From SmashWiki, the Super Smash Bros. wiki
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Line 382: |
Line 382: |
| |damage=8.0% | | |damage=8.0% |
| |angle=0 | | |angle=0 |
| |bk=58 | | |bk=68 |
| |ks=10 | | |ks=10 |
| |fkv=0 | | |fkv=0 |
Line 423: |
Line 423: |
| |x1.06 | | |x1.06 |
| |} | | |} |
| | |
| ===Light Shakunetsu=== | | ===Light Shakunetsu=== |
| {{UltimateHitboxTableHeader}} | | {{UltimateHitboxTableHeader}} |
Revision as of 00:18, May 1, 2021
Hitbox visualization showing Ryu's light neutral special,
Hadoken.
Hitbox visualization showing Ryu's medium neutral special,
Hadoken.
Hitbox visualization showing Ryu's Heavy neutral special,
Hadoken.
Overview
|
This article or section may require competitive expertise. You can discuss this issue on the talk page or edit this page to improve it.
|
Hitboxes
Light
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Shieldstun
|
Clean hit
|
0 |
0 |
0 |
7.0% |
0 |
|
Standard |
68 |
10 |
0 |
|
3.5 |
top |
0.0 |
0.5 to -5.2 |
-0.5 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.2
|
1 |
0 |
0 |
7.0% |
0 |
|
Standard |
68 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 |
0.0 to -2.0 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.2
|
2 |
0 |
0 |
7.0% |
0 |
|
Standard |
67 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 |
0.0 to -2.0 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.2
|
Late hit
|
0 |
0 |
0 |
7.0% |
0 |
|
Standard |
58 |
10 |
0 |
|
3.0 |
top |
0.0 |
0.0 |
0.0 to -2.0 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.2
|
1 |
0 |
0 |
7.0% |
0 |
|
Standard |
58 |
10 |
0 |
|
2.5 |
top |
0.0 |
1.3 to -1.3 |
-1.25 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.2
|
2 |
0 |
0 |
7.0% |
0 |
|
Standard |
58 |
10 |
0 |
|
2.5 |
top |
0.0 |
1.3 to -1.3 |
-1.25 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.2
|
Medium
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Shieldstun
|
Clean hit
|
0 |
0 |
0 |
7.5% |
0 |
|
Standard |
68 |
10 |
0 |
|
3.5 |
top |
0.0 |
0.5 to -5.2 |
-0.5 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.13
|
1 |
0 |
0 |
7.5% |
0 |
|
Standard |
68 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 |
0.0 to -2.5 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.13
|
2 |
0 |
0 |
7.5% |
0 |
|
Standard |
67 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 |
0.0 to -2.5 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.13
|
Late hit
|
0 |
0 |
0 |
7.5% |
0 |
|
Standard |
58 |
10 |
0 |
|
3.0 |
top |
0.0 |
0.0 |
0.0 to -2.5 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.13
|
1 |
0 |
0 |
7.5% |
0 |
|
Standard |
58 |
10 |
0 |
|
2.5 |
top |
0.0 |
1.3 to -1.3 |
-1.25 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.13
|
2 |
0 |
0 |
7.5% |
0 |
|
Standard |
58 |
10 |
0 |
|
2.5 |
top |
0.0 |
1.3 to -1.3 |
-1.25 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.13
|
Heavy
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Shieldstun
|
Clean hit
|
0 |
0 |
0 |
8.0% |
0 |
|
Standard |
68 |
10 |
0 |
|
3.5 |
top |
0.0 |
0.5 to -5.2 |
-0.5 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.06
|
1 |
0 |
0 |
8.0% |
0 |
|
Standard |
68 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 |
0.0 to -3.0 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.06
|
2 |
0 |
0 |
8.0% |
0 |
|
Standard |
67 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 |
0.0 to -3.0 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.06
|
Late hit
|
0 |
0 |
0 |
8.0% |
0 |
|
Standard |
58 |
10 |
0 |
|
3.0 |
top |
0.0 |
0.0 |
0.0 to -2.5 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.06
|
1 |
0 |
0 |
8.0% |
0 |
|
Standard |
68 |
10 |
0 |
|
2.5 |
top |
0.0 |
1.3 to -1.3 |
-1.25 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.06
|
2 |
0 |
0 |
8.0% |
0 |
|
Standard |
58 |
10 |
0 |
|
2.5 |
top |
0.0 |
1.3 to -1.3 |
-1.25 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
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|
x1.06
|
Light Shakunetsu
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Rehit rate
|
Hitstun
|
Clean multihits
|
0 |
0 |
0 |
1.1% |
0 |
|
Standard |
11 |
10 |
0 |
|
3.5 |
top |
0.0 |
0.5 to -5.2 |
0.0 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
2
|
+4 frames
|
Late multihits
|
0 |
0 |
0 |
1.1% |
0 |
|
Standard |
11 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 to -1.0 |
-2.0 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
2
|
+4 frames
|
1 |
0 |
0 |
1.1% |
0 |
|
Standard |
11 |
10 |
0 |
|
2.3 |
top |
0.0 |
0.25 |
0.3 to -4.5 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
2
|
+4 frames
|
Final hit
|
0 |
0 |
0 |
7.3% |
0 |
|
Standard |
60 |
60 |
0 |
|
5.0 |
top |
0.0 |
0.0 |
-1.0 |
1.5× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
5
|
—
|
Medium Shakunetsu
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Rehit rate
|
Hitstun
|
Clean multihits
|
0 |
0 |
0 |
1.1% |
0 |
|
Standard |
14 |
10 |
0 |
|
3.5 |
top |
0.0 |
0.5 to -5.2 |
0.0 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
2
|
+4 frames
|
Late multihits
|
0 |
0 |
0 |
1.1% |
0 |
|
Standard |
14 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 to -1.0 |
-2.5 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
2
|
+4 frames
|
1 |
0 |
0 |
1.1% |
0 |
|
Standard |
14 |
10 |
0 |
|
2.3 |
top |
0.0 |
0.25 |
-0.2 to -4.5 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
2
|
+4 frames
|
Final hit
|
0 |
0 |
0 |
7.3% |
0 |
|
Standard |
60 |
60 |
0 |
|
5.0 |
top |
0.0 |
0.0 |
-1.0 |
1.5× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
5
|
—
|
Heavy Shakunetsu
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Rehit rate
|
Hitstun
|
Clean multihits
|
0 |
0 |
0 |
1.1% |
0 |
|
Standard |
17 |
10 |
200 |
|
3.5 |
top |
0.0 |
0.5 to -5.2 |
0.0 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
1
|
+4 frames
|
Late multihits
|
0 |
0 |
0 |
1.1% |
0 |
|
Standard |
17 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 to -1.0 |
-3.0 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
1
|
+4 frames
|
1 |
0 |
0 |
1.1% |
0 |
|
Standard |
17 |
10 |
0 |
|
2.3 |
top |
0.0 |
0.25 |
-0.2 to -4.5 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
1
|
+4 frames
|
Final hit
|
0 |
0 |
0 |
7.3% |
0 |
|
Standard |
60 |
60 |
0 |
|
5.0 |
top |
0.0 |
0.0 |
-1.0 |
1.5× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
5
|
—
|
Timing
The final hit of Shakunetsu Hadoken is triggered after an opponent is hit 5 times maximum. It appears 4 frames after the previous hit.
Light (clean, late)
|
12-18, 19-93
|
Medium (clean, late)
|
12-17, 18-78
|
Heavy (clean, late)
|
12-16, 17-61
|
Light Shakunetsu (clean, late)
|
12-21, 22-79
|
Medium Shakunetsu (clean, late)
|
12-20, 21-72
|
Heavy Shakunetsu (clean, late)
|
12-19, 20-66
|
Interruptible
|
57
|
Animation length
|
81
|
Light |
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Medium |
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Heavy |
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H Shakunetsu |
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M Shakunetsu |
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L Shakunetsu |
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Ryu's moveset
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