Zelda (SSBM)/Down throw: Difference between revisions
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===Hitbox=== | ===Hitbox=== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} | ||
{{HitboxTableTitle|Hits 1-4|19}} | |||
{{MeleeHitboxTableRow | {{MeleeHitboxTableRow | ||
|id=0 | |id=0 | ||
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===Throw=== | ===Throw=== | ||
{{MeleeThrowTableHeader}} | {{MeleeThrowTableHeader}} |
Latest revision as of 15:04, March 27, 2020
Overview[edit]
Throw data[edit]
Hitbox[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hits 1-4 | ||||||||||||||||||
0 | 0 | 2% | 0 | 0 | 100 | 25 | 5.859 | 0 | 0.0 | 0.0 | 0.0 | Unique |
Throw[edit]
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 2% | 80 | 42 | 0 | ||
Release | 3% | 40 | 100 | 0 |
Timing[edit]
Invincibility | 1-8 |
---|---|
Hitbox | 24-25, 30-31, 36-37, 42-43 |
Throw Release | 50 |
Animation length | 57 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |