Pac-Man (SSB4)/Down tilt: Difference between revisions
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SuperSqank (talk | contribs) (→Timing) |
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|7-9 | |7-9 | ||
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! | !Interruptible | ||
|29 | |29 | ||
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!Animation length | !Animation length | ||
| | |53 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=25}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 06:46, December 22, 2020
Overview
Pac-Man transforms into his wedge form and chomps in front of himself at a slightly downward angle. The chomp moves Pac-Man forward a short distance, and the move can be used in quick succession due to its interruptibility. At lower percents, the move can be used to set up for a lock.
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 6% | 0 | ![]() |
50 | 80 | 0 | 4.0 | 0 | 0.0 | 3.6 | 5.5 | 1.0x | 1.0x | 25% | ![]() |
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Timing
Hitboxes | 7-9 |
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Interruptible | 29 |
Animation length | 53 |
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![]() Lag time |
![]() Hitbox |
![]() Interruptible |
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