Captain Falcon (SSB4)/Up smash: Difference between revisions
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m (Text replacement - "spotdodge" to "spot dodge") |
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==Overview== | ==Overview== | ||
Performs a spinning double hop-kick. A potent move that despite its slow start-up [[lag]], has low ending lag and deceptively far horizontal [[range]]. It be used for surprising as well as catching opponent out of a [[spot dodge]]. Using it out of a [[dash]] to [[punish]] [[airdodge]]s is also a common use for the move, as it can be very effective from underneath a [[platform]]. The highest [[damage]] possible for one input is 13% in the second hit. | |||
Performs a spinning double hop-kick. A potent move that despite its slow start-up [[lag]], has low ending lag and deceptively far horizontal range. It be used for surprising as well as catching opponent out of a [[spot dodge]]. Using it out of a [[dash]] to [[punish]] [[airdodge]]s is also a common use for the move, as it can be very effective from underneath a [[platform]]. | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1|42}} | {{HitboxTableTitle|Hit 1|42}} | ||
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}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
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Latest revision as of 00:24, February 18, 2021
Overview[edit]
Performs a spinning double hop-kick. A potent move that despite its slow start-up lag, has low ending lag and deceptively far horizontal range. It be used for surprising as well as catching opponent out of a spot dodge. Using it out of a dash to punish airdodges is also a common use for the move, as it can be very effective from underneath a platform. The highest damage possible for one input is 13% in the second hit.
Hitboxes[edit]
Timing[edit]
Charges between | 8-9 |
---|---|
Hit 1 | 22 |
Hit 2 | 28 |
Interruptible | 52 |
Animation length | 61 |
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![]() Lag time |
![]() ![]() Charge interval |
![]() Hitbox |
![]() Interruptible |
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