Dark Samus (SSBU)/Up smash: Difference between revisions
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==Overview== | ==Overview== | ||
Dark Samus shoots 5 consecutive blasts above herself. The move's high hitboxes give it trouble catching smaller characters on the ground. | Dark Samus shoots 5 consecutive blasts above herself. The move's high hitboxes give it trouble catching smaller characters on the ground. | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | |||
*{{buff|Up smash's last hit has more knockback scaling (150 → 162), noticeably improving its KO potential.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 22:50, May 20, 2020
Overview
Dark Samus shoots 5 consecutive blasts above herself. The move's high hitboxes give it trouble catching smaller characters on the ground.
Update History
Up smash's last hit has more knockback scaling (150 → 162), noticeably improving its KO potential.
Hitboxes
Timing
Charges between | 6-7 |
---|---|
Hit 1 | 11-12 |
Hit 2 | 15-16 |
Hit 3 | 19-20 |
Hit 4 | 23-24 |
Hit 5 | 27-28 |
Interruptible | 57 |
Animation length | 66 |
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![]() Lag time |
![]() ![]() Charge interval |
![]() Hitbox |
![]() Interruptible |
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