Super Smash Bros. 4

Captain Falcon (SSB4)/Up special/Default: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
No edit summary
Line 4: Line 4:
{{technical data}}
{{technical data}}


==Hitboxes==
==Hitboxes, Grabboxes and Throw==
 
===Early Grabboxes===
 
{{SSB4GrabboxTableHeader}}
{{SSB4GrabboxTableRow
|id=0
|r=4.5
|bn=0
|xpos=0.0
|ypos=12.0
|zpos=7.0
}}
{{SSB4GrabboxTableRow
|id=0
|r=5.5
|bn=0
|xpos=0.0
|ypos=8.8
|zpos=13.7
|a=f
}}
|}
 
===Late Grabboxes===
 
{{SSB4GrabboxTableHeader}}
{{SSB4GrabboxTableRow
|id=0
|r=4.5
|bn=0
|xpos=0.0
|ypos=12.0
|zpos=7.0
}}
|}
{{SSB4ThrowTableHeader}}
{{SSB4ThrowTableRow
|id=1
|damage=6%
|af=3
|angle=0
|bk=70
|ks=50
|fkv=0
|bn=0
|trip=0
|type=Throwing
|effect=Normal
|slvl=S
|sfx=None
}}
|}


===Latch===
===Latch===
Line 31: Line 83:
|}
|}


===Attack===
===Throw===


{|class="wikitable"
{{SSB4ThrowTableHeader}}
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
{{SSB4ThrowTableRow
|-
|id=0
|Throw||12%||50||40||82||0||Yes
|damage=4%
|af=3
|angle=45
|bk=55
|ks=120
|fkv=0
|bn=0
|noff=true
|trip=0
|type=Throwing
|effect=Normal
|slvl=S
|sfx=None
}}
{{SSB4ThrowTableRow
|id=1
|damage=3%
|af=3
|angle=361
|bk=60
|ks=100
|fkv=0
|bn=0
|noff=true
|trip=0
|type=Throwing
|effect=Normal
|slvl=S
|sfx=None
}}
|}
|}


{{MvSubNavCaptainFalcon|g=SSB4}}
{{MvSubNavCaptainFalcon|g=SSB4}}

Revision as of 12:47, August 27, 2020

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Falcon Dive.
Hitbox visualization showing Captain Falcon's grounded Falcon Dive.
Hitbox visualization showing Captain Falcon's aerial Falcon Dive.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes, Grabboxes and Throw

Early Grabboxes

ID Radius Bone Offset Stretch G A
0 4.5 0 0.0 12.0 7.0 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png
0 5.5 0 0.0 8.8 13.7 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png

Late Grabboxes

ID Radius Bone Offset Stretch G A
0 4.5 0 0.0 12.0 7.0 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png
ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
1 6% AngleIcon0.png Forwards 70 50 0 0 None Throwing (type) Normal (effect) S None

Latch

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5% 0 Sakurai angle 0 0 0 9.6 2 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Typeless (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L None SpecialsDirect.png

Throw

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 4% AngleIcon45.png Forwards 55 120 0 0 None Throwing (type) Normal (effect) S None
1 3% Sakurai angle Forwards 60 100 0 0 None Throwing (type) Normal (effect) S None