Super Smash Bros. Ultimate in competitive play: Difference between revisions

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(→‎Affects on other competitive scenes: I just got into a big reddit arguement with some elitists, so people still think this BS)
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2019 started off with a bang, with over 2,000 Smashers participating in {{Trn|GENESIS 6}}. This tournament saw the first international appearance of {{Sm|Zackray}}, a 15-year old from Japan who was a top player in ''Smash 4''. Despite being his first time in a tournament outside of Japan, Zackray made an impressive run by placing 5th and defeating top players such as {{Sm|K9sbruce}} and {{Sm|Light|p=Connecticut}}. {{Sm|MkLeo}}, a young ''Smash 4'' prodigy, was also able to prove that he was still a top player by winning the whole tournament and double eliminating {{Sm|VoiD}}.
2019 started off with a bang, with over 2,000 Smashers participating in {{Trn|GENESIS 6}}. This tournament saw the first international appearance of {{Sm|Zackray}}, a 15-year old from Japan who was a top player in ''Smash 4''. Despite being his first time in a tournament outside of Japan, Zackray made an impressive run by placing 5th and defeating top players such as {{Sm|K9sbruce}} and {{Sm|Light|p=Connecticut}}. {{Sm|MkLeo}}, a young ''Smash 4'' prodigy, was also able to prove that he was still a top player by winning the whole tournament and double eliminating {{Sm|VoiD}}.


==Affects on other competitive scenes==
==Effects on other competitive scenes==
Similar to ''Brawl''{{'}}s competitive community when ''Smash 4'' was released, most ''Smash 4'' players transitioned to ''Ultimate'' when the game was released, causing the ''Smash 4'' scene to significantly decrease.
Similar to ''Brawl''{{'}}s competitive community when ''Smash 4'' was released, most ''Smash 4'' players transitioned to ''Ultimate'' when the game was released, causing the ''Smash 4'' scene to significantly decrease.


Unlike ''Smash 4'', ''Melee'' players have mostly praised ''Ultimate''{{'}}s engine, liking how some Melee techniques such as directional airdodges have made a return, as well as an increase in speed compared to the previous game. Although ''Melee'' tournaments are still thriving, many top ''Melee'' players such as {{Sm|Leffen}} and {{Sm|Mango}} have stated their interests in participating in ''Ultimate'' tournaments.
Unlike ''Smash 4'', ''Melee'' players have mostly praised ''Ultimate''{{'}}s engine, liking how some Melee techniques such as directional airdodges have made a return, as well as an increase in speed compared to the previous game. However, a few players noted that ''Ultimate''‘S [[wavedashing]] is far less useful than it was in ''Melee'', and the speed was still slightly below that of ''Melee''‘s. Although ''Melee'' tournaments still exist, many top ''Melee'' players such as {{Sm|Leffen}} and {{Sm|Mango}} have stated their interests in participating in ''Ultimate'' tournaments.


On February 27th, 2019. Melee was excluded from the EVO 2019 lineup, while Ultimate was included in the lineup. How this effects Melee’s state is currently unclear.
On February 27th, 2019. Melee was excluded from the EVO 2019 lineup, while Ultimate was included in the lineup. How this effects Melee’s state is currently unclear.

Revision as of 19:11, March 7, 2019

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Super Smash Bros. Ultimate's competitive scene is still rather young.

2018: Rapid Growth

Similar to Super Smash Bros. 4, Super Smash Bros. Ultimate's competitive scene started before the game was released with the Super Smash Bros. Invitational 2018, an invitational tournament hosted by Nintendo at E3 2018 on June 12th, 2018. Similar to the last invitational, professional Smashers were invited to compete against each other, however this time only eight players were invited, four who were top Smash 4 players and four who were top Melee players. The only invitee who participated in the previous tournament was ZeRo, who managed to defend his previous title and defeated MkLeo, winning his first Ultimate tournament.

When Ultimate was released on December 7th, 2018, many tournaments started hosting the game, with a good amount of them having over 100 attendees. By the end of the year, Ultimate's largest tournament, Umebura SP, had hosted 746 players, over 7 times more entrants than Smash 4's largest tournament in the same period of time.

2019: A Growing Meta

2019 started off with a bang, with over 2,000 Smashers participating in GENESIS 6. This tournament saw the first international appearance of Zackray, a 15-year old from Japan who was a top player in Smash 4. Despite being his first time in a tournament outside of Japan, Zackray made an impressive run by placing 5th and defeating top players such as K9sbruce and Light. MkLeo, a young Smash 4 prodigy, was also able to prove that he was still a top player by winning the whole tournament and double eliminating VoiD.

Effects on other competitive scenes

Similar to Brawl's competitive community when Smash 4 was released, most Smash 4 players transitioned to Ultimate when the game was released, causing the Smash 4 scene to significantly decrease.

Unlike Smash 4, Melee players have mostly praised Ultimate's engine, liking how some Melee techniques such as directional airdodges have made a return, as well as an increase in speed compared to the previous game. However, a few players noted that Ultimate‘S wavedashing is far less useful than it was in Melee, and the speed was still slightly below that of Melee‘s. Although Melee tournaments still exist, many top Melee players such as Leffen and Mango have stated their interests in participating in Ultimate tournaments.

On February 27th, 2019. Melee was excluded from the EVO 2019 lineup, while Ultimate was included in the lineup. How this effects Melee’s state is currently unclear.

See also