Donkey Kong (SSBU)/Up tilt: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} 400px|thumb|right|Hitbox visualization showing Donkey Kong's up tilt. ==Hitboxes== {{UltimateHitboxTableHeader}} {{UltimateHit...) |
m (→Timing: Fixed timing graphic) |
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Line 87: | Line 87: | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=7}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=7}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=10}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Intangible|c=7}}{{FrameStrip|t=Vulnerable|c= | {{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Intangible|c=7}}{{FrameStrip|t=Vulnerable|c=37}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}} |
Revision as of 10:05, January 30, 2020
Hitboxes
Timing
Hitbox | 5-11 |
---|---|
Intangibility* | 5-11 |
Interruptible | 39 |
Animation length | 48 |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
*Intangibility occurs on attacking arm only.
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