Weight: Difference between revisions
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'''Weight''' is a measure of how far a [[character]] can be [[knockback|knocked back]] horizontally by an attack, if [[damage]] is held constant. It affects the vertical knockback also, in concert with [[falling speed]]. Remember, with the exception of Mario and Dr. Mario, no two characters are the same weight. | '''Weight''' is a measure of how far a [[character]] can be [[knockback|knocked back]] horizontally by an attack, if [[damage]] is held constant. It affects the vertical knockback also, in concert with [[falling speed]]. Remember, with the exception of Mario and Dr. Mario, no two characters are the same weight. | ||
It is usually considered an advantage for a character to be heavy; however, extra weight can make characters slightly more susceptible to combos. | It is usually considered an advantage for a character to be heavy; however, extra weight can make characters slightly more susceptible to combos. A notable example in Melee is that characters with lower than 87 weight fall down when hit by Fox's shine, and thus are invulnerable to his shine combos. | ||
==SSB Weight ranking== | ==SSB Weight ranking== | ||
This is the ranking of characters in the first installment. It is listed from heaviest to lightest. | This is the ranking of characters in the first installment. It was recently calculated by [[Smasher:Blue Ninjakoopa|Blue Ninjakoopa]] and is listed from heaviest to lightest. | ||
{| class="wikitable" | |||
|- | |||
! colspan="7" | [[Super Smash Bros.]] Weight List | |||
|- | |||
|- | |||
! Very Heavy | |||
! Heavy | |||
! Medium | |||
! Light | |||
! Very Light | |||
|- style="vertical-align: top;" | |||
| | |||
1. [[Donkey Kong (SSB)|Donkey Kong]] <br /> | |||
| | |||
2.[[Samus (SSB){{!}}Samus]] <br /> | |||
3.[[Link (SSB){{!}}Link]] <br /> | |||
4.[[Captain Falcon (SSB){{!}}Captain Falcon]] <br /> | |||
| | |||
5.[[Yoshi (SSB){{!}}Yoshi]] <br /> | |||
6.[[Mario (SSB){{!}}Mario]] <br /> | |||
7.[[Luigi (SSB){{!}}Luigi]] <br /> | |||
| | |||
8. [[Fox (SSB)|Fox]] <br /> | |||
9. [[Ness (SSB)|Ness]] <br /> | |||
| | |||
10. [[Kirby (SSB)|Kirby]]<br /> | |||
11. [[Pikachu (SSB)|Pikachu]] <br /> | |||
12. [[Jigglypuff (SSB)|Jigglypuff]] <br /> | |||
|} | |||
==SSBM Weight ranking== | ==SSBM Weight ranking== | ||
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== SSBB Weight Ranking == | == SSBB Weight Ranking == | ||
Here is the order of characters' weights in [[Brawl]]. These weights have been thoroughly re-calculated by [[Smasher:Blue Ninjakoopa|Blue Ninjakoopa]] with credit to [[Smasher:Oxico|Oxico]] for the division classes. The link to the previous Weight Rankings calculated by [[Smasher:Mew2King|Mew2King]] is shown below. | |||
{| class="wikitable" | |||
|- | |||
! colspan="7" | [[Super Smash Bros. Brawl]] Weight Ranking | |||
|- | |||
|- | |||
! Super Heavyweight | |||
! Heavyweight | |||
! Middleweight | |||
! Lightweight | |||
! Featherweight | |||
|- style="vertical-align: top;" | |||
| | |||
1. [[Bowser (SSBB)|Bowser]] <br /> | |||
2. [[Donkey Kong (SSBB)|Donkey Kong]] <br /> | |||
3. [[King Dedede (SSBB)|King Dedede]] <br /> | |||
4. [[Charizard (SSBB)|Charizard]] <br /> | |||
5. [[Ganondorf (SSBB)|Ganondorf]] <br /> | |||
| | |||
6. [[Samus (SSBB)|Samus]] <br /> | |||
7. [[Snake (SSBB)|Snake]] <br /> | |||
8. [[R.O.B. (SSBB)|R.O.B.]] <br /> | |||
9. [[Wario (SSBB)|Wario]] <br /> | |||
10. [[Link (SSBB)|Link]] <br /> | |||
11. [[Ike (SSBB)|Ike]] <br /> | |||
12. [[Captain Falcon (SSBB)|Captain Falcon]] <br /> | |||
13. [[Wolf (SSBB)|Wolf]] <br /> | |||
| | |||
14. [[Yoshi (SSBB)|Yoshi]] <br /> | |||
15. [[Lucario (SSBB)|Lucario]] <br /> | |||
16. [[Ivysaur (SSBB)|Ivysaur]] <br /> | |||
17. [[Mario (SSBB)|Mario]] <br /> | |||
18. [[Luigi (SSBB)|Luigi]] <br /> | |||
19. [[Sonic (SSBB)|Sonic]] <br /> | |||
| | |||
20. [[Diddy Kong (SSBB)|Diddy Kong]] <br /> | |||
21. [[Toon Link (SSBB)|Toon Link]] <br /> | |||
22. [[Marth (SSBB)|Marth]] <br /> | |||
23. [[Ness (SSBB)|Ness]] <br /> | |||
24. [[Pit (SSBB)|Pit]] <br /> | |||
25. [[Lucas (SSBB)|Lucas]] <br /> | |||
26. [[Ice Climbers (SSBB)|Ice Climbers]] <br /> | |||
27. [[Sheik (SSBB)|Sheik]] <br /> | |||
28. [[Zelda (SSBB)|Zelda]] <br /> | |||
29. [[Peach (SSBB)|Peach]] <br /> | |||
30. [[Zero Suit Samus (SSBB)|Zero Suit Samus]] <br /> | |||
| | |||
31. [[Falco (SSBB)|Falco]] <br /> | |||
32. [[Olimar (SSBB)|Olimar]] <br /> | |||
33. [[Fox (SSBB)|Fox]] <br /> | |||
34. [[Meta Knight (SSBB)|Meta Knight]] <br /> | |||
35. [[Kirby (SSBB)|Kirby]] <br /> | |||
36. [[Pikachu (SSBB)|Pikachu]] <br /> | |||
37. [[Squirtle (SSBB)|Squirtle]] <br /> | |||
38. [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]] <br /> | |||
39. [[Jigglypuff (SSBB)|Jigglypuff]] <br /> | |||
|} | |||
==References== | ==References== | ||
* [http://smashboards.com/showthread.php?t=162546 Brawl weight list and falling speed calculations] | * [http://smashboards.com/showthread.php?t=162546 Brawl weight list and falling speed calculations] | ||
[[Category:Game Physics]] | [[Category:Game Physics]] |
Revision as of 02:45, September 29, 2008
Weight is a measure of how far a character can be knocked back horizontally by an attack, if damage is held constant. It affects the vertical knockback also, in concert with falling speed. Remember, with the exception of Mario and Dr. Mario, no two characters are the same weight.
It is usually considered an advantage for a character to be heavy; however, extra weight can make characters slightly more susceptible to combos. A notable example in Melee is that characters with lower than 87 weight fall down when hit by Fox's shine, and thus are invulnerable to his shine combos.
SSB Weight ranking
This is the ranking of characters in the first installment. It was recently calculated by Blue Ninjakoopa and is listed from heaviest to lightest.
Super Smash Bros. Weight List | ||||||
---|---|---|---|---|---|---|
Very Heavy | Heavy | Medium | Light | Very Light | ||
1. Donkey Kong |
2.Samus |
10. Kirby |
SSBM Weight ranking
Following are the characters in Super Smash Bros. Melee, ranked in order of heaviest to lightest. This list is based on horizontal knockback on the Mushroom Kingdom 2 weight scale and was tested by Mew2King with credit to Blake Mutschler and Aaron Kurtz. Metal weights assume that you multiply by 3 in order to achive them. Super mushroom weights are 1.6 times the original weight of the character and poison mushroom weights are 5/8 of the original weight.
Rank | Character | Weight (NTSC) | Weight (PAL) |
---|---|---|---|
Bowser | |||
Donkey Kong | |||
4 (PAL) |
Samus | ||
5 (PAL) |
Ganondorf | ||
3 (PAL) |
Yoshi | ||
C. Falcon | |||
Link | |||
8-9 (PAL) |
Dr. Mario | ||
8-9 (PAL) |
Luigi | ||
10 (PAL) |
Mario | ||
Ness | |||
Peach | |||
Sheik | |||
Zelda | |||
Ice Climbers | |||
16-19 (PAL) |
Marth | ||
16-19 (PAL) |
Mewtwo | ||
16-19 (PAL) |
Roy | ||
16-19 (PAL) |
Young Link | ||
Falco | |||
Pikachu | |||
23 (PAL) |
Fox | ||
22 (PAL) |
Kirby | ||
Jigglypuff | |||
Mr. Game & Watch | |||
Pichu |
SSBB Weight Ranking
Here is the order of characters' weights in Brawl. These weights have been thoroughly re-calculated by Blue Ninjakoopa with credit to Oxico for the division classes. The link to the previous Weight Rankings calculated by Mew2King is shown below.
Super Smash Bros. Brawl Weight Ranking | ||||||
---|---|---|---|---|---|---|
Super Heavyweight | Heavyweight | Middleweight | Lightweight | Featherweight | ||
1. Bowser |
6. Samus |
14. Yoshi |
20. Diddy Kong |
31. Falco |