Super Smash Bros. for Nintendo 3DS
Super Smash Bros. Ultimate

Reset Bomb Forest: Difference between revisions

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*In ''Ultimate'', the left hand side of the wall behind the castle in the first phase is not modelled, and neither is a section of ground in front of it. This can be seen using the in-game camera controls.
*In ''Ultimate'', the left hand side of the wall behind the castle in the first phase is not modelled, and neither is a section of ground in front of it. This can be seen using the in-game camera controls.
*In [[Beta elements (SSB4)|early builds]] of ''Smash 4'', Viridi's art on the stage was much smaller, and it also featured roses in her headband.
*In [[Beta elements (SSB4)|early builds]] of ''Smash 4'', Viridi's art on the stage was much smaller, and it also featured roses in her headband.
*When played on this stage in ''for 3DS'', the track ''[[List of SSB4 Music (Kid Icarus series)#Wrath of the Reset Bomb (Remix)|Wrath of the Reset Bomb]]'' syncs with the events on the stage; as a result, [[pause|pausing]] the game causes the track to stop playing until unpaused. This is probably in reference to ''Kid Icarus: Uprising'', where the music was synced up with the flight portions. Additionally, it only happens on the normal version of the stage, not the Ω form, and does not occur in ''Ultimate'' at all.
*When played on this stage in ''Smash 4'', the track ''[[List of SSB4 Music (Kid Icarus series)#Wrath of the Reset Bomb (Remix)|Wrath of the Reset Bomb]]'' syncs with the events on the stage; as a result, [[pause|pausing]] the game causes the track to stop playing until unpaused. This is probably in reference to ''Kid Icarus: Uprising'', where the music was synced up with the flight portions. Additionally, it only happens on the normal version of the stage, not the Ω form, and does not occur in ''Ultimate'' at all.
**If a match played on this stage lags heavily, the stage will transition at earlier times than usual to keep up with the music track.
**If a match played on this stage lags heavily, the stage will transition at earlier times than usual to keep up with the music track.
*In {{for3ds}}, this stage features the highest zoom capability when using the pause screen's [[Camera]].
*In {{for3ds}}, this stage features the highest zoom capability when using the pause screen's [[Camera]].
*The Reset Bomb Forest castle ruins are visible in the background of the unnamed arena where [[Ganon]] is fought in {{SSBU|Classic Mode}} and [[Adventure Mode: World of Light]].
*The Reset Bomb Forest castle ruins are visible in the background of the unnamed arena where [[Ganon]] is fought in {{SSBU|Classic Mode}} and [[Adventure Mode: World of Light]].
*In ''Ultimate'', the transitioning sound effects have different files for the Japanese language in addition to Viridi's voice clips, despite files themselves are completely identical to the international counterparts.  
*In ''Ultimate'', the transitioning sound effects have different files for the Japanese language in addition to Viridi's voice clips, despite the files themselves being completely identical to the international counterparts.  


{{SSB4Stages}}
{{SSB4Stages}}

Revision as of 07:24, May 8, 2020

Reset Bomb Forest
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Reset Bomb Forest in Smash.
KidIcarusSymbol.svg
Universe Kid Icarus
Appears in SSB4 (3DS)
Ultimate
Availability Starter
Crate type Normal
Maximum players 4 (3DS)
8 (Ultimate)
Music
Bolded tracks must be unlocked
for 3DS Main: Wrath of the Reset Bomb
Alternate: Dark Pit's Theme
Ultimate Kid Icarus series music
Main: Wrath of the Reset Bomb
Alternate: Dark Pit's Theme
Tournament legality
Smash 4 Singles: Banned
Doubles: Banned
Ultimate Singles: Banned
Doubles: Banned
Article on Icaruspedia Reset Bomb Forest

Reset Bomb Forest (初期化爆弾の森, Initialization Bomb Forest) is a stage in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate. It is based on Kid Icarus: Uprising.

In Super Smash Bros. for Nintendo 3DS and Ultimate, Dark Pit is fought here for his unlocking battle. Also, the castle part is where the Kid Icarus-themed Vs. Enemy Team final battle in Smash Run takes place.

Stage overview

Pit and Fox fighting on the castle version.

The stage alternates between two layouts. The first part is set in the ruins of a castle, with two main platforms which reach the lower blast line. They are separated by a pit with a wooden soft platform over it. On the right side there are two other similar platforms, one above the other. In the background a fierce battle is taking place.

After approximately a minute, Viridi appears in the distance, says "Good riddance, human scum! The world's better off without you!" and drops a massive Reset Bomb on the battlefield in the background. In for 3DS, she appears as a static image, while in Ultimate, she has a fully animated 3D model. The explosion engulfs the stage, destroying the castle and creating a white flash; at this point, the stage vanishes, and the players fight on an invisible platform with the lower blast line becoming temporarily inaccessible.

The stage after the Reset Bomb is detonated.

In the aftermath, the players are inside the titular forest that the bomb created, and what appears to be the ruins of the castle can be used as erratic platforms, with the upper-left portion being destructable (seen in the picture in the shape of a tilted "C"). A Lurchthorn can be seen flying near the lower blast line, which hurts and deals moderate vertical knockback to whoever touches it.

When played online in For Fun, some of the platforms in the stage's destroyed version are removed and the Lurchthorn does not appear.

After another minute, Viridi says "Go! Stubborn vermin!" and another flash occurs, bringing the stage back to the "invisible platform" phase. Afterwards, the stage is reset to its original conformation.

Ω forms and Battlefield form

In Super Smash Bros. for Nintendo 3DS, the Ω form is set only in the castle variation. The main platform is a completely flat and extended version of the two main bottom platforms of the normal form.

In Super Smash Bros. Ultimate, the Ω form and Battlefield form are similar to SSB4's Ω form; however, the main platform does not extend below the blast line and is resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form are based on the wood platforms of the normal form.

Origin

The Reset Bomb detonating in Kid Icarus Uprising.

During the tenth chapter of Kid Icarus: Uprising, the evil god of the underworld, Hades, seeking to obtain as many souls as possible for his own power, sparks a war between human forces over the Wish Seed, which he claims to be able to grant wishes but actually has no power whatsoever. During the following chapter, Pit and Palutena attempt to intervene. In the eleventh chapter, the war is interrupted when an unexpected third party, the Goddess of Nature, Viridi, drops a "Reset Bomb" on the humans in retaliation for their disturbing the delicate balance of nature with their wars and conflicts. The bomb annihilates both armies and causes a warped forest to grow over their battlefield, returning the human city to a more natural state as Viridi intended. Pit battles through the forest to a confrontation with Viridi's general, Cragalanche.

In chapter eleven, enemies known as Lurchthorns make their first appearance in the game. They are flying enemies whose body consist of segments that act as cannons. In this stage, a Lurchthorn, which acts as a stage hazard, can be seen flying.

Gallery

Super Smash Bros. for Nintendo 3DS

Super Smash Bros. Ultimate

Trivia

The unmodelled side of the wall, along with the unmodelled ground.
Viridi's original appearance.
  • In Ultimate, the left hand side of the wall behind the castle in the first phase is not modelled, and neither is a section of ground in front of it. This can be seen using the in-game camera controls.
  • In early builds of Smash 4, Viridi's art on the stage was much smaller, and it also featured roses in her headband.
  • When played on this stage in Smash 4, the track Wrath of the Reset Bomb syncs with the events on the stage; as a result, pausing the game causes the track to stop playing until unpaused. This is probably in reference to Kid Icarus: Uprising, where the music was synced up with the flight portions. Additionally, it only happens on the normal version of the stage, not the Ω form, and does not occur in Ultimate at all.
    • If a match played on this stage lags heavily, the stage will transition at earlier times than usual to keep up with the music track.
  • In Super Smash Bros. for Nintendo 3DS, this stage features the highest zoom capability when using the pause screen's Camera.
  • The Reset Bomb Forest castle ruins are visible in the background of the unnamed arena where Ganon is fought in Classic Mode and Adventure Mode: World of Light.
  • In Ultimate, the transitioning sound effects have different files for the Japanese language in addition to Viridi's voice clips, despite the files themselves being completely identical to the international counterparts.