Captain Falcon (SSB)/Back throw: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Captain Falcon Back Throw Hitbox Smash 64.gif|thumb|Hitbox visualization of Captain Falcon's back throw.]] | |||
Captain Falcon kicks the opponent back, dealing 16%. This throw has much more [[knockback]] than his {{mvsub|Captain Falcon|SSB|forward throw}} but is generally not used for combos. The most common use is to [[edgeguard]] after a quick ledge snap, especially against {{SSB|Yoshi}} and {{SSB|Pikachu}} at higher percents, though, at lower percents, forward throw is better as it leads to better edgeguard scenarios. The other use is to back throw someone onto a platform leading to a free [[Captain Falcon (SSB)/Up smash|up smash]]. | |||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{SSB64HitboxTableHeader}} | {{SSB64HitboxTableHeader}} |
Latest revision as of 16:46, December 15, 2024
Overview[edit]
Captain Falcon kicks the opponent back, dealing 16%. This throw has much more knockback than his forward throw but is generally not used for combos. The most common use is to edgeguard after a quick ledge snap, especially against Yoshi and Pikachu at higher percents, though, at lower percents, forward throw is better as it leads to better edgeguard scenarios. The other use is to back throw someone onto a platform leading to a free up smash.
Throw and Hitbox Data[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hitbox | |||||||||||||||||||||||
0 | 0 | 10% | 0 | 30 | 80 | 0 | 100 | 26 | 200 | 0 | 0 | Kick | |||||||||||
1 | 0 | 10% | 0 | 30 | 80 | 0 | 70 | 25 | 0 | 0 | 0 | Kick |
Bone | Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|---|
Throw | 16% | 100 | 50 | 0 | |||
Release | — | 6% | 0 | 100 | 0 |
Timing[edit]
Invincibility | 4-19 |
---|---|
Hitbox | 12-19 |
Throw Release | 20 |
Animation length | 43 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
|