Daisy (SSBU)/Neutral attack/Hit 1: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:DaisyJab1.gif|thumb| | [[File:DaisyJab1.gif|thumb|350px|Hitbox visualization showing Daisy's first jab.]] | ||
==Overview== | ==Overview== | ||
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|damage=2.0% | |damage=2.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=25 | |ks=25 | ||
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|damage=2.0% | |damage=2.0% | ||
|angle=180 | |angle=180 | ||
|af=3 | |||
|hitbits=Fighter Only | |||
|bk=20 | |bk=20 | ||
|ks=15 | |ks=15 | ||
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|damage=2.0% | |damage=2.0% | ||
|angle=180 | |angle=180 | ||
|af=3 | |||
|hitbits=Fighter Only | |||
|bk=20 | |bk=20 | ||
|ks=15 | |ks=15 | ||
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|damage=2.0% | |damage=2.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=25 | |ks=25 | ||
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|damage=2.0% | |damage=2.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=20 | |bk=20 | ||
|ks=15 | |ks=15 |
Revision as of 16:38, January 30, 2022
Overview
Daisy slaps inwards with the leading arm. The first hit of neutral attack deals 2.0% damage.
While pressuring the opponent's shield, neutral attack's first hit can be used to attack the opponent before they act out of shield along with the second hit. However, this option can be countered if the opponent continues to shield. The first hit of neutral attack is one of Daisy's fastest out of shield options. It can be used after performing a perfect shield. If two attacks collide to each other, Daisy can immediately perform a neutral attack. Daisy can perform a neutral attack after mashing out of the opponent's grab.
At low percentages, neutral aerial can combo into a neutral attack. This move can set up jab resets to the unteched opponent.
Update History
- Neutral attack 1 connects into neutral attack 2 more reliably.
- Introduced a minor bug where neutral attack 1 would no longer produce the correct sound unless Peach is also in the match.
- Neutral attack 1 now makes the correct sound, regardless of whether Peach is present in the match or not.
Hitboxes
Timing
Hitboxes | 2 |
---|---|
Earliest continuable | 7 |
Interruptible | 28 |
Animation length | 37 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|