Mario (SSB): Difference between revisions

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==Attributes==
==Attributes==
Mario is considered the most balanced character in Super Smash Bros. He has average [[weight]], [[dashing|dash]] speed, [[air speed]], and size. He also has good comboing ability with a powerful finishing move (up smash), but he lacks range on his attacks (excluding fireball). Mario's fireballs can be used to approach (although he still doesn't have many approach options), combo, and edge-guard. He has potentially very good recovery by using his down special move (Mario Tornado), but this requires incredibly fast [[button mashing]]. Mario's down special can also spike. His down aerial is a good downwards drill kick (which is good for edge-guarding), but it can be escaped with [[Directional Influence|DI]].
Mario is considered the most balanced character in Super Smash Bros. He has average [[weight]], [[dashing|dash]] speed, [[air speed]], and size. He also has good comboing ability with a powerful finishing move (up smash), but he lacks the range of the top tier characters. Mario is known for his Short hop down air into up air combos. In some ways, Mario's up air is quite similar to Falcon, but with less combo ability. Mario is quite good at getting [[gimp kills]] as mario can double down air many characters in order to edgeguard. He has potentially very good recovery by using his down special move (Mario Tornado), but this requires incredibly fast [[button mashing]]. Mario's down special can also spike. His down aerial is a good downwards drill kick (which is good for edge-guarding), but it can be escaped with [[Directional Influence|DI]].


==Normal Moves==
==Normal Moves==

Revision as of 01:45, October 3, 2009

This article is about Mario's appearance in Super Smash Bros. For other uses, see Mario.
Mario
Mario
MarioSymbol.svg
Universe Mario
Appears in SSB
SSBM
SSBB
Availability Starter
Tier A (5)


Mario (マリオ, Mario) appears as a default character in Super Smash Bros.. Mario is considered an "all-around" character (as in most games). He has great, close-range smash attacks and good, long range. Mario is currently ranked middle tier on the tier list.


Attributes

Mario is considered the most balanced character in Super Smash Bros. He has average weight, dash speed, air speed, and size. He also has good comboing ability with a powerful finishing move (up smash), but he lacks the range of the top tier characters. Mario is known for his Short hop down air into up air combos. In some ways, Mario's up air is quite similar to Falcon, but with less combo ability. Mario is quite good at getting gimp kills as mario can double down air many characters in order to edgeguard. He has potentially very good recovery by using his down special move (Mario Tornado), but this requires incredibly fast button mashing. Mario's down special can also spike. His down aerial is a good downwards drill kick (which is good for edge-guarding), but it can be escaped with DI.

Normal Moves

SSB64 Mario.gif

Weak attacks

Strong attacks

Smash attacks

Aerial attacks

Throws

  • Forward throw: Spin throw, 12%
  • Back throw: Super Mario 64 throw; Grabs opponent by the legs and swings him/her until release, 16%

Other

Taunt

  • Puts his arms by his sides and grows, as if receiving a Super Mushroom.

Special Moves

In Single-player

In the game's single-player mode, you and a randomly chosen ally fight against Mario and Luigi in a team battle on Peach's Castle. Later on in the single-player mode, Metal Mario, a metallic incarnation of Mario (introduced in Super Mario 64), is featured as a "boss character" for you to duel in Metal Mario's Arena. He is not merely a heavier texture-swap of Mario- his weight is drastically higher than Mario's, and his attacks deal much more knockback as well. He can take many, many hits before being KO'd.

Costume Gallery

File:Alt-mario.jpg
Mario's changeable clothing in SSB

Strategies

Tornado Spike

If you catch someone with the Mario Tornado over a pit and the last thing the opponent hits is Mario's feet, the opponent will be spiked downward. You can use this to spike a recovering opponent or to finish a combo over open ground.

Tornado Recovery

Mario can gain vertical distance during the Tornado if the B button is mashed often enough during the attack animation.

Mario Bros. Pseudo Spike

Both Mario and Luigi can "spike" an opponent with repeated down aerials. This involves hitting the opponent with the dair repeatedly off the edge and then taking advantage of Mario and Luigi's huge vertical recoveries to get back on the stage. This does not work against Pikachu, who has a longer and faster vertical recovery than either Mario or Luigi.

Glitch

There is a glitch where Mario can deal 999% of damage. Unfortunately, this glitch can only be done on practice mode. By placing four green shells next to your opponent, and doing his Up B/Down B special next to the shells and your opponent, a glitch will occur if done correctly. Mario will hit infinitely the shells as well as the opponent, until 999% is reached.