Wii Fit Trainer (SSBU)/Down throw: Difference between revisions
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{{MvSubNavWiiFitTrainer|g=SSBU}} | {{MvSubNavWiiFitTrainer|g=SSBU}} | ||
[[Category:Wii Fit Trainer (SSBU)]] | [[Category:Wii Fit Trainer (SSBU)]] | ||
[[Category:Down throws (SSBU)]] | [[Category:Down throws (SSBU)]] |
Revision as of 07:27, July 19, 2021
Overview
Wii Fit Trainer jumps up and slams the opponent into the ground between her legs. Contrary to popular belief, down throw is actually not a combo throw, as it has virtually no true followups at any percentage. However, it can be used as a decent mixup, as the throw puts the player in a good position to read the opponent's next action and punish accordingly. Additionally, down throw can be used to force a tech situation if it is used directly under a platform, and if the opponent misses their tech, Wii Fit Trainer can punish with several different heavy damage options.
Throw
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 7.0% | Forward | 75 | 66 | 0 | 0.0× | None |
Timing
Invincibility | 1-24 |
---|---|
Throw | 24 |
Interruptible | 50 |
Animation length | 79 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
Trivia
- Down throw to back aerial has become a widespread inside joke within the Wii Fit Trainer playerbase due to many inexperienced Wii Fit Trainer players regarding it as a true combo despite the opponent being able to simply DI out of it. This misconception is presumably due to the combo counter incorrectly counting it as a true combo.
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