100-Man Smash: Difference between revisions
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==Known Strategies== | ==Known Strategies== | ||
===Mario=== | ===Mario=== |
Revision as of 21:11, October 6, 2008
100-Man Melee and 100-Man Brawl are Multi-Man modes in Super Smash Bros. Melee and Brawl, respectively. They challenge the player to defeat one hundred opponents (Fighting Wire Frames in Melee, and Fighting Alloys in Brawl) without falling from the stage or self-destructing. In 100-Man Brawl, playable characters appear as every twenty-fifth opponent. These usually take a few minutes for players to clear.
Checkpoints
A certain level of difficulty is programmed into four different checkpoints of 100-Man Melee and 100-Man Brawl. After beating a certain amount of opponents, their behavior will change and they will gradually become more difficult. The amount at which the opponents are released will also increase. These checkpoints are shown by either a short pause in the spawning of Fighting Wire Frames or by a spike in the amount at which they are spawned.
Beginning
From the beginning of the match, two to three opponents spawn and will gradually increase to between four and five. However they are behave at a very low level, that of a level 1 Computer Player. There will be a short pause after defeating the first 25.
25 opponents defeated
After 25 opponents are defeated, the amount at which they spawn will reset, but will gradually increase again. They are aggressive and slightly more dangerous than the first 25 foes.
50 opponents defeated
After 50 opponents are defeated, the amount at which they spawn will reach a maximum of between four and five. Most will constantly approach the player, while some may spread out among the stage. This checkpoint is where most players begin to encounter challenges.
90 opponents defeated
At some point after 90 opponents are defeated, there will be a small pause during the last few foes to acknowledge that the match is nearing its end. Nevertheless, the last few opponents will shield dodge and use smash attacks much more often. After these final opponents are defeated, there will be one short, last pause before the final challenger appears.
99 opponents defeated
After the short pause following the defeat of 99 opponents, the final foe will spawn. It is much heavier than any of the previous foes and as a result is slightly harder to defeat. In Brawl, the last foe is your own character (always player one, if you are playing co-op).
Known Strategies
Mario
Keep using the Super Jump Punch on the Fighting Wire Frames. They'll be KO'd very quickly, requiring only one or two hits. Try not to hit any explosive item (such as Bob-Ombs or even Capsules, since they can explode as well) and avoid to use it near the edge, because it can result in a self-destruct.
Roy
Keep using Blazer on the Fighting Wire Frames. Similar with Mario, one hit should be enough to KO each of them. As usual, avoid explosives.
Bowser
Stay in the middle of the stage and use his Whirling Fortress as the Fighting Wire Frames approach. They should be KO'd with one hit each. If a Bob-omb spawns in the lowest platform, grab it and throw it away, then keep on spinning.
Young Link
Stay in the middle of the stage and spin attack. One hit kills them.
Pikachu
Simply stand underneath any spawn location and spam Thunder. One hit should KO.
100-Man Brawl
Down Aerial
Down Aerial
Forward Aerial
Up Tilt
Up Tilt
Down Tilt
Mainly Aerials
All Specials
Up Tilt
Up Aerial
Side Smash
All Aerials
Same as above
Down Smash
All Aerials
- Shiek (Zelda and Shiek are counted as the same character)
Down Aerial
Natural Combo
Down Tilt
All Specials
- Zero Suit Samus (Samus with and without armor are counted as the same character)
Side Smash
Up Smash
Down Aerial
Up Smash
Side Smash
Neutral Aerial
Up Aerial
Up Smash
Side Smash
Down Smash
Neutral Aerial
All Specials
All Aerials
All Aerials and Specials
Up Tilt
Side Smash
Vertical Aerials
Up Tilt
All Smashes and Aerials
All Aerials
Spam Fox Illusion
Same as above
All Specials
Down Smash
- Pokémon Trainer (Use Squirtle first, then changing every 1 and half minutes or so)
Squirtle's Up Smash
Down Smash
All Aerials
Ivysaur's Tilts
Neutral Aerial
Forward Aerial
Charizard's Up Smash
Down Smash
Forward Aerial
Down Aerial
All Specials
Up Tilt
Mainly Aerials
Up Tilt
Up Smash
All Specials
Up Tilt
All Specials
All Smashes
Up Tilt
All Aerials and Specials
Same as above
All Aerials
All Smashes, Aerials, and Specials, usually Spring Jumping and using Down Aerial
Natural Combo
Up Tilt
Side Tilt
Up Smash
Down Smash
Up Aerial
Side Aerials
All Specials
Pikachu Stand on any platform and spam Thunder (Down-Special). The alloys should come over to you and die when even close to the thunder on lower difficulties. This method is relatively useful on unlocking timed 100 Multi-Man Brawl Challenges (many records shown this tactic can easily be done under three minutes).
Meta Knight Use Mach Tornado. It should KO the Alloys quickly. Alternatively, you can use his Up-Smashin the center of the main platform.
Ike Stand in the center of the stage and use Eruption. This may not work on the first try.
Lucario Stand at either edge of the main platform and use Aura Sphere. All the alloys should die on the first hit. Those who jump behind you will be KO'd (except Green Alloys).
Samus Stand at either edge of the main platform and use Charge Beam. All the alloys should die on the first hit. Those who jump behind you will be KO'd (except Green Alloys).
Donkey Kong Use Hand Slap in the center of the main platform.
Bowser Use his Up Special, Whirling Fortress
General Strategy Mostly Up Tilts/Smashes will be used. Must-have Items include Beam Swords, Thrown Home-Run Bats, Thrown Fans (Can bounce off Alloys and constantly knock them out as it bounces), Star Rods, Ray Guns, Super Scopes, Cracker Launchers, Green Shells, Poke Balls, Assist Trophies, Gooey Bombs, Soccer Balls (Try to hit into crowds), Uniras, Banana Peels, Smart Bombs (Try attacking from a distance), Smoke Balls (Throw at close range), Hotheads, Bumpers (Don't throw at close range; best thrown at spawn point, preferably the right platform, as that's where normal characters spawn), Blast Boxes (Try attacking from a distance), [[|Starman|Starmen]], Franklin Badges, Screw Attacks, Metal Boxes, Bunny Hoods (optional), Timers (optional), and Superspicy Curry. Try to obtain Stickers if the coast is clear. As always, get Trophies and CDs at all costs, even if it costs you the match.
Rewards
- Clearing 100-Man Melee/Brawl will challenge the player to defeat Falco, where victory will result in unlocking the character.
- Clearing 100-Man Brawl in under 3 minutes and 30 seconds gives you the Ryuta Ippongi Sticker.
- Clearing 100-Man Brawl in under 4 minutes gives you the Multi-Man Melee (Melee) CD.
- Clearing 100-Man Brawl with all characters grants you the Blue Alloy Trophy.
- Clearing 100-Man Brawl with any character gives you the Pitfall Trophy.