Flower: Difference between revisions
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(Examples are largely redundant due to the list below, but I still want to draw specific attention to Lip's Stick) |
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{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}} | {{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}} | ||
{{technical data|flower duration formula for other games, and duration penalty per input}} | {{technical data|flower duration formula for other games, and duration penalty per input}} | ||
[[File:SSBUWebsiteOlimar5.jpg|thumb|{{SSBU|Luigi}} with a flower condition in ''[[Ultimate]]'']] | [[File:SSBUWebsiteOlimar5.jpg|thumb|250px|{{SSBU|Luigi}} with a flower condition in ''[[Ultimate]]'']] | ||
[[File:FloweredKirby.jpg|thumb|{{SSB4|Kirby}} with a flower condition in ''[[SSB4]]'']] | [[File:FloweredKirby.jpg|thumb|250px|{{SSB4|Kirby}} with a flower condition in ''[[SSB4]]'']] | ||
'''Flowering''', known as '''RipStickFlower''' in ''Brawl'' and ''SSB4''{{'}}s files, is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that debuted in ''[[Super Smash Bros. Melee]]'' and has appeared in every subsequent game. Fighters hit by flowering attacks are inflicted with the '''flower''' status condition for an amount of time based on the attack's [[damage]]. | '''Flowering''', known as '''RipStickFlower''' in ''Brawl'' and ''SSB4''{{'}}s files, is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that debuted in ''[[Super Smash Bros. Melee]]'' and has appeared in every subsequent game. Fighters hit by flowering attacks are inflicted with the '''flower''' status condition for an amount of time based on the attack's [[damage]]. | ||
Examples of flowering attacks include hits from [[Lip's Stick]] and, starting in ''Brawl'', [[Jigglypuff]]'s [[Rest]]. | |||
==Status condition== | ==Status condition== | ||
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A fighter with the flower condition takes damage over time (1% every 21 frames in ''SSB4''), until the are freed from the condition. The flower becomes bigger if fighter that already has the condition is hit with a flowering attack. | A fighter with the flower condition takes damage over time (1% every 21 frames in ''SSB4''), until the are freed from the condition. The flower becomes bigger if fighter that already has the condition is hit with a flowering attack. | ||
Any fighter hit by a flowering attack will be inflicted with the flower status | Any fighter hit by a flowering attack will be inflicted with the flower status condition—except ''Super Smash Bros. Brawl''{{'}}s [[Alloy]]s, which are immune to the condition. The amount of time the flower condition remains is dependent on how much damage the flowering attack did; in ''SSB4'', the maximum number of frames is <code>damage dealt × 40.5</code>, which is approximately double the damage dealt by the attack. The duration of the condition can be decreased by [[button mashing]], or in ''Ultimate'', by moving around. | ||
The amount of time the flower condition remains is dependent on how much damage the flowering attack did; in ''SSB4'', the maximum number of frames is <code>damage dealt × 40.5</code>, which is approximately double the damage dealt by the attack. The duration of the condition can be decreased by [[button mashing]], or in ''Ultimate'', by moving around. | |||
Starting in ''Brawl'', Flower is one of the rules that can be set in [[Special Smash]], which causes all fighters to permanently have the flower status condition. | Starting in ''Brawl'', Flower is one of the rules that can be set in [[Special Smash]], which causes all fighters to permanently have the flower status condition. |
Revision as of 22:49, April 21, 2019
Flowering, known as RipStickFlower in Brawl and SSB4's files, is an attack effect in the Super Smash Bros. series that debuted in Super Smash Bros. Melee and has appeared in every subsequent game. Fighters hit by flowering attacks are inflicted with the flower status condition for an amount of time based on the attack's damage.
Examples of flowering attacks include hits from Lip's Stick and, starting in Brawl, Jigglypuff's Rest.
Status condition
Fighters with the flower condition have a flower visibly emerging from the top of their head. In Melee, Brawl, and SSB4, the flower is white; in Ultimate, the flower's appearance was changed so that it resembles the pink flowers seen on the title screen of Panel de Pon.
A fighter with the flower condition takes damage over time (1% every 21 frames in SSB4), until the are freed from the condition. The flower becomes bigger if fighter that already has the condition is hit with a flowering attack.
Any fighter hit by a flowering attack will be inflicted with the flower status condition—except Super Smash Bros. Brawl's Alloys, which are immune to the condition. The amount of time the flower condition remains is dependent on how much damage the flowering attack did; in SSB4, the maximum number of frames is damage dealt × 40.5
, which is approximately double the damage dealt by the attack. The duration of the condition can be decreased by button mashing, or in Ultimate, by moving around.
Starting in Brawl, Flower is one of the rules that can be set in Special Smash, which causes all fighters to permanently have the flower status condition.
List of flowering attacks
By characters
Character | Move(s) | Games |
---|---|---|
Jigglypuff | Rest | |
Luigi | Negative Zone (one of several possible effects) | |
Peach | Flower Bomber | |
Villager | Garden | |
Wario | Rose-Scented Waft |
By items
Item | Attack | Games |
---|---|---|
Lip's Stick | Any attack | |
Poké Ball Pokémon | Ditto: Transform (if the summoner possesses flowering attacks) | |
Togepi: Leech Seed |
By enemies and bosses
Enemy/Boss | Attack(s) | Games |
---|---|---|
Crazy Hand | Squeezing grab release | |
Fabric of space-time vortex |
List of attack effects | |
---|---|
Introduced in Super Smash Bros. | Normal • Coin • Electric • Flame • Slash • Sleep |
Introduced in Super Smash Bros. Melee | Bury • Darkness • Flower • Freezing • Grab • Inert • Reverse • Screw • Stun |
Introduced in Super Smash Bros. Brawl | Aura • Down • Flinchless • Grass • Paralyze • Plunge • Slip • Water |
Introduced in Super Smash Bros. 4 | Blaster • Magic • Obliviate • Stab • Solar |
Introduced in Super Smash Bros. Ultimate | Autoreticle • Chain • Curse • Dedede • Grapple • Ink • Mushroom • Poison • Rapid • Sparks • Fist-Down • Scintilla |