Super Smash Bros. Ultimate

Peach (SSBU)/Up special: Difference between revisions

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m (Added update history and rehit rate)
m (Forgot about the update history part)
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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
*{{change|Peach Parasol's multi hits have reduced knockback.}}
**{{nerf|This makes it less likely for the move to KO at 0%.}}
**{{buff|Consecutive hits will connect better in some scenarios.}}
*{{buff|It is now easier to grab ledges with Peach Parasol.}}
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
*{{bugfix|The launch angles of Peach Parasol's multihits have been adjusted, preventing scenarios where the opponent would be launched at a great distance when hit from the ledge.}}
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{buff|Peach Parasol's hits connect more reliably.}}
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
*{{bugfix|Peach Parasol's late loop hits no longer have weight independent knockback, no longer launching opponents at an unusually high speed if the move fails to connect.}}
*{{change|A rare bug with Peach Parasol when self-destructing has been created where the hitboxes of the move would be misplaced as well as respawning in a shadow form.}}
'''{{GameIcon|ssbu}} {{SSBU|5.0.0}}'''
*{{buff|Peach Parasol's linking hits connect more reliably.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}

Revision as of 04:35, July 25, 2020

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Peach Parasol.
Hitbox visualization showing Peach's up special, Peach Parasol.
Hitbox visualization showing Peach's up special, Peach Parasol, when it's open.


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Overview

Update History

Super Smash Bros. Ultimate 2.0.0

  • Change Peach Parasol's multi hits have reduced knockback.
    • Nerf This makes it less likely for the move to KO at 0%.
    • Buff Consecutive hits will connect better in some scenarios.
  • Buff It is now easier to grab ledges with Peach Parasol.

Super Smash Bros. Ultimate 3.0.0

  • Bug fix The launch angles of Peach Parasol's multihits have been adjusted, preventing scenarios where the opponent would be launched at a great distance when hit from the ledge.

Super Smash Bros. Ultimate 3.1.0

  • Buff Peach Parasol's hits connect more reliably.

Super Smash Bros. Ultimate 4.0.0

  • Bug fix Peach Parasol's late loop hits no longer have weight independent knockback, no longer launching opponents at an unusually high speed if the move fails to connect.
  • Change A rare bug with Peach Parasol when self-destructing has been created where the hitboxes of the move would be misplaced as well as respawning in a shadow form.

Super Smash Bros. Ultimate 5.0.0

  • Buff Peach Parasol's linking hits connect more reliably.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
Hit 1
0 0 0 3.0% 0 AngleIcon88.png Standard 0 100 160 HitboxTableIcon(False).png 5.0 top 0.0 5.0 5.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Umbrella (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0
1 0 0 3.0% 0 AngleIcon100.png Standard 0 100 130 HitboxTableIcon(False).png 4.0 head 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Umbrella (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0
Multihits (early)
0 0 5 1.0% 0 AngleIcon93.png Standard 0 100 160 HitboxTableIcon(False).png 4.0 top 0.0 10.0 to 8.0 8.0 to 7.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Umbrella (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 5
1 0 5 1.0% 0 AngleIcon87.png Standard 0 100 80 HitboxTableIcon(False).png 1.5 havel 2.0 5.0 to 2.5 3.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Umbrella (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 5
2 0 5 1.0% 0 Autolink angle (367) Standard 0 100 70 HitboxTableIcon(False).png 5.0 havel 0.0 6.5 to -1.0 3.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Umbrella (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 5
Multihits (mid)
1 0 5 1.0% 0 AngleIcon87.png Standard 0 100 80 HitboxTableIcon(False).png 1.5 havel 2.0 5.0 to 2.5 3.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Umbrella (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 5
2 0 5 1.0% 0 Autolink angle (367) Standard 0 100 70 HitboxTableIcon(False).png 5.0 havel 0.0 6.5 to -1.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Umbrella (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 5
Multihits (late)
1 0 5 1.0% 0 Autolink angle (368) Standard 0 100 80 HitboxTableIcon(False).png 1.5 havel 2.0 5.0 to 2.5 3.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Umbrella (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 5
2 0 5 1.0% 0 Autolink angle (368) Standard 0 100 70 HitboxTableIcon(False).png 5.0 havel 0.0 6.5 to -1.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Umbrella (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 5
Final hit
0 0 0 4.0% 0 AngleIcon81.png Standard 90 70 0 HitboxTableIcon(False).png 5.2 havel 0.0 4.5 -2.0 to 2.0 3.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Umbrella (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0
1 0 0 4.0% 0 AngleIcon81.png Standard 90 70 0 HitboxTableIcon(False).png 3.0 arml 0.0 1.0 to -1.0 0.0 3.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Umbrella (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0
Falling
0 0 18 2.0% 0 AngleIcon80.png Standard 65 15 0 HitboxTableIcon(False).png 2.0 havel -3.1 to 3.1 6.5 0.0 0.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Umbrella (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Parasol SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 18
Hit 1, the early and mid multihits and the falling hits all use weight-independent knockback.

Timing

Attack

Hit 1 7-9
Multihits (early, mid, late) 11-15, 16-21, 22-27
Final hit 31-32
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change