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Stage Builder: Difference between revisions

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(→‎Terrain Material: Added falling speed)
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| [[File:SSBUStageBuilderTextureMarble.png|32px|center]] || Marble || None || 1
| [[File:SSBUStageBuilderTextureMarble.png|32px|center]] || Marble || None || 1
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| [[File:SSBUStageBuilderTextureRubber.png|32px|center]] || Rubber || None || 1
| [[File:SSBUStageBuilderTextureRubber.png|32px|center]] || Rubber || Slightly more elastic than other materials. || 1
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| [[File:SSBUStageBuilderTextureDenim.png|32px|center]] || Denim || None || 3
| [[File:SSBUStageBuilderTextureDenim.png|32px|center]] || Denim || None || 3
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| [[File:SSBUStageBuilderTextureSponge.png|32px|center]] || Sponge || None || 5
| [[File:SSBUStageBuilderTextureSponge.png|32px|center]] || Sponge || None || 5
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| [[File:SSBUStageBuilderTextureBouncyRubber.png|32px|center]] || Bouncy Rubber || Bounces off or causes to bounce from terrain in gravity mode. || 1
| [[File:SSBUStageBuilderTextureBouncyRubber.png|32px|center]] || Bouncy Rubber || Bounces off or causes to bounce from terrain in gravity mode, often with greater momentum than the original. || 1
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| [[File:SSBUStageBuilderTextureIce.png|32px|center]] || Ice || Causes the player to [[Slippery|slide]]. Also reduces friction between other terrain in gravity mode. || 1
| [[File:SSBUStageBuilderTextureIce.png|32px|center]] || Ice || Causes the player to [[Slippery|slide]]. Also reduces friction between other terrain in gravity mode. || 1

Revision as of 00:49, April 19, 2019

The Stage Builder in use in Brawl
An example of a stage created with the Stage Builder in Brawl.

The Stage Builder (ステージ作り, Stage Maker) is a feature in Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate that allows players to create their own custom stages by using the given stage parts, and in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate's case, drawing on the GamePad and the Nintendo Switch, respectively. Players can also choose from a variety of backgrounds and pick any song on the games' soundtracks.

In Super Smash Bros. Brawl

Builders must choose to create a small, medium, or large stage, which will affect the number of parts that can be placed and the location of blast lines. Next, the builder selects a theme: a mountain, a building in ruins, or a futuristic chamber. Each theme has its own set of special stage elements which allow for slight variations in stage design depending on what theme is used. The final step before building is picking music, which can be any track that has been unlocked. Only one track may be chosen per stage, though the player may change it to a different track after the stage has been built. Users must place a minimum of four horizontal areas (for spawning points) for the game to allow their stage to be saved.

There are different structures and building materials the player can use depending on the background chosen earlier. There are three different sizes for most of the structures, with the one exception being the ladder. The player can use a limited number of parts per stage (unless they remove the limit by hacking). Each piece used will use up a certain amount of memory for the map, and some pieces take up more memory than others. Once ready, the player can test the stage through the editor; however, the player is limited to using Mario with the default controls for the controller being used. One can also switch back to the editing screen to make more changes. Custom stages are compatible with SD cards. The limit to the number of custom stages a player can have depends on how much room one has in their internal Wii memory or SD card. The player can also send stages to their friends.

Types of parts the player can use in this mode come in three categories:

  • Standard pieces include objects such as like blocks, platforms, ramps, and stairs.
  • Structures include trees, mushrooms, crates, and rock arches.
  • Features include Drop Blocks, springs, ladders, and conveyor belts

Custom stages could be uploaded to a Brawl server, with players also receiving a random stage uploaded by a different player via the Smash Service.

The game comes with three sample stages to demonstrate how the Stage Builder works.

Stage Parts

There are three categories of parts: floors, structures, and features. The following table gives the name (unofficial), size, and description of each part.

Type Piece Name Sizes Description
Floors
Brawl-MountainPlatform.png Brawl-RuinsPlatform.png Brawl-ChamberPlatform.png Platform 1x1; 2x1; 3x1 A drop-through platform.
Brawl-MountainDiagonalPlatform.png Brawl-RuinsDiagonalPlatform.png Brawl-ChamberDiagonalPlatform.png Diagonal Platform 1x2; 2x2; 3x2 A slanted drop-through platform.
Brawl-MountainShortPlatform.png Brawl-RuinsShortPlatform.png Brawl-ChamberShortPlatform.png Short Platform 1x1; 2x1; 3x1 A half-sized drop-through platform. When placed in a line, small gaps are set in between each of these.
Brawl-MountainBlock.png Brawl-RuinsBlock.png Brawl-ChamberBlock.png Block 1x1; 2x2; 3x3 A normal block that has a ledge.
Brawl-MountainStairBlock.png Brawl-RuinsStairBlock.png Brawl-ChamberStairPlatform.png Stair Block 1x2; 2x2; 3x2 A simple stair block.
Brawl-MountainRampBlock.png Brawl-RuinsRampBlock.png Brawl-ChamberRampBlock.png Ramp Block 1x2; 2x3; 3x4 A right-angle triangle-shaped block.
Brawl-MountainLongRampBlock.png Brawl-RuinsLongRampBlock.png Brawl-ChamberLongRampBlock.png Long Ramp Block 2x2; 3x2; 4x2 A larger version of the ramp block.
Structures

(Mountains)

Brawl-MountainStruct1.png Stone Table 4x2; 5x2; 6x3 A short stone platform.
Brawl-MountainStruct2.png Stump 3x2; 4x3; 5x4 A short, narrow tree stump.
Brawl-MountainStruct3.png Hollow Tree 4x3; 5x4; 6x5 A hollow tree stump with a ceiling.
Brawl-MountainStruct4.png Dead Tree 4x3; 5x4; 6x5 A dead tree with 2 walkable, drop-through branches.
Brawl-MountainStruct5.png Mushrooms 4x3; 5x4; 6x5 A patch of 3 drop-through mushrooms of different heights. The stems act as walls.
Brawl-MountainStruct6.png Stones 4x2; 5x3; 6x4 A structure of 2 stones, one larger than the other.
Brawl-MountainStruct7.png Withered Cave 4x3; 5x4; 6x5 A cave with a ceiling.
Brawl-MountainStruct8.png Baboon Statue 3x3; 4x4; 5x5 A tall statue of what appears to be a baboon.
Structures

(Ruins)

Brawl-RuinsStruct1.png Pillar 3x3; 4x4; 5x5 A tall, intact pillar.
Brawl-RuinsStruct2.png Rubble Heap 4x2; 5x2; 6x3 A big heap of rocks.
Brawl-RuinsStruct3.png Broken Lift 4x3; 5x4; 6x5 An old lift with a ceiling.
Brawl-RuinsStruct4.png Ancient Ramp 4x2; 5x2; 6x3 An old elevated ramp.
Brawl-RuinsStruct5.png Ramp-Pillar 4x2; 5x2; 6x3 A ramp hitting the ground right at the base of a pillar.
Brawl-RuinsStruct6.png Stacked Pillars 4x3; 5x4; 6x5 A set of 3 pillars, one resting on top of the flat surface that the other 2 make.
Brawl-RuinsStruct7.png Ancient Crate 4x3; 5x4; 6x5 An old crate resting on the side of a floor.
Brawl-RuinsStruct8.png Old Room 4x3; 5x4; 6x5 A piece of an old room, complete with structure supports and a drop-through ceiling.
Structures

(Chamber)

Brawl-ChamberStruct1.png Machine 4x2; 5x2; 6x3 A machine with a slight slant on one side.
Brawl-ChamberStruct2.png Tunnel 4x3; 5x4; 6x5 A tunnel with a ceiling.
Brawl-ChamberStruct3.png Watch Platform 4x2; 5x2; 6x3 An elevated platform with a ramp leading to it.
Brawl-ChamberStruct4.png Round Platform 3x2; 4x3; 5x4 A thick platform in the shape of a circle.
Brawl-ChamberStruct5.png Machine Crate 4x2; 5x2; 6x3 A platform with 2 elevated walls on either side.
Brawl-ChamberStruct6.png I-Frame 4x3; 5x4; 6x5 A tall frame in the shape of an I. The top is drop-through.
Brawl-ChamberStruct7.png Server Tower 3x3; 4x4; 4x5 A tall, thin machine tower.
Brawl-ChamberStruct8.png Machine Roof 4x2; 5x3; 6x3 A roof-like machine piece.
Features
Brawl-HorizPlatform.gif Horizontal Moving Platform 3x1; 4x1; 5x1 Drop-through platform that moves slowly left and right.
Brawl-VertPlatform.gif Vertical Moving Platform 1x5; 2x6; 3x7 Drop-through platform that moves slowly up and down.
Brawl-IceBlock.png Ice Block 1x1; 2x1; 3x1 Slippery block with no ledges.
Brawl-DropBlock.png Drop Block 1x3; 2x4; 3x5 Block with no ledges that moves downwards when stood on for a certain period of time.
Brawl-Spikes.png Spikes 1x2; 2x2; 3x2 Causes 15% damage with set knockback when a character lands on it.
Brawl-Ladder.png Ladder 1x1 A climbable ladder with only one size.
Brawl-SpringOrange.png Brawl-SpringGreen.png Spring 1x2; 2x2; 3x2 A spring that bounces characters upwards. Green or orange (green goes higher).
Brawl-ConveyorBelt.png Conveyor belt 2x2; 3x2; 4x2 Moving conveyor belt that moves all things in one direction.
Brawl-RotatingPlatform.png Rotating Platform 4x5; 5x6; 6x7 Spins four platforms in a Ferris Wheel motion.

Backgrounds

Unlockable Parts

There are also certain parts and features that can be unlocked to use in the Stage Builder.

  • Edit Parts A: Play 10 times or more on created stages.
    • Unlocks a new piece for every setting, as well as the spring.
  • Edit Parts B: Create 5 or more stages in Stage Builder (not including the 3 sample stages).
    • Unlocks a new piece for every setting, as well as the conveyor belt.
  • Edit Parts C: Create 15 or more stages in Stage Builder (not including the 3 sample stages).
    • Unlocks a new piece for every setting, as well as the rotating platform.

Use in modding

Because of how Stage Builder loads custom data, a common method to hacking the Wii console involves exploiting this loading mechanism. Referred to as the Smash Stack, forcing Stage Builder to load a file that is too large can allow for a user to load custom data; this method of hacking is common in order to add the Homebrew Channel to the Wii, and it is also the main method of loading gameplay mods.

In Super Smash Bros. for Wii U

The Stage Builder in Super Smash Bros. for Wii U

In Super Smash Bros. for Wii U, the Stage Builder was changed immensely. Players now have much more freedom when creating stages, with the ability to draw platforms of any shape using the Wii U's GamePad. An option is given to either make the platform grabbable by players or not. However, there are much less stage parts than Brawl, being limited to cannons, springs, moving platforms and magma. Jump-through platforms can be made by making a line, and tapping it. All objects' and platforms' locations snap to an invisible fine grid. A visible grid can be displayed by pressing the X button for easier alignment when placing or drawing. The visible grid has a "resolution" measured in units, while the invisible grid allows accuracy to one-fifth of a unit. The grid also shows where in-game boundaries will be, with a green border showing where the camera boundaries are, and a red border for the blast lines. Walk-off stages can be created because of their placement.

Custom Stages are not available in 8-Player Smash. All Custom Stages have Star KOs and Screen KOs, regardless of layout.

When testing a stage, pausing and pressing ZL or ZR on the GamePad will allow players to select their character, an opponent character (including a second player), and customized controls and names, with the exception of Mii Fighters.

The ability to download and share stages online became available with update 1.0.6, but can no longer be used after the shutdown of Miiverse.

Five new backgrounds share two textures that can be given to drawn platforms, whilst they have three unique textures of their own.

SSBUStageBuilderClouds.png
SSBUStageBuilderVolcano.png
SSBUStageBuilderOcean.png
SSBUStageBuilderSpace.png
SSBUStageBuilderCity.png
A cloudy sky, similar to the backgrounds of Battlefield and Temple. Floating pillars appear in the background. A rocky mountain area. A volcano is in the background and its lava flows all over the rock. A view of an ocean. Rocky structures appear in the water. An area in outer space. A giant space craft appears in the background. A modern city-like structure made of rounded shapes. The Super Smash Bros. logo acts as the sun.
Crate Type: Normal Crate Type: Normal Crate Type: Normal Crate Type: Futuristic Crate Type: Presents

There are four types of special features that can be inserted.

Image Name Information
SSBUStageBuilderSpring.png
Spring (small) Works just like the spring in the predecessor. Bounces players 17 units from spring's base. 2.2 units wide, 2.2 units tall.
SSBUStageBuilderSpring2.png
Spring (large) A larger spring that bounces players higher. Bounces players 32 units from spring's base. 5 units wide, 3.2 units tall.
SSBUStageBuilderCannon.png
Cannon (weak) Similar to Barrel Cannons. When facing upward, launches players 25 units from bottom of cannon. Can be aimed in any direction. Launched players deal 4% upon contact. 5 units tall, 5 units wide, but may freely overlap platforms. A guide ring 7.6 units in diameter aids in placement and aiming.
SSBUStageBuilderCannon2.png
Cannon (strong) A larger cannon that shoots players further. When facing upward, launches players 43 units from bottom of cannon. Launched players deal 8% upon contact. 3.8 units tall, 3.8 units wide, but may freely overlap platforms. A guide ring 7.6 units in diameter aids in placement and aiming.
SSBUStageBuilderPlatform.png
Moving Platform (small) Slowly moves from one point to the other, with an unlimited path. 6 units wide. Moves 3 units/second. May overlap any object or platform, but endpoint must be at least 2 units away from start.
SSBUStageBuilderPlatform2.png
Moving Platform (large) Over three times longer than the small one. 20 units wide. Moves 2.25 units/second (will move 9 units in 4 seconds). May overlap any object or platform, but endpoint must be at least 2 units away from start.
SSBUStageBuilderMagma.png
Magma (thin) Painted over platforms, and damages 10% to players. Oddly, it can cause more weight depending on how much was drawn, no matter how much is used in the final result. Unlike Danger Zones, it doesn't instantly KO a fighter if they have over 100% Damage. 1.2 units thick.
SSBUStageBuilderMagma2.png
Magma (thick) Works just like the thin one, but 2 units thick.
Shared Textures
SSBUStageBuilderTex01.png
SSBUStageBuilderTex02.png
Cloudy Textures
SSBUStageBuilderClouds01.png
SSBUStageBuilderClouds02.png
SSBUStageBuilderClouds03.png
Volcanic Textures
SSBUStageBuilderVolcano01.png
SSBUStageBuilderVolcano02.png
SSBUStageBuilderVolcano03.png
Ocean Textures
SSBUStageBuilderOcean01.png
SSBUStageBuilderOcean02.png
SSBUStageBuilderOcean03.png
Space Textures
SSBUStageBuilderSpace01.png
SSBUStageBuilderSpace02.png
SSBUStageBuilderSpace03.png
City Textures
SSBUStageBuilderCity01.png
SSBUStageBuilderCity02.png
SSBUStageBuilderCity03.png

In Super Smash Bros. Ultimate

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
An icon for denoting incomplete things.
The Stage Builder in Ultimate.

On April 9th, 2019, an advertisement released by Nintendo discreetly revealed the Stage Builder icon on the menu, confirming that a stage builder mode was in development at the time of the advertisement's release.[1] A promotional video on April 16th confirmed the inclusion of Stage Builder in the version 3.0.0 update scheduled to release the following day.

Backgrounds

Unlike the Stage Builder from Brawl and Super Smash Bros. for Wii U, the backgrounds available to choose from are from stages in the game itself, being:

Terrain Material

Also unlike the Stage Builder from previous installments, the textures - now called Terrain Materials - are universal regardless of the background. Additionally, the ice block and magma are now treated as terrain material, rather than elements. Falling speed varies slightly based on the material.

Image Name Properties Falling Speed Ranking (Lower is faster)
SSBUStageBuilderTextureGrass.png
Grass None 4
SSBUStageBuilderTextureDirt.png
Dirt None 2
SSBUStageBuilderTextureSand.png
Sand None 3
SSBUStageBuilderTextureWood.png
Wood None 1
SSBUStageBuilderTextureSteel.png
Steel None 1
SSBUStageBuilderTextureMarble.png
Marble None 1
SSBUStageBuilderTextureRubber.png
Rubber Slightly more elastic than other materials. 1
SSBUStageBuilderTextureDenim.png
Denim None 3
SSBUStageBuilderTextureCarpet.png
Carpet None 2
SSBUStageBuilderTexturePaper.png
Paper None 7
SSBUStageBuilderTextureYarn.png
Yarn None 6
SSBUStageBuilderTextureSponge.png
Sponge None 5
SSBUStageBuilderTextureBouncyRubber.png
Bouncy Rubber Bounces off or causes to bounce from terrain in gravity mode, often with greater momentum than the original. 1
SSBUStageBuilderTextureIce.png
Ice Causes the player to slide. Also reduces friction between other terrain in gravity mode. 1
SSBUStageBuilderTextureLava.png
Lava Deal 14% damage to the player and knocks them away. 3

Hazards

Image Name Description Configurable
SSBUStageBuilderCannon01.png
Cannon Player will be launched out of the cannon in the direction it faces. No
SSBUStageBuilderSpring01.png
Spring Player will bounce upwards. They will do a high jump if they time their jump correctly. Unable to be rotated. Has no effect on physics terrain, unless it is attached, in which it will only forbid rotation. No
SSBUStageBuilderWarpZone.png
Warp Zone Player will teleport to the pair Warp Zone. Has no effect on terrain. No
SSBUStageBuilderTextureBumper.png
Bumper Player will be launched from the Bumper. Has no effect on terrain. No
SSBUStageBuilderTextureLadder.png
Ladder Player can climb ladder. Unable to be rotated, even if attached to physics terrain, causing it to stay upright. No
SSBUStageBuilderTextureBombBlock.png
Bomb Block When attacked, it will explode, hitting nearby Bomb and Explosive Blocks. Yes
SSBUStageBuilderTextureExplosiveBlock.png
Explosive Block Will explode when nearby Bomb or Explosive Blocks explode nearby. Yes
SSBUStageBuilderTextureWindArea.png
Wind Area Will form a windbox to push a player in a certain direction. Has no effect on terrain. Yes

Trivia

  • In Brawl, the game does not load the custom stages at the same time that it loads the main menu, and thus the game does not let the player select custom stages from the stage select screen until they are done loading.
  • The futuristic chamber background image of Super Smash Bros. Brawl is similar to the background in the Subspace Emissary's Research Facility II where players fight the two False Samuses or when Samus first encounters Ridley. Similarly, the ruins background image can be seen in the distance behind part of The Ruins.
    • Unusually, the futuristic chamber in Stage Builder uses wooden crates and barrels instead of their futuristic counterparts.
  • In Brawl, if the player tests a stage, self-destructs, return to the Stage Builder menu before Mario respawns and quickly tests it again, Mario will spawn on-stage briefly and then disappear with the camera scrolling to where he self-destructed then reappear on a revival platform.
  • There are two glitches associated with the Drop Block in Brawl: The Flop Block and the Teleport glitch.
  • Prior to version 1.1.3 of Super Smash Bros. for Wii U, a regular Final Destination-like stage without any platforms filled with magma below (in a way that the magma seemingly covers the whole stage but doesn't hurt characters walking along the main ground) will cause all CPUs to indefinitely stand on place doing absolutely nothing, even at level 9, without even defending against attacks or recovering. This also works against amiibo. [1]
  • Unlike in Suzaku Castle, if the original Ryu Stage Type A or Ken Stage Type A songs from the Street Fighter series are selected, the music will not change regardless of the match's present situation.
  • In Super Smash Bros. for Wii U's Stage Builder, if start and select are pressed during testing (which will pause the game then go back to the Stage Builder menu if done correctly), nothing but the background music will be heard until the game is paused again.
  • In Ultimate, Wing Blitz allows Ridley to fly through thin walls drawn with the line tool.

See also

External links

References