This article is about the hitbox visualization in Super Smash Bros. Melee. For the move itself, see Vanish.
Hitbox visualization of Vanish.

OverviewEdit

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HitboxesEdit

  This article or section may require additional technical data.
The editor who added this tag elaborates: Missing hitbox positional data (bone, (XYZ)pos, etc...) and sfx
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ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 12% 0   80 60 0 r! 0.0 0.0 0.0           ?!

TimingEdit

Hitbox 36-42
Intangible 18-55
Animation length 94
                                                                                                                                                                                           
                                                                                                                                                                                           

Landing lagEdit

Animation length (pre free fall) 30
Animation length (post free fall) 4
Pre free fall                                                             
Post free fall                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible