Sheik (SSBM)/Up tilt: Difference between revisions
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(New Page: {{ArticleIcons|ssbm=y}} thumb|300px|Hitbox visualization showing Sheik's up tilt. {{competitive expertise}} ==Overview== ==Hitboxes== {{MeleeHitboxTableHeade...) |
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==Overview== | ==Overview== | ||
A two-hit axe kick. Very versatile as a combo starter, combo filler, anti-air, and pressure tool, with low recovery that makes it her safest grounded move on shield. The fairly tall first hitbox of the move serves as a solid anti-air at low to mid percent, and will usually combo into the second hit, a very effective launcher that will often combo into a grab or a [[forward tilt]]. At higher percents, the first hit will usually combo into her aerials against non-floaties. Due to its short horizontal range, it is less effective as a poking and walling option than forward tilt and down tilt, but works well as a fast and rewarding move in close range scrambles. | |||
==Hitboxes== | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} |
Revision as of 10:09, January 12, 2022
Overview
A two-hit axe kick. Very versatile as a combo starter, combo filler, anti-air, and pressure tool, with low recovery that makes it her safest grounded move on shield. The fairly tall first hitbox of the move serves as a solid anti-air at low to mid percent, and will usually combo into the second hit, a very effective launcher that will often combo into a grab or a forward tilt. At higher percents, the first hit will usually combo into her aerials against non-floaties. Due to its short horizontal range, it is less effective as a poking and walling option than forward tilt and down tilt, but works well as a fast and rewarding move in close range scrambles.
Hitboxes
Timing
Hit 1 | 5-10 |
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Hit 2 | 19-24 |
Interruptible | 26 |
Animation length | 33 |
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![]() Lag time |
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![]() Interruptible |
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