to ''Off'', which disables the feature; ''Random'', which transforms the stage at random intervals; or ''Every [interval]'', which transforms the stage at a configurable interval (with a default of 1:00). Modifying the game speed via [[Special Smash]] will also affect the Stage Morph timer, despite the [[Match timer]] being unaffected.
The stage morph toggle can be found in the ''Advanced'' section of the Rule Settings. The frequency of the transformation can be set to ''Off'', which disables the feature; ''Random'', which transforms the stage at random intervals; or ''Every [interval]'', which transforms the stage at a configurable interval (with a default of 1:00 that can be increased by 30 seconds up to 5:00). Modifying the game speed via [[Special Smash]] will also affect the Stage Morph timer, despite the [[Match timer]] being unaffected. After activating the setting, players are prompted to select two stages on the stage select screen. During the game, a stage will transition to the other at the predetermined rate.


The transition itself bears some resemblance to the transitions of [[Castle Siege]] and [[Reset Bomb Forest]]. However, instead of temporarily placing fighters on a flat [[walk-off]] surface, the terrain of the new stage rises up directly through the current stage's sinking terrain. While a morph is occurring, both stages will be frozen until the morph is complete. If a fighter is not within the new stage's blast lines when the morph concludes, they will be KOed immediately.
The transition itself bears some resemblance to the transitions of [[Castle Siege]] and [[Reset Bomb Forest]]. However, instead of temporarily placing fighters on a flat [[walk-off]] surface, the terrain of the new stage rises up directly through the current stage's sinking terrain. While a morph is occurring, both stages will be frozen until the morph is complete. If a fighter is not within the new stage's blast lines when the morph concludes, they will be KOed immediately.

Revision as of 00:41, March 24, 2022

An icon for denoting incomplete things.
For the feature present on stages such as Castle Siege and Reset Bomb Forest, see stage transformation.
The Stage Morph display screen in the rules section of Super Smash Bros. Ultimate.
Stage Morph Icon.svg

Stage Morph (ステージ変化, Stage Change) is a feature in Super Smash Bros. Ultimate, available as a toggle in the Rules selection, which was revealed during the Smash Bros. Direct on August 8, 2018. It allows players to choose two different stages on the stage selection screen for a match, and have these stages transform into each other mid-battle.

Overview

The stage morph toggle can be found in the Advanced section of the Rule Settings. The frequency of the transformation can be set to Off, which disables the feature; Random, which transforms the stage at random intervals; or Every [interval], which transforms the stage at a configurable interval (with a default of 1:00 that can be increased by 30 seconds up to 5:00). Modifying the game speed via Special Smash will also affect the Stage Morph timer, despite the Match timer being unaffected. After activating the setting, players are prompted to select two stages on the stage select screen. During the game, a stage will transition to the other at the predetermined rate.

The transition itself bears some resemblance to the transitions of Castle Siege and Reset Bomb Forest. However, instead of temporarily placing fighters on a flat walk-off surface, the terrain of the new stage rises up directly through the current stage's sinking terrain. While a morph is occurring, both stages will be frozen until the morph is complete. If a fighter is not within the new stage's blast lines when the morph concludes, they will be KOed immediately.

Custom stages can't be selected if Stage Morph is on. Additionally, camera controls are disabled from just before the morph occurs to just after it finishes, with camera controls being exited automatically if the frame-by-frame option is used.

In competitive play

Stage morph is universally banned in tournaments, in part due to logistical constraints around how to fairly select two stages that a set of competitors can agree on. It is also not a selectable option in Quickplay and Battle Arenas.

Gallery

Trivia