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| |desc3=Based on his appearance on the [[mariowiki:File:Box JP - Mario Bros.png|Japanese boxart]] of Famicom version of ''{{iw|mariowiki|Mario Bros.|game}}'',<ref name=64colors>[http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Color.html 色ちがいのひみつ]</ref> which itself is based on [[mariowiki:File:MBArcadeMarioSprite.png|his appearance]] in the arcade version of ''Mario Bros.'' | | |desc3=Based on his appearance on the [[mariowiki:File:Box JP - Mario Bros.png|Japanese boxart]] of Famicom version of ''{{iw|mariowiki|Mario Bros.|game}}'',<ref name=64colors>[http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Color.html 色ちがいのひみつ]</ref> which itself is based on [[mariowiki:File:MBArcadeMarioSprite.png|his appearance]] in the arcade version of ''Mario Bros.'' |
| |c4=Yellow | | |c4=Yellow |
| |desc4=Based on [[Wario]]'s classic design.<ref name="64colors"/> | | |desc4=Based on [[Wario]]'s classic design.<ref name="64colors"/> Also resembles [playkids.fandom.com/wiki/Mimi_Lucien Mimi] from ''PlayKids''. |
| |c5=Black | | |c5=Black |
| |desc5=Based on {{iw|mariowiki|Foreman Spike}} from ''{{iw|mariowiki|Wrecking Crew}}'',<ref name="64colors"/> though the palette has become more monochromatic since its debut in the original ''Super Smash Bros.'' | | |desc5=Based on {{iw|mariowiki|Foreman Spike}} from ''{{iw|mariowiki|Wrecking Crew}}'',<ref name="64colors"/> though the palette has become more monochromatic since its debut in the original ''Super Smash Bros.'' |
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NOTE: Every claimed source needs a cross-reference link; claimed sources need to be plausible, not horrendously obscure; default costumes usually don't need descriptions since they are not alternate costumes; returning costumes original to Smash do not need references to their appearances in previous Smash games.
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A battle between four
Marios, each one in different colors.
Masahiro Sakurai referred to the implimentation of costumes as "one of the joys of
Smash".
Players can pick different alternate costumes for their character by cycling through a list of up to six choices. The buttons used to cycle are 1/2 for the Wii Remote and Nunchuk combination, A and B for the Wii remote alone configuration, and pressing X/Y for the Classic Controller and GameCube controller.
Most characters have six alternate costumes, though Jigglypuff, Lucario, Pokémon Trainer, and Sonic only have five, and Pikachu has only four. Wario has two costumes with six choices each, doubling his options and giving him two different outfits for each team in Team Battles.
Some characters, namely Lucario, Pokémon Trainer, and Sonic, have sets of alternate costumes that can be difficult to distinguish from each other in a match. As such, tournaments have the "colorblind rule" in doubles matches, where a player can choose which colours their team and their opponents' team are, if either team has one of the aforementioned characters on their team. While texture hacks are usually discouraged from being used in tournaments, if not flat-out disallowed, it is usually acceptable to use simple texture hacks on these characters to make the color difference between their team palettes more obvious.
When selecting characters in tournament mode, instead of displaying the character's colored image of the chosen costume, a colored bar is displayed in the player list. This color is usually an intuitive indicator of which costume has been chosen, but there are several cases where costumes are given strange colors, such as giving cyan to Ike's default blue-brown getup, or using orange or yellow when the opposite is clearly more correct.
In Wi-Fi, Tournament and Team Brawls, if two identical characters share the same alternate costume, the second character will have a lighter tint in their appearance. A third character on the same team uses a darker tint. The fourth character's tint is even darker than the third character's. It is generally quite difficult to distinguish from the third character's color scheme.
The order of the palette swaps for each character are sorted in the order in which they appear on the character selection screen.
Popo and Nana switch positions for their red, black, and white costumes, and their head icons change to match, but they do not switch positions on the selection screen like they did in Melee.
Purple
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Red
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R
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Nana resembles her appearance on the American boxart for Ice Climber.
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Blue
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B
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Black
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Green
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G
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White
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The colors of their mittens match those of their default colors. The parka color resembles their sprite after touching an enemy.
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Red
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R
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Pink
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Resembles one of his alternate colors in Kirby 64: The Crystal Shards' Multiplayer mode.
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Green
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G
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Resembles one of his alternate costumes in Kirby Air Ride..
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Purple
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Resembles one of his alternate costume in Kirby Air Ride. The obi is reminiscent of formal Japanese kimonos.
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Blue
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B
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The obi features the same icons as one of the menu schemes from Kirby 64.
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Brown
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Resembles his appearance on the monochromatic Game Boy screen in Kirby's Dream Land.
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All these colors are also similar to different Kirby colors in games such as Kirby Air Ride and Kirby & the Amazing Mirror. They are all also usable in Kirby: Squeak Squad, where color variations are distinct and each have their own names.
Blue
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B
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Red
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R
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Cyan
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White
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Green
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G
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Red
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R
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White
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Based on Fire Mario.[2]
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Blue
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B
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Based on his appearance on the Japanese boxart of Famicom version of Mario Bros.,[1] which itself is based on his appearance in the arcade version of Mario Bros.
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Yellow
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Based on Wario's classic design.[1] Also resembles [playkids.fandom.com/wiki/Mimi_Lucien Mimi] from PlayKids.
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Black
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Based on Foreman Spike from Wrecking Crew,[1] though the palette has become more monochromatic since its debut in the original Super Smash Bros.
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Green
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G
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Resembles his appearance on the Japanese boxart for Wrecking Crew, but with the overalls being more brown.
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Purple
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White
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Resembles one of his alternate costumes in Kirby Air Ride.
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Red
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R
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Resembles one of his alternate costumes in Kirby Air Ride.
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Green
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G
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Resembles one of his alternate costumes in Kirby Air Ride.
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Blue
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B
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Resembles his original appearance in Kirby's Adventure, but with red eyes.
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Pink
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Resembles one of his alternate costumes in Kirby Air Ride, as well as Kirby.
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Black
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Resembles the characters from the Game & Watch games Fire and Parachute. He has the general color of the LCD frames in most of the Game & Watch handhelds.
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Red
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R
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Reminiscent of characters and objects as depicted on the Virtual Boy.
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Yellow
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Reminiscent of characters and objects as depicted on the original Game Boy.
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Blue
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B
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Green
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G
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Cyan
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Reminiscent of the backlit display of the Game Boy Light.
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At four costume choices, Pikachu has the least amount of alternate costumes in Brawl.
White
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Yellow
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Red
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R
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Resembles his chiton after obtaining the Gold Arrow and reaching Level 4 strength in the original Kid Icarus.
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Green
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G
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Resembles his chiton after obtaining the Bronze Arrow and reaching Level 2 strength in Kid Icarus.
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Blue
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B
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Resembles his chiton after obtaining the Sacred Arrow and reaching Level 5 strength in Kid Icarus.
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Black
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Referred to as a "fallen angel" on the Brawl DOJO!!.[2] It became the basis for Dark Pit.
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Red
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R
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Based on the Japanese version of R.O.B. released for the Famicom - the "Family Computer Robot".[5]
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Grey
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Based on the western version of R.O.B. released for the NES. The text on his base reads "R.O.B. - Robotic Operating Buddy" instead of "Family Computer Robot".
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Yellow
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Resembles Spike, a glitch enemy from Stack-Up.
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Pink
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Resembles Flipper, a glitch enemy from Stack-Up.
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Blue
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B
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Green
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G
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Resembles the R.O.B. Launcher enemy from the Subspace Emissary.
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Most of Snake's costumes seem to be based on different camouflage uniforms worn by Naked Snake in Metal Gear Solid 3: Snake Eater.
Sonic is the only non-Pokémon character to have fewer than six alternate costumes.
Unlike all other characters, Wario has two outfits each with multiple color choices: his biker costume from the WarioWare games, which is his default costume, and his classic overalls. This doubles his alternate costume choices. There are a total of 12 costume choices for Wario in Brawl.
Cyan
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Based on his appearance in the WarioWare series.[9]
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Red
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R
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The red jacket, white pants, and goggles match the color scheme of Jimmy T., one of Wario's friends.
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Yellow
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Green
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G
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Resembles Zombie Wario from Wario Land 3.
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Black
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Blue
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B
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Wario's overalls closely resemble the cartoonish look in both the Mario and Wario games, in contrast to Mario, Luigi, and Waluigi, who were given more realistic-looking overalls.
Grey
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Based on his appearance in Star Fox Command.
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Red
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R
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Black
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Complementary to Fox's "Dark Fox" costume. Resembles a black wolf. While the portrait depicts the suit with black sleeves, they are white in-game.
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Green
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G
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Resembles his Player 4 costume from Star Fox: Assault's Versus Mode.
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Blue
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B
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Resembles his Player 2 costume from Star Fox: Assault's Versus Mode.
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White
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All of Yoshi's costumes are different variations of the Yoshi species in many of his games, specifically Super Mario World 2: Yoshi's Island, Yoshi's Story, and Yoshi's Island DS. The soles of his shoes, the saddle on his back, and his spines stay the same color, no matter what color he is.
Glitch
There is a glitch in Brawl that allows multiple players to be the same character with the same color scheme, without the shading seen in Team Battles.
This glitch can also occur when every player selects random, and multiple players end up playing as the same character.
Trivia
- Captain Falcon's red outfit actually has one file for each available PAL language in the game (English, French, German, Spanish, Italian). While presumably done so localizers could edit the "Blood Hawk" on the back to match the current language, this appears to have been skipped or glossed over, as there is no difference between the files.
- Mr. Game and Watch only has one file for his model and textures. This indicates that the color variations come from tinting or blending the textures, instead of pre-rendered bitmaps.
- Luigi has an unused blue costume in the game's data; this costume is slightly lighter in color than the used one, and the reason for its removal is unknown.
References
- ^ a b c d e f g h i j k l m n o p q r s t u 色ちがいのひみつ
- ^ a b c d e f g Smash Bros. DOJO!! - Color Changes
- ^ a b Masahiro Sakurai (2007-05-23). Link. Smash Bros. DOJO!!. Retrieved on 2018-04-20. “The design of this particular Link comes from The Legend of Zelda: Twilight Princess.”
- ^ Masked Man (translator) (2016-02-23). Nintendo Dream Interview with Sakurai: Part 2. SourceGaming. Retrieved on 2018-04-18. “With Lucas, we made use of his unique playstyle from Brawl. At the same time, we originally created him using Ness as a base, so we once again started with Ness and made changes from there.”
- ^ Super Smash Bros. for Wii U (North America) - Tip: "R.O.B.: Color Variations – R.O.B.'s red-and-white second color is based on the Japan version of R.O.B. In fact, it's even his default color in the Japanese version of this game!"
- ^ a b c Masahiro Sakurai (2014-09-03). Director's Room. Miiverse. Retrieved on 2016-02-05. “Pic of the day. Until now, you were only able to choose from four, or sometimes five or six colors for each character. This time, though, all characters have eight colors to choose from! The first four color schemes for Samus are based off her Varia Suit, Fusion Suit, Gravity Suit from Super Metroid, and the Dark Suit.”
- ^ Wii U & Nintendo 3DS Developer Direct. Official Nintendo YouTube channel (2014-07-11). Retrieved on 2016-02-06. “Until now Samus was based off the design from Super Metroid, but she's been given a major makeover. Her design is now closer to that of Metroid: Other M.”
- ^ Masahiro Sakurai (2014-09-03). Director's Room. Miiverse. Retrieved on 2016-02-05. “…And here she is in the color schemes of the Gravity Suit from Metroid Prime, Green Samus (a regular in the Smash series), the Light Suit, and Dark Samus. A total of eight colors.”
- ^ a b Masahiro Sakurai (2007-06-20). Wario. Smash Bros. DOJO!!. Retrieved on 2018-04-27. “Many fans clamored for Wario to join the fray, and so now he finally makes his appearance...in his WarioWare costume.”
- ^ Masahiro Sakurai (2007-05-25). Zelda. Smash Bros. DOJO!!. Retrieved on 2018-04-23. “Just like Link, Zelda’s design has also changed.”
- ^ Masahiro Sakurai (2008-01-16). Sheik. Smash Bros. DOJO!!. Retrieved on 2018-04-23. “Sheik doesn’t appear in The Legend of Zelda: Twilight Princess, but we based her model on a design that was drafted up during the development of that game.”