Bowser (SSBM)/Neutral attack/Hit 2: Difference between revisions
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(New Page: {{ArticleIcons|ssbm=y}} thumb|300px|Hitbox visualization showing Bowser's second jab. {{competitive expertise}} ==Overview== ==Hitboxes== {{MeleeHitboxTableH...) |
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==Overview== | ==Overview== | ||
{{SSBM|Bowser}} performs a claw swipe. It deals a good bit of [[hitstun]], allowing for potential frame traps, but little else. Due to this coupled with the [[knockback]], however, it has a niche for resetting neutral. The hitbox goes a bit beyond Bowser's model, giving it a minor [[disjoint]]; coupled with the large active frames this can be useful for Bowser. Its [[FAF]] is also decently low, being one of the safest moves Bowser has on whiff. It also has some [[KO]] potential if the opponent [[DI]]s poorly, KOing {{SSBM|Mario}} at 183% at the edge of [[Battlefield]]. However, the KO [[percentage]]s go above 200% with good DI, making this less useful given the rest of Bowser's kit KOs relatively well. | |||
==Hitboxes== | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} |
Revision as of 03:34, June 13, 2020
Overview
Bowser performs a claw swipe. It deals a good bit of hitstun, allowing for potential frame traps, but little else. Due to this coupled with the knockback, however, it has a niche for resetting neutral. The hitbox goes a bit beyond Bowser's model, giving it a minor disjoint; coupled with the large active frames this can be useful for Bowser. Its FAF is also decently low, being one of the safest moves Bowser has on whiff. It also has some KO potential if the opponent DIs poorly, KOing Mario at 183% at the edge of Battlefield. However, the KO percentages go above 200% with good DI, making this less useful given the rest of Bowser's kit KOs relatively well.
Hitboxes
Timing
Hitboxes | 8-10 |
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Interruptible | 26 |
Animation length | 30 |
Lag time |
Hitbox |
Interruptible |
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