Super Smash Bros. Ultimate

Wii Fit Trainer (SSBU)/Up special: Difference between revisions

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m (Removed protection from "Wii Fit Trainer (SSBU)/Up special": Bot: Unprotecting a list of files)
m (Doing some cleaning)
Line 4: Line 4:
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! {{rollover|Rehit rate|if not 0, hits again every X frames|y}}
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|part=0
|damage=5.0%
|damage=5.0%
|angle=106
|angle=106
Line 20: Line 19:
|sdi=0.5
|sdi=0.5
|ff=0.0
|ff=0.0
|trip=0.0
|clang=f
|rehit=17
|rebound=f
|clang=0
|type=Weapon
|rebound=0
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
Line 30: Line 28:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|part=0
|damage=5.0%
|damage=5.0%
|angle=106
|angle=106
Line 43: Line 40:
|sdi=0.5
|sdi=0.5
|ff=0.0
|ff=0.0
|trip=0.0
|clang=f
|rehit=17
|rebound=f
|clang=0
|type=Weapon
|rebound=0
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
Line 53: Line 49:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|part=0
|damage=5.0%
|damage=5.0%
|angle=106
|angle=106
Line 66: Line 61:
|sdi=0.5
|sdi=0.5
|ff=0.0
|ff=0.0
|trip=0.0
|clang=f
|rehit=17
|rebound=f
|clang=0
|type=Weapon
|rebound=0
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M

Revision as of 15:18, August 2, 2020

Hitbox visualization showing Wii Fit Trainer's up special, Super Hoop.
An icon for denoting incomplete things.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
0 0 0 5.0% 0 AngleIcon106.png Standard 70 20 0 HitboxTableIcon(False).png 3.5 hulahoop1 0.0 -1.0 0.0 0.0× 0.5× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 17
1 0 0 5.0% 0 AngleIcon106.png Standard 70 20 0 HitboxTableIcon(False).png 3.5 hulahoop2 0.0 0.0 0.0 0.0× 0.5× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 17
2 0 0 5.0% 0 AngleIcon106.png Standard 70 20 0 HitboxTableIcon(False).png 3.5 hulahoop3 0.0 0.0 0.0 0.0× 0.5× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 17