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| {{competitive expertise}} | | {{competitive expertise}} |
| ==Overview== | | ==Overview== |
| | ==Update History== |
| | '''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' |
| | *{{buff|Spin Attack's autolink angle knockback has been reduced, no longer launching opponents at an unusual high speed if the move fails to connect.}} |
| ==Hitboxes== | | ==Hitboxes== |
| ===Grounded=== | | ===Grounded=== |
Revision as of 15:14, July 16, 2020
- This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Spin Attack.
Hitbox visualization showing Link's up special, Spin Attack, when grounded.
Hitbox visualization showing Link's up special, Spin Attack, when aerial.
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This article or section may require competitive expertise. You can discuss this issue on the talk page or edit this page to improve it.
|
Overview
Update History
4.0.0
- Spin Attack's autolink angle knockback has been reduced, no longer launching opponents at an unusual high speed if the move fails to connect.
Hitboxes
Grounded
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Clean hit
|
0 |
0 |
0 |
14.0% |
0 |
|
Standard |
60 |
88 |
0 |
|
4.0 |
sword2 |
-2.0 |
0.0 |
0.0 |
1.4× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
14.0% |
0 |
|
Standard |
60 |
88 |
0 |
|
3.5 |
sword2 |
2.5 |
0.0 |
1.0 |
1.4× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
11.2% |
0 |
|
Standard |
60 |
88 |
0 |
|
2.8 |
sword2 |
8.0 |
0.0 |
1.5 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Late hit
|
0 |
0 |
0 |
12.0% |
0 |
|
Standard |
52 |
88 |
0 |
|
4.0 |
sword2 |
-2.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
12.0% |
0 |
|
Standard |
52 |
88 |
0 |
|
3.5 |
sword2 |
2.5 |
0.0 |
1.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
9.6% |
0 |
|
Standard |
52 |
88 |
0 |
|
2.8 |
sword2 |
8.0 |
0.0 |
1.5 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Later hit
|
0 |
0 |
0 |
9.0% |
0 |
|
Standard |
48 |
84 |
0 |
|
4.0 |
sword2 |
-2.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
9.0% |
0 |
|
Standard |
48 |
84 |
0 |
|
3.5 |
sword2 |
2.5 |
0.0 |
1.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
7.2% |
0 |
|
Standard |
48 |
84 |
0 |
|
2.8 |
sword2 |
8.0 |
0.0 |
1.5 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Latest hit
|
0 |
0 |
0 |
7.0% |
0 |
|
Standard |
20 |
82 |
0 |
|
4.0 |
sword2 |
-2.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
7.0% |
0 |
|
Standard |
20 |
82 |
0 |
|
3.5 |
sword2 |
2.5 |
0.0 |
1.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
5.6% |
0 |
|
Standard |
20 |
82 |
0 |
|
2.8 |
sword2 |
8.0 |
0.0 |
1.5 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Aerial
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Front hit 1
|
0 |
0 |
0 |
4.0% |
0 |
|
Standard |
0 |
100 |
107 |
|
6.0 |
top |
0.0 |
10.0 |
14.5 to 8.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Back hit 1
|
1 |
0 |
0 |
2.0% |
0 |
|
Standard |
0 |
100 |
95 |
|
5.0 |
top |
0.0 |
11.5 to 11.0 |
-12.0 to -9.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Front hit 2
|
0 |
0 |
0 |
2.0% |
0 |
|
Standard |
0 |
100 |
107 |
|
6.0 |
top |
0.0 |
6.0 to 7.5 |
15.0 to 8.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Back hit 2
|
1 |
0 |
0 |
2.0% |
0 |
|
Standard |
0 |
100 |
95 |
|
5.0 |
top |
0.0 |
11.5 to 11.0 |
-12.5 to -9.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Front hit 3
|
0 |
0 |
0 |
2.0% |
0 |
|
Standard |
0 |
100 |
71 |
|
6.0 |
top |
0.0 |
10.0 to 10.5 |
15.0 to 8.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Back hit 3
|
1 |
0 |
0 |
2.0% |
0 |
|
Standard |
0 |
100 |
95 |
|
5.0 |
sword2 |
2.0 to 5.5 |
0.0 |
0.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Front hit 4
|
0 |
0 |
0 |
2.0% |
0 |
|
Standard |
0 |
100 |
62 |
|
7.0 |
top |
0.0 |
14.0 to 12.5 |
12.5 to 8.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Back hit 4
|
1 |
0 |
0 |
2.0% |
0 |
|
Standard |
0 |
100 |
95 |
|
5.0 |
sword2 |
2.0 to 5.5 |
0.0 |
0.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Front hit 5 (early)
|
0 |
0 |
0 |
4.0% |
0 |
|
Standard |
30 |
200 |
0 |
|
7.5 |
top |
0.0 |
7.5 to 9.5 |
14.0 to 7.5 |
2.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Front hit 5 (mid)
|
0 |
0 |
0 |
4.0% |
0 |
|
Standard |
30 |
200 |
0 |
|
7.5 |
top |
0.0 |
13.0 to 12.5 |
15.5 to 7.5 |
2.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Front hit 5 (late)
|
0 |
0 |
0 |
4.0% |
0 |
|
Standard |
30 |
200 |
0 |
|
7.5 |
top |
0.0 |
19.0 to 14.0 |
12.5 to 7.5 |
2.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Timing
Grounded
Charges between
|
3-4
|
Hitboxes (clean, late, later, latest)
|
7-8, 9-13, 14-23, 24-39
|
Hitboxes (from release)
|
4-5, 6-10, 11-20, 21-36
|
Interruptible (from release)
|
74
|
Animation length (from release)
|
91
|
Aerial
Front hits 1-4
|
8-9, 16-17, 22-23, 31-32
|
Back hits
|
12-13, 19-20, 26-27, 38-39
|
Final hit (early, mid, late)
|
47, 48, 49
|
Animation length
|
91
|