Forward aerial: Difference between revisions

(→‎List of forward aerials in Super Smash Bros. Ultimate: Undid edit by an IP. Same vandal that edited changes to Little Mac (SSB4))
Tag: Mobile edit
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!Damage
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|{{SSB|Captain Falcon}}||Does two kicks. Would become Falcon's neutral aerial in future ''Smash Bros.'' iterations. First hit combos into up smash. 2nd hit has enough shield stun to forward throw out of it.||22% if both hits connect.
|{{SSB|Captain Falcon}}||Does two kicks. Would become Falcon's neutral aerial in future ''Smash Bros.'' iterations. The first hit has good combo potential and the 2nd hit has enough shield stun for Falcon to get a guaranteed grab.||10% (hit 1), 12% (hit 2), 22% (both)
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|{{SSB|Donkey Kong}}||Punches downwards. A good spike move for edgeguarding. Combos into giant punch and into another forward aerial at middle to high percentages. Most known for its ability to be used vs. shields into a dash grab or down special.||16%
|{{SSB|Donkey Kong}}||Punches downwards. A [[meteor smash]] which is a good move for edgeguarding. Combos into giant punch and into another forward aerial at middle to high percentages. Most known for its ability to be used vs. shields into a dash grab or down special. Has a hitbox on his arms which launches at the [[Sakurai angle]]||16%
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|{{SSB|Fox}}||Does a drill kick in front of him. A good aerial for Fox, as it combos into up smash and virtually all of his aerials. Good for approaching and baiting tactics.||12%
|{{SSB|Fox}}||Does a drill kick in front of him. A good aerial for Fox, as it combos into up smash and virtually all of his aerials. Good for approaching and baiting tactics.||2% (loop hits), 12% (total)
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|{{SSB|Jigglypuff}}||Kicks in front of itself. Good range. Can "[[wall of pain]]" similar to ''Melee'' but to less of an extent. Combos into a [[Rest]].||8-13%
|{{SSB|Jigglypuff}}||Kicks in front of itself. Good range. Can "[[wall of pain]]" similar to ''Melee'' but to less of an extent due to Jigglypuff's lower air speed and worse mid air jumps. Combos into a [[Rest]].||13% (clean), 9% (late)
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|{{SSB|Kirby}}||Does a drill kick in front of him. A very useful combo move. Down aerial→up tilt→short hop→forward aerial→forward smash is one of Kirby's staple combos.||20% if all hits connect.
|{{SSB|Kirby}}||Does a drill kick in front of him. A very useful combo move. Down aerial up tilt short hop forward aerial forward smash is one of Kirby's staple combos.||2% (loop hits), 6% (final), 3% (landing), 20% (total)
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|{{SSB|Link}}||Swings his sword in front of him. Link's strongest aerial in terms of [[knockback]]. His main combo ender outside of [[Spin Attack]] and [[forward smash]].||20% if both hits connect.
|{{SSB|Link}}||Swings his sword in front of him. Link's strongest aerial in terms of [[knockback]]. His main combo ender outside of [[Spin Attack]] and [[forward smash]].||20% (clean), 12% (late).
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|{{SSB|Luigi}}||Luigi kicks forward while spinning. Good edgeguarding tool. Good range compared to Luigi's other aerials. Combos into the Hyrule tent into an up special.||16%
|{{SSB|Luigi}}||Luigi kicks forward while spinning. Good edgeguarding tool. Good range compared to Luigi's other aerials. Combos into the Hyrule tent into an up special.||16% (clean), 10% (late)
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|{{SSB|Mario}}||It is similar to Luigi's move. It is good versus certain characters like Jigglypuff. It has good range.||16%
|{{SSB|Mario}}||It is similar to Luigi's move. It is good versus certain characters like Jigglypuff. It has good range.||16% (clean), 10% (late)
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|{{SSB|Ness}}||Throws his hands out forcefully, knocking the opponent backwards. Similar to his [[dash attack]].||12%
|{{SSB|Ness}}||Throws his hands out forcefully, knocking the opponent backwards. Similar to his [[dash attack]].||12% (clean), 10% (late)
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|{{SSB|Pikachu}}||Thrusts its head forward, doing [[electric]] damage. Would be a very useful [[combo]] move if it was more difficult to [[DI]] out of drills. Combos into [[up smash]] and all other aerial attacks. Not as heavily disjointed as Pikachu's other aerials.||21% if all hits connect.
|{{SSB|Pikachu}}||Thrusts its head forward, doing [[electric]] damage. Would be a very useful [[combo]] move if it was more difficult to [[DI]] out of drills. Combos into [[up smash]] and all other aerial attacks. Not as heavily disjointed as Pikachu's other aerials.||3% (loop hits), 21% (total)
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|{{SSB|Samus}}||Bursts out fire out of her arm gun. A useful combo move. It has high [[damage]] and is good at breaking down shields. Combos into down aerial.||20% if all hits connect.
|{{SSB|Samus}}||Bursts out fire out of her arm gun. A useful combo move. It has high [[damage]] and is good at breaking down shields. Combos into down aerial.||(5% (loop hits), 20% (total)
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|{{SSB|Yoshi}}||Thrusts his head downwards. A useful edgeguarding move and both a combo starter and a combo ender. Combos into his [[down special move]] on the ground. It can [[meteor smash]] an opponent.||18%
|{{SSB|Yoshi}}||Thrusts his head downwards. It meteor smashes opponents having high startup lag compared to other meteor smashes in the game (although it is fast compared to most meteor smashes in later games coming out on frame 11) but it has great power. A useful edgeguarding move and both a combo starter and a combo ender. Combos into his [[down special move]] on the ground. It has two hitboxes; one which sends opponents towards Yoshi and one which sends opponents outwards||18%
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