Min Min (SSBU)/Neutral attack/Infinite: Difference between revisions
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | |||
{{GameIcon|ssbu}} '''{{SSBU|9.0.0}}''' | |||
*{{buff|Rapid jab finisher has transcendent priority, preventing it from being canceled out by weak attacks.}} | |||
==Hitboxes== | ==Hitboxes== | ||
Hitboxes ID 0 and 1 of rapid jab are given 3 extra frames of hitstun and a shieldstun multiplier of 9x. Due to there being no ID 0 but an ID 2, the latter is not given any extra. | Hitboxes ID 0 and 1 of rapid jab are given 3 extra frames of hitstun and a shieldstun multiplier of 9x. Due to there being no ID 0 but an ID 2, the latter is not given any extra. |
Revision as of 17:31, October 14, 2020
Overview
Update History
Rapid jab finisher has transcendent priority, preventing it from being canceled out by weak attacks.
Hitboxes
Hitboxes ID 0 and 1 of rapid jab are given 3 extra frames of hitstun and a shieldstun multiplier of 9x. Due to there being no ID 0 but an ID 2, the latter is not given any extra.
Timing
Interruptibility and animation length are only for the finisher.
Rapid Jab | 6, 8, 10, 12... |
---|---|
Finisher | 6-7 |
Interruptible | 41 |
Animation length | 55 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Loop point |
![]() Interruptible |
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