Wii Fit Trainer (SSBU)/Side special: Difference between revisions
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(→Timing) |
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Line 143: | Line 143: | ||
!rowspan=2|Clean hit | !rowspan=2|Clean hit | ||
|Input | |Input | ||
|15- | |15-16 | ||
|- | |- | ||
|No input | |No input | ||
Line 150: | Line 150: | ||
!rowspan=2|Late hit | !rowspan=2|Late hit | ||
|Input | |Input | ||
| | |17-19 | ||
|- | |- | ||
|No input | |No input |
Revision as of 23:38, June 2, 2020
Update History
- Header's soccer ball travels more quickly when headed (2.8 → 3.5).
- Header's soccer ball deals less shield damage (-2.5).
- The interaction of Header's soccer ball with stage collision was fixed, removing several setups and making Header use from ledge less consistent. However, this in turn created a new tech known as Header Getup.
- The soccer ball has a higher vertical air speed during Header's startup (1.5 → 1.6) ultimately leading to Header yielding more shallow angles.
Hitboxes
Header
Soccer ball
Timing
Clean hit | Input | 15-16 |
---|---|---|
No input | 31-32 | |
Late hit | Input | 17-19 |
No input | 33-35 |
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