Flower: Difference between revisions
(Tested Jigglypuff Rest on Lucina dummy at 0%. When dummy is standing still, total damage before the flower disappears is 79.2%. When dummy is set to "run" and I chase it around after landing rest, the flower disappears between 48-53%.) |
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{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}} | {{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}} | ||
{{technical data|flower duration formula for other games, and duration penalty per input}} | {{technical data|flower duration formula for other games, and duration penalty per input}} | ||
[[File:SSBUWebsiteOlimar5.jpg|thumb|{{SSBU|Luigi}} with a '''flower | [[File:SSBUWebsiteOlimar5.jpg|thumb|{{SSBU|Luigi}} with a flower ailment in ''[[Ultimate]]'']] | ||
'''Flower''' | [[File:FloweredKirby.jpg|thumb|{{SSB4|Kirby}} with a flower ailment in ''[[SSB4]]'']] | ||
'''Flower''', known as RipStickFlower in ''Brawl'' and ''SSB4''{{'}}s files, is a status condition and an attack [[effect]] that forms a flower on a [[character]]'s head. A fighter afflicted by the flower condition takes damage over time (1% every 21 frames in ''Smash 4''), until the are freed from the condition. The flower becomes bigger if an opponent already flowered is hit with a flowering attack again. | |||
In ''SSB4'', the maximum number of frames that the flower will stay on | The flower will eventually fall off, but can be removed more quickly by [[button mashing]]. In ''SSB4'', the maximum number of frames that the flower will stay on a fighter's head for is dependent on how much damage the flowering attack dealt. This is equal to <code>damage dealt x 40.5</code>, which damage-wise is equivalent to a little under double the damage dealt by the attack. In ''Ultimate'', moving around causes the flower condition to fade sooner. | ||
In ''Ultimate'', the | The flower effect is primarily caused by the [[Lip's Stick]], but can also be caused by several other means. The [[Poké Ball]] Pokémon [[Togepi]] can inflict the flower status by using Leech Seed, one of five possible moves for it to use. Starting in ''Brawl'', [[Jigglypuff]]'s [[Rest]] also inflicts the flower condition. Starting in ''Brawl'', Flower is one of the rules that can be set in [[Special Smash]], which causes all fighters to permanently have flowers on their heads. | ||
In ''Super Smash Bros. Brawl'', the [[Alloy]]s are immune to flowering. | |||
In ''Ultimate'', the flower's appearance was changed so that it resembles the pink flowers seen on the title screen of ''{{s|wikipedia|Panel de Pon}}''. | |||
==List of flowering attacks== | ==List of flowering attacks== | ||
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|{{SSBB|Luigi}} | |{{SSBB|Luigi}} | ||
|[[Negative Zone]] ( | |[[Negative Zone]] (one of several possible effects) | ||
|{{GameIcon|SSBB}} | |{{GameIcon|SSBB}} | ||
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{{Effects}} | |||
[[Category:Effects]] | [[Category:Effects]] | ||
[[Category:Special conditions]] | [[Category:Special conditions]] | ||
[[Category:Panel de Pon universe]] | [[Category:Panel de Pon universe]] |
Revision as of 01:26, April 20, 2019
Flower, known as RipStickFlower in Brawl and SSB4's files, is a status condition and an attack effect that forms a flower on a character's head. A fighter afflicted by the flower condition takes damage over time (1% every 21 frames in Smash 4), until the are freed from the condition. The flower becomes bigger if an opponent already flowered is hit with a flowering attack again.
The flower will eventually fall off, but can be removed more quickly by button mashing. In SSB4, the maximum number of frames that the flower will stay on a fighter's head for is dependent on how much damage the flowering attack dealt. This is equal to damage dealt x 40.5
, which damage-wise is equivalent to a little under double the damage dealt by the attack. In Ultimate, moving around causes the flower condition to fade sooner.
The flower effect is primarily caused by the Lip's Stick, but can also be caused by several other means. The Poké Ball Pokémon Togepi can inflict the flower status by using Leech Seed, one of five possible moves for it to use. Starting in Brawl, Jigglypuff's Rest also inflicts the flower condition. Starting in Brawl, Flower is one of the rules that can be set in Special Smash, which causes all fighters to permanently have flowers on their heads.
In Super Smash Bros. Brawl, the Alloys are immune to flowering.
In Ultimate, the flower's appearance was changed so that it resembles the pink flowers seen on the title screen of Panel de Pon.
List of flowering attacks
By characters
Character | Move(s) | Games |
---|---|---|
Jigglypuff | Rest | |
Luigi | Negative Zone (one of several possible effects) | |
Peach | Flower Bomber | |
Villager | Garden | |
Wario | Rose-Scented Waft |
By items
Item | Attack | Games |
---|---|---|
Lip's Stick | Any attack | |
Poké Ball Pokémon | Ditto: Transform (if the summoner possesses flowering attacks) | |
Togepi: Leech Seed |
By enemies and bosses
Enemy/Boss | Attack(s) | Games |
---|---|---|
Crazy Hand | Squeezing grab release | |
Fabric of space-time vortex |
List of attack effects | |
---|---|
Introduced in Super Smash Bros. | Normal • Coin • Electric • Flame • Slash • Sleep |
Introduced in Super Smash Bros. Melee | Bury • Darkness • Flower • Freezing • Grab • Inert • Reverse • Screw • Stun |
Introduced in Super Smash Bros. Brawl | Aura • Down • Flinchless • Grass • Paralyze • Plunge • Slip • Water |
Introduced in Super Smash Bros. 4 | Blaster • Magic • Obliviate • Stab • Solar |
Introduced in Super Smash Bros. Ultimate | Autoreticle • Chain • Curse • Dedede • Grapple • Ink • Mushroom • Poison • Rapid • Sparks • Fist-Down • Scintilla |